RACE #2: Alhazard ([Finesse]/Peace/Truth) vs. YoungBuck ([Demonology]/Necromancy/Balance)

Discussion in 'Codex: Play by Post' started by Alhazard, Aug 16, 2016.

  1. Alhazard

    Alhazard Well-Known Member

    Reserved
     
  2. Alhazard

    Alhazard Well-Known Member

    @YoungBuck. gl hf play only when you are ready no rush

    T1 (open)

    Wither, Messenger, Brick Thief, Tenderfoot, Flagbearer
    Worker choice: Brick Thief
    Seems like a Vandy metamorph midori moment peace deck. Not sure if I should worker flagbearer due to Doom Grasp et al.


    Gold (4)
    Tenderfoot (3)
    Oni (1)
    Worker (0)

    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: Tenderfoot (1/2)
      • Technician:
      • Lookout:
    • Buildings:
      • Base: 20
    • Onimaru L1 (2/3)

    Discard 3, Draw 5

    Economy:
    • Workers: 5
    • Gold: 0
    • Hand: 5
    • Deck: 0
    • Discard: 3

    Hand (open)
    Turtle, Odb, Fruit Ninja, Spark, Bloom

    Discard (open)
    Wither, Messenger, Flagbearer
     
  3. EricF

    EricF Well-Known Member

  4. YoungBuck

    YoungBuck Member

    So sorry @Alhazard I didnt see this at all! Got caught up in so many other games I forgot to look for what games I needed to have done still. Thanks for the heads up @EricF

    RACE #2: Alhazard ([Finesse]/Peace/Truth) vs. YoungBuck ([Demonology]/Necromancy/Balance)

    P2 Turn 1

    Initial Hand (open)

    Deter
    JAndra
    Prouge
    Jav
    StW


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (5)
    2. Main:
      1. Worker Up (4)
        Workers (open)
        Jav
      2. Jandra (1)
    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 5
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
    • In Patrol:
      • :psblueshield: Squad Leader: Jandra (3/3+1a)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:

    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 0
      • Disc: 3
    • Gold:
      • Gold: 1
      • Workers: 6
    End of Turn Hand (open)

    Phaunt
    Imp
    Summon Skele
    Graveyard
    Archery
     
  5. Alhazard

    Alhazard Well-Known Member

    T2 (open)

    Turtle, Odb, Fruit Ninja, Spark, Bloom
    Tech: 2 cadets
    Worker choice: F Ninja
    not leveling oni since he could be nether drained and doom grasp et all.


    Gold (5)
    Bloom Oni (3)
    Worker (2)
    Tech 1 (1)

    Oni kills Jandra. Now at (3/1)
    Tenderfoot deals 1 to base

    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings:
      • Base: 20
      • Tech 1: 5
    • Onimaru L1 (3/1)
    • Tenderfoot (1/2)

    Discard 3, rs, Draw 5

    Economy:
    • Workers: 6
    • Gold: 1
    • Hand: 5
    • Deck: 0
    • Discard: 3

    Hand (open)
    Cadet, turtle, spark, messenger, bloom

    Discard (open)
    0
     
  6. YoungBuck

    YoungBuck Member

    RACE #2: Alhazard ([Finesse]/Peace/Truth) vs. YoungBuck ([Demonology]/Necromancy/Balance)

    P2 Turn 2

    Initial Hand (open)

    SS
    GY
    IMP
    Phaunt
    Archery


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (6+1float)
    2. Main:
      1. Worker Up (6)
        Workers (open)
        Archery Jav
      2. Imp (3) DC 1 card at random (#2/5)
      3. Tech 1 (1)
    1. :pspurpleshield: Patrol as below
    2. Discard 3 RS Draw 5
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
    • In Patrol:
      • :psblueshield: Squad Leader: Imp (2/2+1a)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 4
      • Disc: 0
    • Gold:
      • Gold: 1
      • Workers: 7
    End of Turn Hand (open)

    Jandra
    Deter
    StW
    Phaunt
    BC
     
  7. Alhazard

    Alhazard Well-Known Member

    T3 (open)

    Cadet, turtle, spark, messenger, bloom (disc to imp)
    Tech: 2 garrisons
    Worker choice: Spark
    Did not patrol oni at Lookout due to doom blade. Leveling Garth is better than Vandy. Also did not think that using 3 cards to kill T1 was a good idea at this point in the game


    Gold (6+1)
    Oni to lv 5 (3)
    Worker (2)
    Cadet (2)

    Oni kills imp. Now at (4/3)
    Tenderfoot deals 1 to tech 1

    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings:
      • Base: 20
      • Tech 1: 5
    • Oni Lv5 (4/3)
    • Cadet (2/2)
    • Tenderfoot (1/2)

    Discard 2, Draw 4

    Economy:
    • Workers: 7
    • Gold: 2
    • Hand: 5
    • Deck: 0
    • Discard: 3

    Hand (open)
    Flagbearer, Wither, Odb, Cadet

    Discard (open)
    Timely Messenger, Turtle, Garrison, Garrison, Bloom
     
  8. YoungBuck

    YoungBuck Member

    RACE #2: Alhazard ([Finesse]/Peace/Truth) vs. YoungBuck ([Demonology]/Necromancy/Balance)

    P2 Turn 3

    Initial Hand (open)

    Deterioate
    StW
    BC
    Phaunt
    Jandra


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (7+1float)
      2. Tech 2 cards
        tech (open)
        BC, SB, BC, Garg

      Main:
      1. Worker Up (7)
        Workers (open)
        Jandra Archery Jav
      2. Garth (5)
      3. Skeleton (4)
      4. Bone Collector (2)
      5. Heroes Hall (0)
    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 4 RS Draw 1
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
      • Tech 1: 5
      • HH: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Bone Collector (3/3+1a)
      • :psfist: Elite:
      • :pspig: Scavenger: Skeleton (1/1)
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
    • Garth (1/3 L1)
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 5
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 8
    End of Turn Hand (open)

    Deter
    Garg
    SS
    GY
    Prouge
     
  9. Alhazard

    Alhazard Well-Known Member

    T4 (open)

    Flagbearer, Wither, Odb, Cadet
    Tech: 2 FS
    Worker choice: Older Brother


    Gold (7+2)
    Worker (8)
    Oni trades with bone collector. Garth to lv3
    Tech 2 peace (4)
    Quince (2)
    Tenderfoot kills Javelineer. Now at (1/1)
    Wither (0) on Garth
    Cadet kills Garth. Quince to lvl3

    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings:
      • Base: 20
      • Tech 1: 5
      • Tech 2 Peace: 5
    • Quince Lv 3 (1/4)
    • Cadet (2/2)
    • Tenderfoot (1/1)
    • Mirror (0/1)

    Discard 2, rs Draw 4

    Economy:
    • Workers: 8
    • Gold: 0
    • Hand: 4
    • Deck: 6
    • Discard: 0

    Hand (open)
    Wither, Messenger, Garrison, Flagbearer

    Discard (open)
    0
     
  10. Alhazard

    Alhazard Well-Known Member

    Also I had 5 cards in discard last turn. My bad.
    Your base is at 19 and T1 at 4 from tenderfoot pokes.
     
  11. YoungBuck

    YoungBuck Member

    My bad on the base dmg!


    RACE #2: Alhazard ([Finesse]/Peace/Truth) vs. YoungBuck ([Demonology]/Necromancy/Balance)

    P2 Turn 4

    Initial Hand (open)

    Deterioate
    SS
    GY
    Garg
    Prouge


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (8+1 scvn)
      2. Tech 2 cards
        tech (open)
        BC, SB, BC, Garg

      Main:
      1. Worker Up (8)
        Workers (open)
        SS Jandra Archery Jav
      2. Vandy (6)
      3. Deterioate (5) Cadet (2/1 from 1 dmg from Garth) who dies
      4. Gargoyle (2)
      5. Poisionblade Rouge (0)
    1. :pspurpleshield: Patrol as below
    2. Discard 1 Draw 3
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 19
      • Tech 1: 4
      • HH: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Prouge (2/1+1a)
      • :psfist: Elite:
      • :pspig: Scavenger: Vandy (2/3 L1)
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
    • Gargoyle (0/2)
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 5
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 8
    End of Turn Hand (open)

    Imp
    SB
    StW
     
  12. Alhazard

    Alhazard Well-Known Member

    Cadet does not die since Garth was 0/2 when the Cadet attacked due to Wither. Do you want to deteriorate the Tenderfoot?
     
  13. YoungBuck

    YoungBuck Member

    My bad dude! Yes I suppose Ill deterioate Tenderfoot instead
     
  14. Alhazard

    Alhazard Well-Known Member

    Also I think you have 9 workers

    T5 (open)

    Wither, Messenger, Garrison, Flagbearer, Cadet (Messenger), Helpful turtle (Cadet)
    Tech: 2 Air Hammers
    Worker choice: Turtle


    Gold (8)
    Garrison (5)
    Messenger (4), draw
    Cadet (4), draw
    Worker (3)
    Use quince midband to make mirror a copy of Gargoyle (1)
    Activate mirror Gargoyle (0)

    Quince and messenger kill poisonblade
    Gargoyle mirror kills Vandy.
    Quince Maxes and heals
    Cadet hits T1 for 2
    Mirror trashes EOT

    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician: Cadet (2/2)
      • Lookout:
    • Buildings:
      • Base: 20
      • Tech 1: 5
      • Tech 2 Peace: 5
      • Flagstone Garrison: 4
    • Quince Lv 5 (1/5)
    • Cadet (2/2)

    Discard 2, Draw 4

    Economy:
    • Workers: 9
    • Gold: 0
    • Hand: 4
    • Deck: 0
    • Discard: 6

    Hand (open)
    Garrison, FS, Bloom, FS

    Discard (open)
    Wither, Flagbearer, Messenger, Tenderfoot, Air Hammer, Air Hammer
     
  15. YoungBuck

    YoungBuck Member

    Good catch on the workers!

    RACE #2: Alhazard ([Finesse]/Peace/Truth) vs. YoungBuck ([Demonology]/Necromancy/Balance)

    P2 Turn 5

    Initial Hand (open)

    Imp
    SB
    StW


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (9+1 scvn)
      2. Tech 2 cards
        tech (open)
        BC, SB, BC, Garg

      Main:
      1. Worker Up (9)
        Workers (open)
        SB SS Jandra Archery Jav
      2. Garth (7)
      3. Sac the Weak (5) Your backfield Cadet dies
      4. Activate Gargoyle (4)
      5. Gargoyle takes TechN Cadet. You draw 1 card
    1. :pspurpleshield: Patrol as below
    2. Discard 1 Draw 2 RS Draw 1
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 19
      • Tech 1: 2
      • HH: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Garth (1/3+1a)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
    • Gargoyle (3/2)
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 5
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 10
    End of Turn Hand (open)

     
  16. Alhazard

    Alhazard Well-Known Member

    T6 (open)

    Garrison, FS, Bloom, FS, Sergeant (technician), Sergeant (sergeant), Cadet (sergeant), Cadet (1st Cadet), Wither (1st Cadet), Flagbearer (2nd Cadet), Messenger (2nd Cadet)
    Tech: 2 Sergeants
    Worker choice: Bloom


    Gold (9)
    Garrison (6)
    Sergeant (3), draw 2
    Cadet (3), draw 2, one (+1/+1) rune
    Cadet (3), draw 2, one (+1/+1) rune
    Worker (2)
    Free Speech (0)

    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: Cadet (2/2)
      • Technician: Cadet (2/2)
      • Lookout:
    • Buildings:
      • Base: 20
      • Tech 1: 5
      • Tech 2 Peace: 5
      • Flagstone Garrison: 4
      • Flagstone Garrison: 4
    • Quince Lv 5 (1/5)
    • Drill Sergeant (5/5)

    Discard 5, Draw 3, rs, Draw 2

    Economy:
    • Workers: 10
    • Gold: 0
    • Hand: 5
    • Deck: 4
    • Discard: 0

    Hand (open)
    Tenderfoot, Air Hammer, Air Hammer, FS, Sergeant

    Discard (open)
    0
     
  17. YoungBuck

    YoungBuck Member

    This is trouble...

    RACE #2: Alhazard ([Finesse]/Peace/Truth) vs. YoungBuck ([Demonology]/Necromancy/Balance)

    P2 Turn 6

    Initial Hand (open)

    BC
    PBR
    Phaunt


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (10)
      2. No Tech cards
        tech (open)
        BC, SB, BC, Garg

      Main:
      1. Skip Worker Up (10)
        Workers (open)
        SB SS Jandra Archery Jav
      2. Vandy (8)
      3. Bone Collector (6)
      4. P.Rouge (4)
      5. Tech 2 - Demonology (0)
    1. :pspurpleshield: Patrol as below
    2. Discard 1 Draw 2 RS Draw 1
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 19
      • Tech 1: 2
      • HH: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Bone Collector (3/3+1a)
      • :psfist: Elite:
      • :pspig: Scavenger: Prouge (2/1)
      • :exhaust: Technician: Garth (1/3 L1)
      • :target: Lookout:
    • In Play:
    • Gargoyle (3/2)
    • Vandy (2/3 L1)
    Economy Info:
    • Cards:
      • Hand: 3
      • Deck: 5
      • Disc: 1
    • Gold:
      • Gold: 0
      • Workers: 10
    End of Turn Hand (open)

    [/QUOTE]
     
  18. Alhazard

    Alhazard Well-Known Member

    T7 (open)

    Tenderfoot, Air Hammer, Air Hammer, FS, Sergeant, Messenger (Sergeant), Flagbearer (Sergeant), FS (Air Hammer), Wither (Air Hammer).
    Tech: 0
    Worker choice: 0


    Tech nothing
    Gold (10)
    Move 2 (+1/+1) from Sergeant to one of the cadets who is now a (4/4)
    (4/4) cadet kills SQL bone collector. Now (4/1)
    Quince kills Progue. Now (1/3)
    Sergeant (7). draw 2, one (+1/+1) rune to Sergeant (4/4)
    Air Hammer (3). draw 2, one (+1/+1) rune to each Sergeant. (5/5) and (4/4)
    Tenderfoot (2). Nothing to draw, one (+1/+1) rune to each Sergeant. (6/6) and (5/5)
    Free Speech (0)
    (6/6) Sergeant moves 1 rune to Cadet. They are (5/5) and (3/3)
    (3/3) Cadet kills Garth. He is now (3/2)
    Active (5/5) Sergeant kills Tech 2

    • Patrol:
      • Leader: Air Hammer (3/3+A)
      • Elite:
      • Scavenger: Tenderfoot (1/2)
      • Technician: Sergeant (5/5)
      • Lookout:
    • Buildings:
      • Base: 20
      • Tech 1: 5
      • Tech 2 Peace: 5
      • Flagstone Garrison: 4
      • Flagstone Garrison: 4
    • Quince Lv 5 (1/3)
    • Drill Sergeant (5/5)
    • Cadet (4/1)
    • Cadet (3/2)

    Discard 5, rs, Draw 5

    Economy:
    • Workers: 10
    • Gold: 0
    • Hand: 5
    • Deck: 1
    • Discard: 0

    Hand (open)
    Wither, GFlagbearer, Messenger, FS, FS

    Discard (open)
    0
     
  19. YoungBuck

    YoungBuck Member

    Yep that will do it!

    GG man WP! Im having a tough time winning from P2 position with this deck it seems, any pointers for me?

    @EricF Thats a win for @Alhazard !
     
  20. Alhazard

    Alhazard Well-Known Member

    You need to play your deck way differently when going 2nd. Cards like BC and Gargs are not good as P2 because they are better at attacking and not likely to happen early on. Instead, play cards that are better defenders like Tiny Basilisk and Hooded Executioner (same stats as BC but better value in the endgame).

    I could see why you played Jandra but she should have been at Elite on Turn 1.
    Turn 3 should have been Jandra and BC and teching T2 cards then since you are not likely to draw into them until Turn 5 since you will draw rest of your deck on Turn 4. Build T2 on turn 4. Could you see how much trouble the defenses would be if the BC and the Garg, which I assume were your Turn 2 techs, were TBs instead?
     
  21. YoungBuck

    YoungBuck Member

    Yeah I am definitely not playing the right way for P2 position. Definitely see how TB and HE would be better defensive choices. Thanks for the tips!
     
    frozenstorm likes this.

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