RACE #2: Cstick ([Demonology]/Law/Anarchy) vs hitogoroshi ([Discipline]/Necromancy/Anarchy)

Discussion in 'Codex: Play by Post' started by Cstick, Sep 2, 2016.

  1. Cstick

    Cstick Member

    @hitogoroshi

    gl; hf

    <P1T1>
    Turn secrets (open)

    • Hand: Thieving Imp, Skeletal Archery, Deteriorate, Graveyard, Poisonblade Rogue
    • Worker: Skeletal Archery


    Turn:
    • Tech 2 cards
    • Collect 4 gold (4)
    • Hire a worker (3)
    • Play Thieving Imp (0)
    • You discard a card (Random.org 3)
    • Patrol
    • Discard 3, draw 5
    Patrol:
    • :psblueshield: Leader: Thieving Imp (2/2 + A)
    • :psfist: Elite:
    • :ps$: Scavenger:
    • :pschip: Technician:
    • :target: Lookout:
    Board:
    • :psgem: Base (20)
    Economy:
    • Workers: 5
    • Gold: 0
    • Hand: 5
    • Deck: 0
    • Discard: 3
    New hand (open)
    Summon Skeletons, Jandra, Skeletal Javelineer, Sacrifice the Weak, Pestering Haunt

    Discard (open)
    Graveyard, Poisonblade Rogue, Deteriorate
     
    Last edited: Sep 2, 2016
  2. hitogoroshi

    hitogoroshi Active Member

    gl hf!

    Player 2, Turn 1


    Starting Hand/Worker (open)

    Morningstar Flagbearer
    Grappling Hook
    Fox Viper (Discarded!)
    Snapback
    Savior Monk

    Worker: Morningstar Flagbearer


    1. Mine 5 gold. (5)
    2. Hire a worker. (4)
    3. Summon Grave Stormborne. (2)
    4. Summon a Savior Monk. (0)

    Discard 2, draw 4.
    • Patrol:
      • Leader: L1 Grave Stormborne (2/3 + 0/1 from Squad Lead = 2/4, sparkshot)
      • Elite:
      • Scavenger:
      • Technician: Savior Monk (2/2, healing 1)
      • Lookout:
    • Buildings:
    • Units/Heroes:
    • Base: 20
    • Other:
    Economy:
    • Workers: 6
    • Gold: 0
    • Hand: 4
    • Deck: 1
    • Discard: 3
    Ending Hand (open)

    Aged Sensei
    Smoker
    Fox Primus
    Safe Attacking


    Discard (open)

    Fox Viper
    Grappling Hook
    Snapback
     
  3. Cstick

    Cstick Member

    P1T2
    Tech StartingHand Workers (open)

    TECH
    Shadow Blade
    Gunpoint Taxman

    STARTING HAND
    Jandra, the Negator
    Pestering Haunt
    Sacrifice the Weak
    Summon Skeletons
    Skeleton Javelineer

    WORKERS
    Skeletal Archery
    Jandra, the Negator

    NextHand (open)

    NEXT HAND
    Graveyard
    Poisonblade Rogue
    Summon Skeletons
    Shadow Blade

    Get Paid - ($5)
    Worker - ($4)
    Play Pestering Haunt ($4)
    Play Skeletal Javelineer ($3)
    Build Tech 1 ($1)
    Patrol

    Discard 2, reshuffle, draw 4
    Float 1

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: Thieving Imp (2/2)
      • :psfist: Elite:
      • :ps$: Scavenger: Skeleton Javelineer (1/1)
      • :pschip: Technician:
      • :target: Lookout:
    • In Play:
      • Pestering Haunt (1/1)
    • Buildings:
      • :heart: Base HP: 20
      • :heart: Tech I HP: 5
    Economy Info:
    • Cards:
      • Hand: 4
      • Deck: 3
      • Disc: 0
    • Gold:
      • Gold: 1
      • Workers: 6
     
    Last edited: Sep 3, 2016
  4. hitogoroshi

    hitogoroshi Active Member

    think you have parts of your turn hidden in the spoiler or something? I see dudes on the board that I don't see in your game summary...
     
  5. Cstick

    Cstick Member

    Sorry about that; I messed up copying some stuff from my spreadsheet. I fixed it now.
     
  6. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 2

    Tech/Starting Hand/Worker (open)

    Tech: Bone Collector, Sparring Partner

    Aged Sensei
    Smoker
    Fox Primus
    Safe Attacking

    Worker: Smoker


    1. Mine 6 gold. (6)
    2. Spend 2g to midband Grave Stormborne. He's now a 3/4 with Sparkshot and Readiness. (4)
    3. Grave Stormborne kills your Thieving Imp, sustaining 2 damage in the process.
    4. Research Safe Attacking. (3)
    5. Savior Monk safely attacks your Skeleton Javilineer, killing it and taking no damage.
    6. Build Tech I, paying the multicolor tax. (1)
    7. Hire a worker (0).

    Discard 2, draw 1, reshuffle, draw 3.
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician: L3 Grave Stormborne (3/4 -2 HP, sparkshot, readiness)
      • Lookout:
    • Buildings: Tech I (5 hp)
    • Units/Heroes: Savior Monk (2/2, healing 1)
    • Base: 20
    • Other: Safe Attacking
    Economy:
    • Workers: 7
    • Gold: 0
    • Hand: 4
    • Deck: 4
    • Discard: 0
    Ending Hand (open)

    Sensei's Advice
    Fox Primus
    Bone Collector
    Sparring Partner


    Discard (open)

    Empty
     
  7. Cstick

    Cstick Member

    P1T3
    Tech StartingHand Workers (open)

    TECH
    Injunction
    Dark Pact

    STARTING HAND
    Poisonblade Rogue
    Graveyard
    Deteriorate
    Shadow Blade

    WORKERS
    Skeletal Archery
    Jandra, the Negator
    Poisonblade Rogue

    I spent a bunch of time last turn thinking about how to avoid grappling hook, but I forgot about Safe Attacking. It's okay though, as I don't think I could have played a better turn anyway, and killing Grave this turn puts me in a good position. I teched Injunction because it seems very good against a bunch of Tech 1 units, and Dark Pact to draw more cards. I'm not sure what I'm going to do next. I could max Vandy and threaten Metamorphosis, or build Tech 2 and start teching in Tech 2 things, or try and slow him down with more spells.

    NextHand (open)

    NEXT HAND
    Sacrifice the Weak
    Deteriorate
    Gunpoint Taxman
    Thieving Imp

    Get Paid + float + scavenger - ($8)
    Worker - ($7)
    Play Vandy - ($5)
    Play Shadow Blade to kill Grave. You discard at random (Random.org 4), then draw, and Vandy midbands. - ($2)
    Build a Heroes' Hall - ($0)
    Pestering Haunt attacks your Tech 1 - ($0)
    Patrol - ($0)

    Discard 2, draw 3, reshuffle, draw 1

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: L3 Vandy (3/4 + A)
      • :psfist: Elite:
      • :ps$: Scavenger:
      • :pschip: Technician:
      • :target: Lookout:
    • In Play:
      • Pestering Haunt (1/1)
    • Buildings:
      • :heart: Base HP: 20
      • :heart: Tech I HP: 5
      • :heart: Heroes' Hall HP: 4
    Economy Info:
    • Cards:
      • Hand: 4
      • Deck: 6
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 7
     
    Last edited: Sep 9, 2016
  8. EricF

    EricF Well-Known Member

  9. hitogoroshi

    hitogoroshi Active Member

    Aww man. It's annoying because there was also the chance of sharks which made me want to just make sure I got a card, but sad you got the value blade

    Player 2, Turn 3


    Tech/Starting Hand/Discard/Technician Draw/Worker (open)

    Tech: Surprise Attack, Bone Collector

    Sensei's Advice
    Fox Primus
    Bone Collector
    Sparring Partner (discarded!)

    Technician Draw: Fox Viper

    Worker: Fox Viper


    1. Mine 7 gold. (7)
    2. Hire a worker. (6)
    3. Summon a Bone Collector. (4)
    4. Summon a Fox Primus. (1)

    Float 1, Discard 1, draw 3.
    • Patrol:
      • Leader:
      • Elite: Bone Collector (3/3 + 1/0 = 4/3)
      • Scavenger:
      • Technician: Savior Monk (2/2, healing 1)
      • Lookout:
    • Buildings: Tech I (4 hp)
    • Units/Heroes: Fox Primus (2/2, frenzy 1, anti-air)
    • Base: 20
    • Other: Safe Attacking
    Economy:
    • Workers: 8
    • Gold: 1
    • Hand: 3
    • Deck: 0
    • Discard: 4
    Ending Hand (open)

    Aged Sensei
    Grappling Hook
    Snapback


    Discard (open)

    Surprise Attack
    Bone Collector
    Sparring Partner
    Sensei's Advice
     
  10. Cstick

    Cstick Member

    I generally won't tech sharks so early because of how expensive it is, especially as P1.

    P1T4

    Tech StartingHand Workers (open)

    TECH
    Dark Pact
    Disguised Monkey

    STARTING HAND
    Sacrifice the Weak
    Deteriorate
    Gunpoint Taxman
    Thieving Imp

    WORKERS
    Skeletal Archery
    Jandra, the Negator
    Poisonblade Rogue
    Deteriorate

    The other play I considered was exhausting Vandy to Shadow Blade the BC instead of playing Zane + StW. That would put him down to 2 cards instead of 4, but I think I prefer wiping his board. I'm not super excited about my new hand. I guess I'll either go Bigby + Injunction + max Vandy to set up Metamorphosis for turn 6 and tech Judgement Days or I'll just summon skeletons and build Tech 2. Judgement Day might be a good tech either way, as I am a bit concerned about Lich's Bargain.

    NextHand (open)

    NEXT HAND
    Summon Skeletons
    Graveyard
    Injunction

    Get Paid - ($7)
    Worker - ($6)
    Play Zane - ($4)
    Zane and Haunt trade with Bone Collector
    Vandy kills Savior Monk
    Play Sacrifice the Weak to kill Primus - ($2)
    Play Gunpoint Taxman - ($0)

    Discard 1, draw 3

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: Gunpoint Taxman (3/3 + A)
      • :psfist: Elite:
      • :ps$: Scavenger:
      • :pschip: Technician:
      • :target: Lookout:
    • In Play:
      • L3 Vandy (3/2)
    • Buildings:
      • :heart: Base HP: 20
      • :heart: Tech I HP: 5
      • :heart: Heroes' Hall HP: 4
    Economy Info:
    • Cards:
      • Hand: 3
      • Deck: 3
      • Disc: 5
    • Gold:
      • Gold: 0
      • Workers: 8
     
  11. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 4

    Note that I reshuffled for my Technician draw.

    Tech/Starting Hand/Discard/Technician Draw/Worker (open)

    Tech: Hooded Executioner, Gunpoint Taxman

    Aged Sensei
    Grappling Hook
    Snapback

    Technician Draw: Bone Collector

    Worker: Grappling Hook


    1. Mine 8 gold + 1 float. (9)
    2. Hire a worker. (8)
    3. Summon a Bone Collector. (6)
    4. Summon Grave Stormborne. (4)
    5. Summon an Aged Sensei. (3)
    6. Build a Heroes Hall. (1)

    Float 1, Discard 1, draw 3.
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: Bone Collector (3/3)
      • Technician: Aged Sensei (1/1)
      • Lookout:
    • Buildings: Tech I (4 hp), Heroes Hall (4 hp)
    • Units/Heroes: L1 Grave Stormborne (2/3)
    • Base: 20
    • Other: Safe Attacking
    Economy:
    • Workers: 9
    • Gold: 1
    • Hand: 3
    • Deck: 2
    • Discard: 4
    Ending Hand (open)

    Savior Monk
    Sensei's Advice
    Bone Collector


    Discard (open)

    Fox Primus
    Hooded Executioner
    Gunpoint Taxman
    Snapback
     
  12. Cstick

    Cstick Member

    P1T5
    Tech StartingHand Workers (open)

    TECH
    Judgement Day
    Disguised Monkey

    STARTING HAND
    Summon Skeletons
    Graveyard
    Injunction

    WORKERS
    Skeletal Archery
    Jandra, the Negator
    Poisonblade Rogue
    Deteriorate
    Graveyard

    THOUGHTS
    I think it is going to be very hard for my opponent to come back from this. I mean, I guess if he plays Snapback on Vandy, my next turn won't be great, but he has to play a hero, then pay FIVE GOLD, and give me Zane in order to do that. Even then, I can just build my tech II and proceed normally. Otherwise, I metamorphosis next turn and things get very messy.


    NextHand (open)

    NEXT HAND
    Shadow Blade
    Skeleton Javelineer
    Dark Pact

    Get Paid - ($8)
    Worker - ($7)
    Play Bigby - ($5)
    Play Injunction to disable Bone Collector and your Tech 1 - ($2)
    Vandy kills the Sensei
    Taxman kills Grave. Vandy maxbands and heals. Her maxband targets the Taxman and the Bone Collector.
    Patrol

    Discard 1, draw 3

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: L1 Bigby (2/3 + A)
      • :psfist: Elite:
      • :ps$: Scavenger:
      • :pschip: Technician:
      • :target: Lookout:
    • In Play:
      • L5 Vandy (4/5)
      • Gunpoint Taxman (5/3) (Doomed)
    • Buildings:
      • :heart: Base HP: 20
      • :heart: Tech I HP: 5
      • :heart: Heroes' Hall HP: 4
    Economy Info:
    • Cards:
      • Hand: 3
      • Deck: 0
      • Disc: 9
    • Gold:
      • Gold: 2
      • Workers: 9
     
  13. EricF

    EricF Well-Known Member

    Win awarded to Cstick for superior board position at deadline.
     

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