RACE #2: hitogoroshi ([Discipline]/Necromancy/Anarchy) vs. Legion ([Discipline]/Ninjitsu/Strength)

Discussion in 'Codex: Play by Post' started by hitogoroshi, Aug 17, 2016.

  1. hitogoroshi

    hitogoroshi Active Member

    @Legion

    gl hf!

    Player 1, Turn 1


    Starting Hand/Worker (open)

    Safe Attacking
    Morningstar Flagbearer
    Fox Viper
    Sensei's Advice
    Savior Monk

    Worker: Fox Viper


    1. Mine 4 gold. (4)
    2. Summon Garth Torken. (2)
    3. Garth Torken summons a skeleton. (1)
    4. Hire a worker. (0)

    Discard 4, draw 5.
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout: L1 Garth Torken (1/3, resist 1 from lookout)

    • Buildings:
    • Units/Heroes: Skeleton (1/1, token)
    • Base: 20
    • Other:
    Economy:
    • Workers: 5
    • Hand: 5
    • Deck: 0
    • Discard: 4
    Ending Hand (open)

    Grappling Hook
    Aged Sensei
    Fox Primus
    Smoker
    Snapback


    Discard (open)

    Safe Attacking
    Morningstar Flagbearer
    Sensei's Advice
    Savior Monk
     
  2. Legion

    Legion Well-Known Member

    Sorry in advance for the slowness, i did not expect all this games at once! I will play faster as my other games end (hopefully with me winning :p)

    P2T1
    hand (open)
    smoker(w),flagb, sensei, primus, hook


    1. git gold (5)
    2. work (4)
    3. Grave (2)
    4. sensei (1)
    5. Tech I (0)
    6. disc 3, draw 5

    My Info:
    • Base HP: 20
    • Tech I: 5
    • Hand: 5
    • Disc: 0
    • Deck: 3
    • Gold: 0
    • Workers: 6
    • In Patrol:
      • SQL: Grave 2/3+A
      • Elite:
      • SCV: sensei 1/1
      • TCN:
      • Looky:
    • In Play:
    new hand (open)
    snap, safe att, savior, advice, viper
     
  3. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 2

    Tech/Starting Hand/Worker (open)

    Tech: Sparring Partner, Lich's Bargain

    Grappling Hook
    Aged Sensei
    Fox Primus
    Smoker
    Snapback

    Worker: Smoker


    1. Mine 5 gold. (5)
    2. Hire a worker. (4)
    3. Garth Torken summons a skeleton. He also institutes a policy of naming skeletons since he now has more than one. (3)
    4. Summon an Aged Sensei. (2)
    5. Build a Tech I, paying the multicolor tax. (0)

    Discard 3, reshuffle, draw 5.
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: Sherlock Bones (1/1, skeleton token)
      • Technician:
      • Lookout: McRib (1/1, skeleton token)
    • Buildings: Tech I (5 hp)
    • Units/Heroes: L1 Garth Torken (1/3), Aged Sensei (1/1)
    • Base: 20
    • Other:
    Economy:
    • Workers: 6
    • Hand: 5
    • Deck: 4
    • Discard: 0
    Ending Hand (open)

    Sparring Partner
    Fox Primus
    Safe Attacking
    Morningstar Flagbearer
    Sensei's Advice


    Discard (open)

    Empty
     
  4. Legion

    Legion Well-Known Member

    P2T2 whoops, earlier i had 3 cards in discard, not deck, just a typo.
    hand (open)
    snap, safe att, savior, advice, viper(w)


    1. git gold (6)
    2. Tech 2
      Show Spoiler
      myth+rambasa

    3. work (5)
    4. Safe att (4)
    5. Mid Grave (2)
    6. Savior (0)
    7. Midgrave kills sherlok, sensei safely kills mcrib.
    8. disc 2, rs draw 4

    My Info:
    • Base HP: 20
    • Tech I: 5
    • Hand: 4
    • Disc: 0
    • Deck: 3
    • Gold: 0
    • Workers: 7
    • In Patrol:
      • SQL: Savior 2/2+a
      • Elite:
      • SCV:
      • TCN:
      • Looky: Lv3 Grave 3/3 resist 1, readiness
    • In Play: sensei 1/1, safe att
    new hand (open)
    primus,hook,flagb,rambasa
     
  5. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 3

    Tech/Starting Hand/Worker (open)

    Tech: Bone Collector, Nether Drain

    Sparring Partner
    Fox Primus
    Safe Attacking
    Morningstar Flagbearer
    Sensei's Advice

    Worker: Safe Attacking


    1. Mine 6 gold + scavenger bonus. (7)
    2. Hire a worker. (6)
    3. Spend 3g to midband Garth Torken. He's now a 2/4. (3)
    4. Exhaust Aged Sensei to give Garth Torken +1/+1 this turn.
    5. Garth Torken kill your Savior Monk, sustaining 1 damage through armor.
    6. Garth Torken summons a skeleton. (2)
    7. Summon a Sparring Partner. (1)

    Float 1, Discard 3, draw 4, reshuffle, draw 1.
    • Patrol:
      • Leader: Captain Calcium (1/1+A, skeleton token)
      • Elite:
      • Scavenger:
      • Technician: Sparring Partner (2/2)
      • Lookout:
    • Buildings: Tech I (5 hp)
    • Units/Heroes: L4 Garth Torken (2/4 -1 HP), Aged Sensei (1/1)
    • Base: 20
    • Other:
    Economy:
    • Workers: 7
    • Gold: 1
    • Hand: 5
    • Deck: 4
    • Discard: 0
    Ending Hand (open)

    Lich's Bargain
    Savior Monk
    Grappling Hook
    Snapback
    Sensei's Advice


    Discard (open)

    Empty
     
  6. Legion

    Legion Well-Known Member

    P2T3
    hand (open)
    primus(w),hook,flagb,rambasa


    1. git gold (7)
    2. Tech 2
      Show Spoiler
      grapplerx2

    3. work (6)
    4. Hook(6) calcium to looky.
    5. Sensei gives grave a boost.
    6. Grave kills SP and sparks calcium, killing him. taking 1 dmg
    7. My sensei safely kills ur sensei.
    8. MAxgrave (3) and tap him to kille garth.
    9. disc2, draw 3, s draw 1

    My Info:
    • Base HP: 20
    • Tech I: 5
    • Hand: 4
    • Disc: 0
    • Deck: 5
    • Gold: 3
    • Workers: 8
    • In Patrol:
      • SQL:
      • Elite:
      • SCV:
      • TCN:
      • Looky:
    • In Play: sensei 1/1, safe att LvMAx Grave 4/5 readiness
    new hand (open)
    advice,mythm,snap, rambasa
     
  7. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 4

    Tech/Starting Hand/Technician Draw/Worker (open)

    Tech: Gunpoint Taxman, Bone Collector

    Lich's Bargain
    Savior Monk
    Grappling Hook
    Snapback
    Sensei's Advice

    Technician Draw: Morningstar Flagbearer

    Worker: Grappling Hook


    1. Mine 7 gold + 1 float. (8)
    2. Summon Grave Stormborne. (6)
    3. Snapback your Grave Stormborne, replacing him with Setsuki Hiruki. (3)
    4. Hire a worker. (2)
    5. Summon a Savior Monk. (0)

    Discard 3, draw 3, reshuffle, draw 2.
    • Patrol:
      • Leader: Savior Monk (2/2 + 0/1 from Squad Lead = 2/3, healing 1)
      • Elite:
      • Scavenger: L1 Grave Stormborne (2/3, sparkshot)
      • Technician:
      • Lookout:
    • Buildings: Tech I (5 hp)
    • Units/Heroes:
    • Base: 20
    • Other:
    Economy:
    • Workers: 8
    • Gold: 0
    • Hand: 5
    • Deck: 6
    • Discard: 0
    Ending Hand (open)

    Fox Primus
    Nether Drain
    Bone Collector
    Lich's Bargain
    Sparring Partner


    Discard (open)

    Empty
     
  8. Legion

    Legion Well-Known Member

    P2T4
    hand (open)
    advice,mythm,snap, rambasa(w)


    1. git gold+f(11)
    2. Tech 2
      Show Spoiler
      studentsx2

    3. work (10)
    4. Tech II Strenght (6)
    5. Maxsets (1)
    6. Maxsets safely kill savior.
    7. disc3, draw 5

    My Info:
    • Base HP: 20
    • Tech I: 5
    • Tech II Strenght: 5
    • Hand: 5
    • Disc: 5
    • Deck: 0
    • Gold: 1
    • Workers: 9
    • In Patrol:
      • SQL:
      • Elite:
      • SCV:
      • TCN: Sensei 1/1
      • Looky:
    • In Play: safe att LvMAx Sets 3/4
    new hand (open)
    grapp,flagb,hook,grapp,savior
     
  9. EricF

    EricF Well-Known Member

  10. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 5

    Tech/Starting Hand/Worker (open)

    Tech: Mind Parry Monk, Young Lightning Dragon

    Fox Primus
    Nether Drain
    Bone Collector
    Lich's Bargain
    Sparring Partner

    Worker: Lich's Bargain


    1. Mine 8 gold. (8)
    2. Hire a worker. (7)
    3. Grave Stormborne kills your Sensei. He takes 1 damage, you draw a card.
    4. Summon a Bone Collector. (5)
    5. Summon a Sparring Partner. (4)
    6. Build a Tech II: Discipline. (0)

    Discard 2, draw 4.
    • Patrol:
      • Leader: Bone Collector (3/3+A)
      • Elite:
      • Scavenger:
      • Technician: Sparring Partner (2/2)
      • Lookout:
    • Buildings: Tech I (5 hp), Tech II: Discipline (5 hp)
    • Units/Heroes: L1 Grave Stormborne (2/3 -1 HP, sparkshot)
    • Base: 20
    • Other:
    Economy:
    • Workers: 9
    • Gold: 0
    • Hand: 4
    • Deck: 2
    • Discard: 4
    Ending Hand (open)

    Snapback
    Bone Collector
    Aged Sensei
    Gunpoint Taxman


    Discard (open)

    Mind Parry Monk
    Young Lightning Dragon
    Fox Primus
    Nether Drain
     
  11. Legion

    Legion Well-Known Member

    P2T5
    hand (open)
    grapp,flagb,hook,grapp,savior(w); snapb(tch); students+advice(sets)


    1. rs and draw 1(tch)
    2. git gold+f(10)
    3. Tech 2
      Show Spoiler
      Tclap+birds

    4. draw 2 (sets MAxb)
    5. Worker (9)
    6. Rook (7)
    7. Fox den students (3)
    8. Advice (2) on 2 tokens.
    9. Pumped ninja#1 safely kills grave, rook to lv 3.
    10. Hook (2) on BC, move him to looko, sets safely kills him.
    11. pumped token#2 safely kills SP, u draw a card.
    12. token 3 and 4 poke tech I and II respectively.
    13. disc3, draw 3 rs draw 2

    My Info:
    • Base HP: 20
    • Tech I: 5
    • Tech II Strenght: 5
    • Hand: 5
    • Disc: 0
    • Deck: 6
    • Gold: 2
    • Workers: 10
    • In Patrol:
      • SQL: Rook 2/4+A
      • Elite:
      • SCV:
      • TCN:
      • Looky:
    • In Play: safe att LvMAx Sets 3/4; 4x ninja token 1/1
    new hand (open)
    students,hook,mythm,students,sensei
     
  12. hitogoroshi

    hitogoroshi Active Member

    I'm very low on time so I'm just going to concede this one so I have time to play my closer matches. gg! I learned my lesson - no matter how scary a maxband person is, snapbacking when you aren't killing the L1 or using it to get through patrol zone just ain't worth it.

    @EricF
     
  13. Legion

    Legion Well-Known Member

    gg mate.
     

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