RACE #2: hitogoroshi ([Discipline]/Necromancy/Anarchy) vs. Marto ([Necromancy]/Blood/Truth)

Discussion in 'Codex: Play by Post' started by hitogoroshi, Aug 18, 2016.

  1. hitogoroshi

    hitogoroshi Active Member

    @Marto

    gl hf!

    Player 1, Turn 1


    Starting Hand/Worker (open)

    Grappling Hook
    Smoker
    Fox Viper
    Fox Primus
    Sensei's Advice

    Worker: Fox Primus


    1. Mine 4 gold. (4)
    2. Summon Grave Stormborne. (2)
    3. Summon a Smoker. (1)
    4. Hire a worker. (0)

    Discard 3, draw 5.
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout: Smoker (1/1, stealth, returns to hand when targeted, resist 1 from lookout)
    • Buildings:
    • Units/Heroes: L1 Grave Stormborne (2/3, sparkshot)
    • Base: 20
    • Other:
    Economy:
    • Workers: 5
    • Hand: 5
    • Deck: 0
    • Discard: 3
    Ending Hand (open)

    Savior Monk
    Aged Sensei
    Snapback
    Safe Attacking
    Morningstar Flagbearer


    Discard (open)

    Grappling Hook
    Fox Viper
    Sensei's Advice
     
  2. Marto

    Marto Well-Known Member

    hi @hitogoroshi , GL & HF !

    T1:
    Hand (open)
    Piosonblade Rogue, Jandra, Graveyard, Skeletal Archery, Summon Skeletons


    1. Collect 5 gold (5)
    2. Worker (4)
    3. Jandra, the Negator (1)
    Discard 1, draw 3

    • Patrol:
      • Leader: Jandra 3/3+1
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:

    • Buildings:
    • Units/Heroes:
    • Base: 20
    • Other:
    Economy:
    • Workers: 6
    • Hand: 5
    • Deck: 0
    • Discard: 3
    • Gold: 1
    Redraw (open)
    the rest
     
  3. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 2

    Tech/Starting Hand/Worker (open)

    Tech: Sparring Partner, Bone Collector

    Savior Monk
    Aged Sensei
    Snapback
    Safe Attacking
    Morningstar Flagbearer

    Worker: Aged Sensei


    1. Mine 5 gold. (5)
    2. Hire a worker. (4)
    3. Summon a Savior Monk. (2)
    4. Build a Tech I, paying the multicolor penalty. (0)

    Discard 3, reshuffle, draw 5.
    • Patrol:
      • Leader: Savior Monk (2/2 + 0/1 from Squad Lead = 2/3, healing 1)
      • Elite:
      • Scavenger: Smoker (1/1, stealth, returns to hand when targeted)
      • Technician:
      • Lookout:
    • Buildings: Tech I (5 hp)
    • Units/Heroes: L1 Grave Stormborne (2/3, sparkshot)
    • Base: 20
    • Other:
    Economy:
    • Workers: 6
    • Hand: 5
    • Deck: 3
    • Discard: 0
    Ending Hand (open)

    Grappling Hook
    Sensei's Advice
    Snapback
    Sparring Partner
    Bone Collector


    Discard (open)

    Empty
     
  4. Marto

    Marto Well-Known Member

    T2:
    Hand (open)
    Thieving Imp, Javelineer (W), Pestering Haunt, Deteriorate, Sacrifice the Weak
    Bone Collector x2


    1. Collect 6 gold (7)
    2. Worker (6)
    3. Tech I (4)
    4. Thieving Imp (1)
    5. Jandra kills Savior Monk, taking 2 damage
    Discard 3, rs, draw 5

    • Patrol:
      • Leader: Thieving Imp 2/2+1
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:

    • Buildings: Tech I 5hp
    • Units/Heroes: Jandra 3/1
    • Base: 20
    • Other:
    Economy:
    • Workers: 7
    • Hand: 5
    • Deck: 3
    • Discard: 0
    • Gold: 1
    Redraw (open)
    Bone Collector, Deteriorate, Sacrifice the Weak, Graveyard, Skeletal Archery
     
  5. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 3

    Tech/Starting Hand/Discard/Worker (open)

    Tech: Gunpoint Taxman, Bone Collector

    Grappling Hook
    Sensei's Advice (Discarded!)
    Snapback
    Sparring Partner
    Bone Collector

    Worker: Grappling Hook


    1. Mine 6 gold. (6)
    2. Hire a worker. (5)
    3. Smoker trades with Jandra.
    4. Spend 2g to midband Grave. He's now a 3/4 with Sparkshot and Readiness. (3)
    5. Grave kills your Thieving Imp, sustaining 2 damage in the process.
    6. Summon a Bone Collector. (1)
    7. Summon a Sparring Partner. (0)

    Discard 1, draw 3.
    • Patrol:
      • Leader: Bone Collector (3/3 + A)
      • Elite:
      • Scavenger:
      • Technician: Sparring Partner (2/2)
      • Lookout:
    • Buildings: Tech I (5 hp)
    • Units/Heroes: L3 Grave Stormborne (3/4 -2 hp, sparkshot, readiness)
    • Base: 20
    • Other:
    Economy:
    • Workers: 7
    • Hand: 3
    • Deck: 0
    • Discard: 0
    Ending Hand (open)

    Fox Viper
    Morningstar Flagbearer
    Safe Attacking


    Discard (open)

    Savior Monk
    Bone Collector
    Gunpoint Taxman
    Snapback
    Sensei's Advice
     
    Last edited: Aug 23, 2016
  6. Marto

    Marto Well-Known Member

    T3:
    Hand (open)
    Bone Collector, Deteriorate, Sacrifice the Weak, Graveyard, Skeletal Archery (W)
    Teching Lich's Bargain, Crashbarrow


    1. Collect 7 gold (8)
    2. Worker (7)
    3. Tech II - Blood (3)
    4. Bone Collector (1)
    Discard 3, draw 3, rs, draw 5

    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician: Bone Collector
      • Lookout:

    • Buildings: Tech I 5hp, Tech II Blood 5hp
    • Units/Heroes:
    • Base: 20
    • Other:
    Economy:
    • Workers: 8
    • Hand: 5
    • Deck: 5
    • Discard: 0
    • Gold: 1
    Redraw (open)
    Bone Collector, Poisonblade Rogue, Pestering Haunt, Lich's Bargain, Thieving Imp
     
    Last edited: Aug 21, 2016
  7. Legion

    Legion Well-Known Member

    u mean BC, right?
     
  8. Marto

    Marto Well-Known Member

    Yep, edited
     
  9. hitogoroshi

    hitogoroshi Active Member

    Fyi to Marto that I forgot to override my old hand with my new hand in the spoiler. Since you didn't hand view it didn't affect you (and you would have noticed anyway, since I have 5 cards listed but actually am only holding 3); just letting you why the post is "edited".

    Player 1, Turn 4

    Tech/Starting Hand/Discard/Worker (open)

    Tech: Vigor Adept, Training Grounds

    Fox Viper
    Morningstar Flagbearer
    Safe Attacking

    Worker: Fox Viper


    1. Mine 7 gold. (7)
    2. Research Safe Attacking. (6)
    3. My Bone Collector safely attacks your Bone Collector. Your Bone Collector dies. Mine takes 2 damage through armor. You draw a card. I get a skeleton.
    4. Grave and the Sparring Partner kill your Tech II. Your base takes two damage.
    5. Hire a worker. (5)
    6. Build a Tech II: Discipline. (1)

    Float 1 gold, discard 1, reshuffle, draw 3.
    • Patrol:
      • Leader: Skeleton (1/1+A, black token)
      • Elite:
      • Scavenger:
      • Technician: L3 Grave Stormborne (3/4 -2 HP, sparkshot, readiness)
      • Lookout:
    • Buildings: Tech I (5 hp), Tech II: Discipline (5 hp)
    • Units/Heroes: Sparring Partner (2/2), Bone Collector (3/3 -2 HP)
    • Base: 20
    • Other: Safe Attacking
    Economy:
    • Workers: 8
    • Gold: 1
    • Hand: 3
    • Deck: 5
    • Discard: 0
    Ending Hand (open)

    Vigor Adept
    Training Grounds
    Bone Collector


    Discard (open)

    Empty
     
  10. Marto

    Marto Well-Known Member

    T4:
    Hand (open)
    Bone Collector, Poisonblade Rogue, Pestering Haunt, Lich's Bargain, Thieving Imp, Graveyard
    Teching Kidnapping, Crashbarrow


    1. Collect 8 gold (9)
    2. Worker (8)
    3. Rebuild tech II
    4. Summon Garth (6)
    5. Skeleton token (5)
    6. Lich's Bargain (3)
    7. Bone Collector (1)
    Discard 3, draw 4, rs, draw 1

    • Patrol:
      • Leader: Horror 3/3+1
      • Elite: Skeleton token 1/1
      • Scavenger: Zombie 2/2
      • Technician: Bone Collector 3/3
      • Lookout: Skeleton token 1/1

    • Buildings: Tech I 5hp, Tech II Blood 5hp
    • Units/Heroes: lvl 1 Garth 1/3
    • Base: 14
    • Other:
    Economy:
    • Workers: 8
    • Hand: 5
    • Deck: 5
    • Discard: 0
    • Gold: 1
    Redraw (open)
    Jandra, Crashbarrow, Deteriorate, Sacrifice the Weak, Graveyard
     
    Last edited: Aug 23, 2016
  11. hitogoroshi

    hitogoroshi Active Member

    looks like you made a mistake of some sort here, can you edit it so I can track your orbit exactly? thanks :)
     
  12. Marto

    Marto Well-Known Member

    Draw 4, rs, draw 1. Sorry, edited !
     
  13. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 5

    Tech/Starting Hand (open)

    Tech: Mind Parry Monk, Young Lightning Dragon

    Vigor Adept
    Training Grounds
    Bone Collector


    1. Mine 8 gold + 1 float. (9)
    2. Build the Training Grounds. Grave Stormborne gets +1 ATK. (8)
    3. Grave Stormborne attacks the Horror, killing both. The sparkshot also kills your Elite skeleton. Garth gains 2 levels.
    4. The Sparring Partner safely attacks your scavenger zombie, killing it. He takes 1 damage through armor. You gain a gold.
    5. My skeleton safely attacks your Lookout skeleton, killing it.
    6. My Bone Collector trades with your Bone Collector, killing both. You get a card, I get a skeleton.
    7. Summon Captain Zane. (6)
    8. Midband Captain Zane. (3)
    9. Ready the Sparring Partner. (1)
    10. Sparring Partner spars with Captain Zane.
    11. Captain Zane destroys your Tech II (3 ATK + 1ATK from rune + 1ATK from Training Grounds). Your base takes 2 damage.

    Float 1 gold, discard 2, draw 4.
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician: Skeleton (1/1, black token)
      • Lookout:
    • Buildings: Tech I (5 hp), Tech II: Discipline (5 hp), Training Grounds (4 hp)
    • Units/Heroes: Sparring Partner (2/2 -1 HP), L4 Captain Zane (5/4, gains scav and tech bonuses on kill), Skeleton (1/1, black token)
    • Base: 20
    • Other: Safe Attacking
    Economy:
    • Workers: 8
    • Gold: 1
    • Hand: 4
    • Deck: 1
    • Discard: 4
    Ending Hand (open)

    Morningstar Flagbearer
    Gunpoint Taxman
    Snapback
    Sensei's Advice


    Discard (open)

    Mind Parry Monk
    Young Lightning Dragon
    Bone Collector
    Vigor Adept
     
  14. Marto

    Marto Well-Known Member

    T5:
    Hand (open)
    Jandra (W), Crashbarrow, Deteriorate, Sacrifice the Weak, Graveyard, Lich's Bargain from techn
    Teching Bloodlust, Shoddy Glider
    Having drawn Lich's Bargain is the best and the worst possible. I should definitely wall off his attacks this time, yet my base will be down to 8 hp...
    Meanwhile, I'll probably face a maxband Garth. That might be problematic as well.


    1. Collect 8 gold + scav + float (10)
    2. Worker (9)
    3. Rebuild tech II
    4. Skeleton token (8)
    5. Lich's Bargain (6)
    6. Graveyard (4)
    7. Deteriorate sparring partner (4)
    Discard 2, draw 4

    • Patrol:
      • Leader: Horror 3/3+1
      • Elite: lvl 3 Garth 2/3
      • Scavenger: Zombie 2/2
      • Technician: Skeleton token 1/1
      • Lookout: Skeleton token 1/1

    • Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard 3hp
    • Units/Heroes:
    • Base: 8
    • Other:
    Economy:
    • Workers: 8
    • Hand: 4
    • Deck: 1
    • Discard: 7
    • Gold: 4
    Redraw (open)
    BC, Crashbarrow, Kidnapping, Thieving Imp
     
    Last edited: Aug 24, 2016
  15. Marto

    Marto Well-Known Member

    Edit: Garth is lvl 3 from Grave's death, if I'm not mistaken. My turn doesn't change.
     
  16. hitogoroshi

    hitogoroshi Active Member

    Player 1, Turn 6

    Tech/Starting Hand (open)

    Tech: Young Lightning Dragon, Reversal

    Morningstar Flagbearer
    Gunpoint Taxman
    Snapback
    Sensei's Advice


    1. Mine 8 gold + 1 float. (9)
    2. Zane casts Sensei's Advice on the two skeletons, paying a 1g surcharge because it's off-color. (7)
    3. The two skeletons trade with the Horror; all three of them die.
    4. Zane kills Garth, gaining two levels. He reaches level 6 and maxbands, healing him of all damage. For his maxband effect, he moves your Technician skeleton to Elite and then kills it.
    5. Summon Garth Torken. (5)
    6. Tap the Training Grounds to maxband Garth Torken. He pulls a Young Lightning Dragon from the discard into play.
    7. Summon a Morningstar Flagbearer. (2)
    8. Summon a Gunpoint Taxman. (0)

    Discard 1, draw 1, reshuffle, draw 2.
    • Patrol:
      • Leader: Gunpoint Taxman (3/3+A, anti-air)
      • Elite:
      • Scavenger:
      • Technician: L7 Garth Torken (4/4)
      • Lookout: Morningstar Flagbearer (2/2, flagbearer, resist 1 from lookout)
    • Buildings: Tech I (5 hp), Tech II: Discipline (5 hp), Training Grounds (4 hp)
    • Units/Heroes: L7 Captain Zane (6/5, gains scav and tech bonuses on kill, +1/+1 rune), Young Lightning Dragon (3/3, flying)
    • Base: 20
    • Other: Safe Attacking
    Economy:
    • Workers: 8
    • Gold: 0
    • Hand: 3
    • Deck: 8
    • Discard: o
    Ending Hand (open)

    Savior Monk
    Vigor Adept
    Bone Collector


    Discard (open)

    Empty
     
  17. Marto

    Marto Well-Known Member

    T6:
    Hand (open)
    BC, Crashbarrow, Kidnapping, Thieving Imp (W)
    Tech Ogre Recruiter, Hooded Executioner


    1. Collect 8 gold + float (12)
    2. Worker (11)
    3. Summon Drakk (9)
    4. Bone Collector (7)
    5. Crashbarrow (4)
    6. Kidnapping (0) - As I don't have any spare gold, I can't target Flagbearer. So I target Gunpoint Taxman
    7. Crashbarrow trades with Garth and Flagbearer, going to the graveyard
    8. Gunpoint Taxman trades with Young Lightning Dragon
    Discard 0, draw 1, rs, draw 1

    • Patrol:
      • Leader: Zombie 2/2
      • Elite: Skeleton token 2/1
      • Scavenger:
      • Technician: Bone Collector 3/3
      • Lookout:

    • Buildings: Tech I 5hp, Tech II Blood 5hp, Graveyard (Crashbarrow) 3hp
    • Units/Heroes: lvl 3 Drakk 1/3
    • Base: 8
    • Other:
    Economy:
    • Workers: 9
    • Hand: 2
    • Deck: 9
    • Discard: 0
    • Gold: 0
    Redraw (open)
    Pestering Haunt, Bloodlust
     
  18. EricF

    EricF Well-Known Member

  19. Marto

    Marto Well-Known Member

    @hitogoroshi nice to see you're back ! Hoping we'll have time to finish this game :)
     
  20. EricF

    EricF Well-Known Member

    Win awarded to Marto for superior board position at deadline
     

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