The second Round-robin Asychronous Codex Extravaganza is about to begin! Get HYPE! This is a casual, bragging rights only tournament series, since we don't have an easy rules enforcement mode available. Structure: Tournament starts August 15, 2016. The 24 Entrants have been randomly split into 4 pods of 6 players each. Within each pod, each player will play 4 matches, round-robin style (one match omitted) In addition, each player will play 4 cross-pod matches (including at least one match against each other pod). If any players drop out within the first week, their in-pod matches won't count, and their opponent's will be re-paired against each-other (in-pod to in-pod, and cross-pod to cross-pod). All games to be played in the Play by Post sub-forum, in separate threads I will post all 8 matches for each player on August 15. Taking advantage of the PBF format, all matches will run simultaneously, though they can be delayed by unilateral (in)action. Each player will be assigned to go first in 4 matches, and is expected to create the threads for those matches when they are ready to begin. Note that you should expect to play through at least 2 turns per day total across all your matches to finish on time. I'm expecting some threads to stay idle for a while, and I'll be monitoring and poking for non-activity. There is no expectation that everyone will be up to playing 4-8 games simultaneously. Please note this suggested format, and include hand, tech and worker decisions either in a spoiler, or in a linked source that I can get to. There are also some community produced tools for tracking your game states, which can be found in the Codex Tracking Sheet thread. In the event of a game error one of three fixes will be implemented: (Move your mouse to reveal the content) In the event of a game error one of three fixes will be implemented: (open) In the event of a game error one of three fixes will be implemented: (close) 1. If a unit, hero, or building took the wrong amount of damage, and changing it to the correct amount does not cause anything to leave play or not leave play, then the damage will be corrected. 1a. If not enough gold was spent, and the excess was floated, the gold total will be corrected. If too much gold was spent, the excess will be refunded. The possibility of theft (red starter, Anarchy, or Law) does not impact this, as both players are responsible for maintaining the game state. An actually executed theft (or failure to steal after taking the appropriate action) forecloses this remedy. 2. The game will be backed up to the turn of the error. In this case, having the decisions / game state noted is important for re-constructing things. If an error occurs and the gamestate cannot be recovered due to not posting prior hand / tech, then a game loss may be given if the error was substantial. 3. If neither of the above apply. the game will be left as-is, if I feel a backup cannot be performed (for example, an error occurs on Turn 2, and it is now Turn 4, both players have made decisions, reshuffled, etc. based on the incorrect game state). All matches must conclude on or before September 18. Matches that do not finish by that time will be awarded as a victory to one player at my discretion, or scored as a Tie (4/10th of a win for each player) if no probable winner can be determined. Criteria to be considered in awarding a win (Move your mouse to reveal the content) Criteria to be considered in awarding a win (open) Criteria to be considered in awarding a win (close) 1. Is one player about to win, or in a dominating position, considering both public and spoiler information. 2. Did one player unduly delay the game, relative to the other. 3. Is it a game I'm in - unlikely to not finish, but I'm going to concede any unfinished game barring an egregious instance of #2. Final standings will be based on: 1. Total Match Points 2. Pod Ranking (Average Match Points earned by all players in the pod) 3. Match Points within pod 4. Head-to-Head (Winner of a match played between exactly two tied players) 5. Fastest Player (TO will arbitrarily decide which of the tied players did the best job of playing in a timely manner throughout the tournament. I doubt this will come up.) The top slots will be decided based on a top 4 single elimination playoff. Each player who makes the finals will choose one of their submitted lists to be used for all games in the playoff, prior to playoffs beginning. The player who is going first is responsible for creating the game thread, please copy/paste the exact title as shown, to make tracking and finding the RACE threads easier. When your game finishes @EricF notify me so I can track the results as they come in.