RACE #2: Reaverb Tau ([Fire]/Demonology/Growth) vs. zhavier ([Fire]/Necromancy/Growth)

Discussion in 'Codex: Play by Post' started by Reaverb Tau, Aug 18, 2016.

  1. Reaverb Tau

    Reaverb Tau Well-Known Member

    @zhavier

    Collect 5 gold (5)
    Vandy (3)
    Mad Man (1)
    Worker (0)
    Mad Man attacks your base
    >>> Your base is now @ 19.

    Patrol Vandy in Scavenger
    Discard 3, draw 5

    Board:
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: 2/3 L1 Vandy
      • Technician:
      • Lookout:
    • Buildings:
    • Units/Heroes: 1/1 Mad Man
    • Base: 20
    Economy:
    • Workers: 5 (+0 gold)
    • Hand: 5
    • Deck: 0
    • Discard: 3
     
  2. zhavier

    zhavier Active Member

    Small typo above, you collected 4, not 5, but you spent the extra on the mad man so it all works out.

    P2T1
    StartingHand Workers (open)

    STARTING HAND
    Careless Musketeer
    Bombaster
    Bloodrage Ogre
    Bloodburn
    Mad Man

    WORKERS
    Careless Musketeer

    NextHand (open)

    NEXT HAND
    Makeshift Rambaster
    Pillage
    Charge
    Scorch
    Nautical Dog

    Get Paid - ($5)
    Worker - ($4)
    Bloodrage Ogre - ($2)
    Summon Argagarg - ($0)

    Discard 3, draw 5

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: Bloodrage Ogre 3/2
      • :psfist: Elite:
      • :ps$: Scavenger: Wisp 0/1
      • :pschip: Technician:
      • :target: Lookout:
    • In Play:
      • Argagarg 1/3
    • Buildings:
      • :heart: Base HP: 19
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 0
      • Disc: 3
    • Gold:
      • Gold: 0
      • Workers: 6
     
  3. Reaverb Tau

    Reaverb Tau Well-Known Member

    Wow, I think I made the "collect 5 then double pay for 1 drop" mistake on every P1T1 in the tourney.

    Collect 5 gold (5)
    Worker (4)
    Tech I (2)
    Level Vandy to L3 (0)
    Vandy kills Bloodrage Ogre
    >>> Vandy is now 3/1

    Patrol Mad Man in SQL
    Discard 4, rs, draw 5

    Board:
    • Patrol:
      • Leader: 1/1 + 1 Mad Man
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings: Tech I (5)
    • Units/Heroes: 3/1 L3 Vandy
    • Base: 20
    Economy:
    • Workers: 6 (+0 gold)
    • Hand: 5
    • Deck: 4
    • Discard: 0
     
  4. zhavier

    zhavier Active Member

    P2T2
    Tech StartingHand Workers (open)

    TECH
    Bone Collector
    Spirit of the Panda

    STARTING HAND
    Makeshift Rambaster
    Pillage
    Charge
    Scorch
    Nautical Dog

    WORKERS
    Careless Musketeer
    Pillage

    NextHand (open)

    NEXT HAND
    Bloodburn
    Bone Collector
    Mad Man
    Spirit of the Panda
    Makeshift Rambaster

    Get Paid - ($6)
    Worker - ($5)
    Nautical Dog - ($4)
    Tech 1 - ($2)
    Discard 3, reshuffle, draw 5

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: Nautical Dog 1/1+A
      • :psfist: Elite: Wisp 1/1
      • :ps$: Scavenger:
      • :pschip: Technician: Argagarg 1/3
      • :target: Lookout:
    • In Play:
    • Buildings:
      • :heart: Base HP: 19
      • :heart: Tech I HP: 5
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 4
      • Disc: 0
    • Gold:
      • Gold: 2
      • Workers: 7
     
    Last edited: Aug 19, 2016
  5. Reaverb Tau

    Reaverb Tau Well-Known Member

    Makeshift Rambaster cannot patrol

    @zhavier
     
  6. zhavier

    zhavier Active Member

    Last edited: Aug 19, 2016
  7. Reaverb Tau

    Reaverb Tau Well-Known Member

    Sorry about the delay, I moved over the weekend.

    Collect 6 gold (6)
    Worker (5)

    Level Vandy twice to L5 (3)
    >>> I DOOM my Mad Man and your Nautical Dog.

    Vandy kills Nautical Dog, and then uses sparkshot to kill your Wisp
    >>> Vandy takes 3 damage, becomes a 4/2

    DOOM'd Mad Man kills Arg
    >>> You draw a card

    Lobber (2)
    Makeshift Rambaster (0)

    Lobber and Makeshift Rambaster break your Tech I
    >>> Your base takes 2 damage, is now @ 17.

    No patrollers
    Discard 2, draw 4

    Board:
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings: Tech I (5)
    • Units/Heroes: 4/2 L5 Vandy; 2/2 Lobber; 1/2 Makeshift Rambaster; 3/2 DOOM'd Mad Man
    • Base: 20
    Economy:
    • Workers: 7 (+0 gold)
    • Hand: 4
    • Deck: 0
    • Discard: 5
     
  8. zhavier

    zhavier Active Member

    No worries, no hurry here.

    That's what I get for forgetting sparkshot...

    P2T3
    Tech StartingHand Workers (open)

    TECh
    Lobber
    Bone Collector

    STARTING HAND
    Bombaster
    Bloodburn
    Mad Man
    Scorch
    Bloodrage Ogre
    Bombaster - Technician Draw

    WORKERS
    Careless Musketeer
    Pillage
    Bloodburn

    NextHand (open)

    NEXT HAND
    Charge
    Bloodrage Ogre
    Scorch
    Bone Collector
    Bone Collector

    Technician draw 1 card
    Get Paid + float - ($9)
    Worker - ($8)
    Rebuild Tech 1 - ($8)
    Makeshift Rambaster - ($6)
    Mad Man - ($5)
    Summon Garth and Skeleton - ($2)
    Makeshift Rambaster and Madman trade with Vandy, Garth to Lvl 3 - ($2)
    Garth to Lvl 4 - ($1)

    Discard 3, draw 3, reshuffle, draw 2

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: Skeleton 1/1+A
      • :psfist: Elite:
      • :ps$: Scavenger:
      • :pschip: Technician: Garth 2/4, lvl 4
      • :target: Lookout:
    • In Play:
    • Buildings:
      • :heart: Base HP: 17
      • :heart: Tech I HP: 5
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 6
      • Disc: 0
    • Gold:
      • Gold: 1
      • Workers: 8
     
  9. Reaverb Tau

    Reaverb Tau Well-Known Member

    Collect 7 gold (7)
    Mad Man dies
    Worker (6)
    Tech II - Growth (2)
    Arg (0)
    >>> I get a 0/1 Wisp

    Patrol Lobber in SQL, Wisp in Scavenger, Arg in Technician
    Discard 3, rs, draw 5

    Board:
    • Patrol:
      • Leader: 2/2 + 1 Lobber
      • Elite:
      • Scavenger: 0/1 Wisp
      • Technician: 1/3 L1 Arg
      • Lookout:
    • Buildings: Tech I (5); Tech II - Growth (5);
    • Units/Heroes: 1/2 Makeshift Rambaster;
    • Base: 20
    Economy:
    • Workers: 8 (+0 gold)
    • Hand: 5
    • Deck: 5
    • Discard: 0
     
  10. zhavier

    zhavier Active Member

    P2T4
    Tech StartingHand Workers (open)

    TECH
    Lobber
    Death Rites

    STARTING HAND
    Charge
    Bloodrage Ogre
    Scorch
    Bone Collector
    Bone Collector
    Lobber - Skeleton Sac Draw
    Mad Man - Skeleton Sac Draw

    WORKERS
    Careless Musketeer
    Pillage
    Bloodburn

    NextHand (open)

    NEXT HAND
    Spirit of the Panda
    Makeshift Rambaster
    Nautical Dog
    Bombaster
    Death Rites

    Get Paid + float - ($9)
    Bone Collector - ($7)
    Charge Bone Collector and kill Lobber, I gain a skeleton - ($4)
    Sac Skeleton #2 for card - ($4)
    Skeleton #1 kills Wisp, you gain 1g - ($4)
    Sac Skeleton #1 for card - ($4)
    Play Lobber - ($3)
    Play Mad Man and run into Argagarg - ($2)
    Lobber kills Argagarg, you draw 1 card, Garth to Lvl 6 - ($2)
    Garth to lvl 7, grab Lobber #2 from Discard - ($1)
    Garth and Lobber #2 kill Tech 2, your base to 18 - ($1)
    Garth creates skeleton - ($0)

    Discard 3, draw 4, reshuffle, draw 1

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader:
      • :psfist: Elite:
      • :ps$: Scavenger:
      • :pschip: Technician: Skeleton 1/1
      • :target: Lookout:
    • In Play:
      • Bone Collector 3/1
      • Lobber #1 2/1
      • Lobber #2 2/2
      • Garth 3/4, lvl 7
    • Buildings:
      • :heart: Base HP: 17
      • :heart: Tech I HP: 5
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 5
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 8
     
  11. zhavier

    zhavier Active Member

  12. Reaverb Tau

    Reaverb Tau Well-Known Member

    Sorry, I've been taking turns in other games because I'm having difficulty deciding what to do this turn.
     
  13. zhavier

    zhavier Active Member

    Understood :)
     
  14. Reaverb Tau

    Reaverb Tau Well-Known Member

    Thank you for your patience

    P1T5:

    Collect 8 gold + 1 scavenger (9)

    Rebuild Tech II

    Vandy (7)
    Dark Pact (7)
    >>> I draw 2 cards, my base to 16.

    Makeshift Rambaster kills your skeleton token
    >>> You draw a card
    >>> Makeshift Rambaster is now a 1/1

    Mad Man (6)
    Mad Man trades with your Bone Collector

    Bloodrage Ogre (4)
    Charge! Bloodrage Ogre (1)
    Bloodrage Ogre trades with Garth
    >>> Vandy becomes a L3 3/4

    Nautical Dog (0)

    Patrol Vandy in SQL, Nautical Dog in Scavenger

    Board:
    • Patrol:
      • Leader: 3/4 + 1 L3 Vandy
      • Elite:
      • Scavenger: 1/1 Nautical Dog
      • Technician:
      • Lookout:
    • Buildings: Tech I (5); Tech II - Growth (5);
    • Units/Heroes: 1/1 Makeshift Rambaster;
    • Base: 16
    Economy:
    • Workers: 8 (+0 gold)
    • Hand: 5
    • Deck: 7
    • Discard: 0
     
  15. zhavier

    zhavier Active Member

    P2T5
    Tech StartingHand Workers (open)

    TECH
    Might of Leaf and Claw
    Flame Arrow

    STARTING HAND
    Spirit of the Panda
    Makeshift Rambaster
    Nautical Dog
    Bombaster
    Death Rites
    Mad Man - Technician Draw

    WORKERS
    Careless Musketeer
    Pillage
    Bloodburn
    Bombaster

    NextHand (open)

    NEXT HAND
    Bloodrage Ogre
    Scorch
    Bone Collector
    Charge
    Might of Leaf and Claw

    Technician draw 1 card - ($0)
    Get Paid - ($8)
    Arg - ($6)
    Tech 2 (Growth) - ($2)
    Mad Man - ($1)
    Mad Man breaks Vandy's Armor - ($1)
    Lobbers kill Vandy, Arg to Lvl 3 - ($1)
    Nautical Dog - ($0)

    Discard 4, draw 4, reshuffle, draw 1

    Board Info:
    • In Patrol:
      • :psblueshield: Squad Leader: Nautical Dog 1/1+A
      • :psfist: Elite:
      • :ps$: Scavenger: Wisp 0/1
      • :pschip: Technician: Argagarg 1/4, lvl 3
      • :target: Lookout:
    • In Play:
    • Buildings:
      • :heart: Base HP: 17
      • :heart: Tech I HP: 5
      • :heart: Tech 2 HP: 5 (Growth)
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 9
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 8
     
    Last edited: Sep 5, 2016
  16. Reaverb Tau

    Reaverb Tau Well-Known Member

    @zhavier Your summary marks you as having 9 workers but I don't see where you played a worker on your event summary?
     
  17. zhavier

    zhavier Active Member

    You are 100% correct, thank you, I added a card to the worker pile and forgot to put it back in hand. Fixed.
     
  18. zhavier

    zhavier Active Member

    7 days remaining, I suspect we can finish this game...?
     
  19. EricF

    EricF Well-Known Member

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