RACE #2: YoungBuck ([Demonology]/Necromancy/Balance) vs. Khel ([Demonology]/Necromancy/Disease)

Discussion in 'Codex: Play by Post' started by YoungBuck, Aug 15, 2016.

  1. YoungBuck

    YoungBuck Member

    Hey @Khel ! Looks like we got a semi-mirror match here! Lets see what comes of it! GL HF!

    RACE #2: YoungBuck ([Demonology]/Necromancy/Balance) vs. Khel ([Demonology]/Necromancy/Disease)


    Initial Hand (open)

    Phaunt
    Jav
    Graveyard
    Summon Skele
    P.Rouge


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (4)
    2. Main:
      1. Worker Up (3)
        Workers (open)
        Graveyard
      2. Garth (1)
      3. Skeleton (0)
      4. Pestering Haunt (0)
    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 5
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
    • In Patrol:
      • :psblueshield: Squad Leader:
      • :psfist: Elite:
      • :pspig: Scavenger: Skeleton (1/1)
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • Garth (1/3 L1)
      • P.Haunt (1/1)
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 0
      • Disc: 3
    • Gold:
      • Gold: 0
      • Workers: 5
    End of Turn Hand (open)

    Imp
    Jandra
    Deter
    Arhcery
    StW


    My thoughts (open)


     
  2. Khel

    Khel Member

    Gl Hf @YoungBuck

    P2T1

    Hand (open)
    Jandra Negator
    Deteriorate
    Poisonblade Rogue
    Skeleton Jav
    Haunt

    • Collect 5 gold (5)
    • Worker +1 (4)
    Workers (open)
    Jandra Negator

    • Vandy (2)
    • Deteriorate on P.Haunt, who dies (2)
    • Skeleton Javeliner (1)
    • Patrol as below
    • Discard 2, Draw 4
    Board:
    • Patrol:
      • Leader: Vandy (2/3 + 1A)
      • Elite:
      • Scavenger:
      • Technician: Skeleton Javeliner (1/1)
      • Lookout:
    • Buildings:
      • Base: 20HP
    Economy:
    • Workers: 6
    • Hand: 4
    • Deck: 1
    • Discard: 3+tech
    New Hand (open)
    Thief Imp
    Graveyard
    Summon Skeletons
    Sacrify the weak
     
  3. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Demonology]/Necromancy/Balance) vs. Khel ([Demonology]/Necromancy/Disease)


    Initial Hand (open)

    Deter
    Archery
    Jandra
    Imp
    StW


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (5)
      2. Tech 2 cards from codex
        Tech (open)
        Garg, Tiny B
    2. Main:
      1. Worker Up (4)
        Workers (open)
        Jandra, Graveyard
      2. Skeleton (3)
      3. Tech 1 (1)
      4. Deterioate Jav, you get 1 card
    1. :pspurpleshield: Patrol as below
    2. Discard 3 RS Draw 5
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
      • Tech 1: 5
    • In Patrol:
      • :psblueshield: Squad Leader:
      • :psfist: Elite:
      • :pspig: Scavenger: Skeleton (1/1)
      • :exhaust: Technician: Skeleton (1/1)
      • :target: Lookout:
    • In Play:
      • Garth (1/3 L1)
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 0
      • Disc: 3
    • Gold:
      • Gold: 0
      • Workers: 5
    End of Turn Hand (open)

    Deter
    SS
    Garg
    Archery
    StW
     
  4. Khel

    Khel Member

    P2T2

    Hand+Tech (open)
    Hand
    Thief Imp
    Graveyard
    Summon Skeletons
    Sacrify the weak
    Tech
    Gargoyle
    Spread Sickness

    • Collect 6 gold (6)
    • Worker +1 (5)
    Workers (open)
    Jandra Negator, Sacrify the weak

    • Vandy kills both skeletons (sparkshot) and takes 1 damage. You get +1 gold +1 card
    • Summon Skeletons (2)
    • Heroes' Hall (0)
    • Patrol as below
    • Discard 2, Draw 4
    Board:
    • Vandy (2/3 with 1 damage)
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: Skeleton (1/1)
      • Technician: Skeleton (1/1)
      • Lookout:
    • Buildings:
      • Base: 20HP
      • Heroes' Hall: 4HP
    Economy:
    • Workers: 6
    • Hand: 4
    • Deck: 6
    • Discard: 0+tech
    New Hand (open)
    Skeletal Archery
    Haunt
    Thief Imp
    Skeleton Jav
     
  5. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Demonology]/Necromancy/Balance) vs. Khel ([Demonology]/Necromancy/Disease)


    Initial Hand (open)

    Garg
    SS
    Deter
    Arch
    StW


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (6 + 1 Scvn +1 float)
      2. Tech 2 cards from codex
        Tech (open)
        Garg, Tiny B
    2. Main:
      1. Worker Up (7)
        Workers (open)
        Archery, Jandra, Graveyard
      2. Deteriaote Scvn Skele, you get 1 gold
      3. Sacrifice the Weak (5) your TechN Skele dies. you get 1 card
      4. Midband Garth (2)
      5. Garth kill Vandy, Garth to L6, takes 2 dmg
      6. Heroes Hall (0)
    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 4 RS Draw 1
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
      • Tech 1: 5
    • In Patrol:
      • :psblueshield: Squad Leader:
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • Garth (2/2 from 2 dmg L6)
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 6
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 7
    End of Turn Hand (open)

    Proueg
    PHaunt
    Jav
    Imp
    Dark Pact
     
  6. YoungBuck

    YoungBuck Member

    Bump @Khel for visibility
     
  7. Khel

    Khel Member

    Sorry @YoungBuck, this week was crazy for me.

    P2T3

    Hand+Tech (open)
    Hand (+1 for technician)
    Skeletal Archery
    Thief Imp
    Haunt
    Skeleton Jav
    Poisonblade Rogue
    Tech
    Twilight Baron
    Twilight Baron

    • Collect 6 gold (+1 floating +1 scav = 8)
    • Worker +1 (7)
    Workers (open)
    Jandra Negator, Sacrify the weak, Haunt

    • Orpal (5)
    • Garth (3)
    • Skeleton (2)
    • Skeleton Jav (1)
    • Tech I (0)
    • Patrol as below
    • Discard 3, Draw 5
    Board:
    • Orphal (1/3)
    • Patrol:
      • Leader: Garth (1/3 +1A)
      • Elite:
      • Scavenger: Skeleton (1/1)
      • Technician: Skeleton Jav (1/1, Rune)
      • Lookout:
    • Buildings:
      • Base: 20HP
      • Heroes' Hall: 4HP
      • Tech I: 5HP
    Economy:
    • Workers: 7
    • Hand: 5
    • Deck: 0
    • Discard: 5+tech
    New Hand (open)

    Graveyard
    Deteriorate
    Sickness
    Gargoyle
    Summon Skeletons
     
  8. YoungBuck

    YoungBuck Member

    No worries man!

    RACE #2: YoungBuck ([Demonology]/Necromancy/Balance) vs. Khel ([Demonology]/Necromancy/Disease)


    Initial Hand (open)

    Prouge
    Phaunt
    Imp DP
    Jav


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (7)
      2. Tech 2 cards from codex
        Tech (open)
        TB, ND, DP, SB Garg, Tiny B
    2. Main:
      1. Worker Up (6)
        Workers (open)
        Prouge, Archery, Jandra, Graveyard
      2. Vandy (4)
      3. Dark Pact (4) Base to 18, draw 2 cards
      4. Deterioate (4) Skele Jav, you get 1 card
      5. Theiving Imp (1) Discard 1 at random (#2/5)
      6. Pestering Haunt (1)
      7. Maxband Garth (0) Pull Twilight Baron form DC
    1. :pspurpleshield: Patrol as below
    2. Discard 2 Draw 4
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
      • Tech 1: 5
      • HH: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Twilight Baron (4/4+1a)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician: Garth (3/4 L7)
      • :target: Lookout:
    • In Play:
      • Vandy (2/3 L1)
      • P.Haunt (1/1)
    Economy Info:
    • Cards:
      • Hand: 4
      • Deck: 0
      • Disc: 5
    • Gold:
      • Gold: 0
      • Workers: 8
    End of Turn Hand (open)

    SB
    Tiny B
    Garg
    StW
     
  9. Khel

    Khel Member

    P2T4

    Hand+Tech (open)
    Hand (-1 for Imp, +1 for technician)
    Graveyard
    Sickness
    Summon Skeletons
    Gargoyle
    Twilight Baron
    Tech
    Spreading Plague
    Gargoyle

    • Collect 7 gold (7)
    • Worker +1 (6)
    Workers (open)
    Jandra Negator, Sacrify the weak, Haunt, Summon Skeletons

    • Twilight Baron (2)
    • Sickness (0) ==> Your Twilight Baron, Garth get -1/-1 rune
    • Patrol as below
    • Discard 2, Draw 4
    Board:
    • Orphal (1/3)
    • Garth (1/3)
    • Patrol:
      • Leader: Twilight Baron (4/4+1A)
      • Elite:
      • Scavenger: Skeleton (1/1)
      • Technician:
      • Lookout:
    • Buildings:
      • Base: 20HP
      • Heroes' Hall: 4HP
      • Tech I: 5HP
    Economy:
    • Workers: 8
    • Hand: 4
    • Deck: 2
    • Discard: 3+tech
    New Hand (open)

    Skeletal Archery
    Thief Imp
    Skeleton Jav
    Poisonblade Rogue
     
  10. Cstick

    Cstick Member

    @Khel
    It looks like on turn 2, you hired a worker, but forgot to update your worker count, and have had one worker too few since then.
     
  11. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Demonology]/Necromancy/Balance) vs. Khel ([Demonology]/Necromancy/Disease)


    Initial Hand (open)

    Garg
    Tiny B
    SB
    StW


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (8)
      2. Tech 2 cards from codex
        Tech (open)
        Metamorph x 2, TB, ND, DP, SB Garg, Tiny B
    2. Main:
      1. Worker Up (7)
        Workers (open)
        Garg Prouge, Archery, Jandra, Graveyard
      2. Phaunt trades with Scvn Skele, you get 1 gold
      3. Skeleton (6)
      4. Sac the Weak (4), new skele and your twlight baron die
      5. My Baron kills your Orpal, takes another -1/-1, my Vandy to L3
      6. Vandy kills your Garth, maxbands and heals. Giives my Baron +2/+2 and doom
      7. Garth deals 2 dmg to your base (Base to 18 hp)
      8. Tech 2 - Demonology (0)
    1. :pspurpleshield: Patrol as below
    2. Discard 2 RS Draw 4
    3. Tech 2 cards after your turn maybe
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
      • Tech 1: 5
      • Tech 2 Demon: 5
      • HH: 5
    • In Patrol:
      • :psblueshield: Squad Leader:
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • Vandy (4/5 L5)
      • Garth (2/3 from -1/-1 L7)
      • Twilight Baron (4/4 doomed)
    Economy Info:
    • Cards:
      • Hand: 4
      • Deck: 7
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 9
    End of Turn Hand (open)

    Metamorph
    SB
    DP
    Jav
     
  12. Khel

    Khel Member

    P2T5

    Hand+Tech (open)

    Skeletal Archery
    Thief Imp
    Skeleton Jav
    Poisonblade Rogue
    Tech
    Lich Bargain
    Doom Grasp

    • Collect 8 gold (+1 SCAV = 9)
    • Worker +1 (8)
    Workers (open)
    Jandra Negator, Sacrify the weak, Haunt, Summon Skeletons, Skeletal archery

    • Thief Imp (5) ==> You discard card number 2 in your hand
    • Poisonblade Rogue (3)
    • Vandy (1)
    • Patrol as below
    • Discard 1, draw 3
    Board:
    • Vandy (2/3)
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: Imp (2/2)
      • Technician: Rague (2/1)
      • Lookout:
    • Buildings:
      • Base: 18HP
      • Heroes' Hall: 4HP
      • Tech I: 5HP
    Economy:
    • Workers: 9
    • Hand: 3
    • Deck: 7
    • Discard: 0+tech
    New Hand (open)

    Twilight Baron
    Deteriorate
    Lich Bargain
     
  13. EricF

    EricF Well-Known Member

  14. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Demonology]/Necromancy/Balance) vs. Khel ([Demonology]/Necromancy/Disease)


    Initial Hand (open)

    Metamorph
    SB - DC'ed
    Jav
    DP


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (9)
      2. Tech 2 cards from codex
        Tech (open)
        MP x 2 Metamorph x 2, TB, ND, DP, SB Garg, Tiny B
      3. Baron dies
    2. Main:
      1. Skip Worker Up (9)
        Workers (open)
        GargProuge, Archery, Jandra, Graveyard
      2. Dark Pact (9) Base to 18, draw 2 cards
      3. Midori (7)
      4. Metamorphasis (1) Midori maxbands, all 3 heroes gets +2/+2, invisible, readiness
      5. Deterioate Rogue (1) Rouge dies, you get 1 card
      6. Vandy destroys your Tech 1, Base to 16 hp
      7. Garth (4/5, only gets +1/+1 due to prior -1/-1 rune from sickness) destroys your HH, base to 14 hp
      8. Skeleton (0)
    1. :pspurpleshield: Patrol as below
    2. Discard 2 Draw 4
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 18
      • Tech 1: 5
      • Tech 2 Demon: 5
      • HH: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Skeleton (2/2+1a form Midodroi midband)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • Vandy (6/7 L5)
      • Garth (4/5 L7)
      • Midori (6/7 L8)
    Economy Info:
    • Cards:
      • Hand: 4
      • Deck: 1
      • Disc: 9
    • Gold:
      • Gold: 0
      • Workers: 9
    End of Turn Hand (open)

    SS
    StW
    Phaunt
    Imp
     
  15. Khel

    Khel Member

    I can play any card from my hand, as I have no Tech I nor HH. This is a gg then, I concede. Thanks for the game @YoungBuck!! Well played ;).

    Incidentally, just saw @Cstick post. Not that my mistake counting workers has had impact on the outcome of the game, but \palmface nonetheless XD.

    @EricF
     
  16. YoungBuck

    YoungBuck Member

    GG WP @Khel ! Feel like I definitely had an advantage going P1, I have been having trouble building much of a strategy for the P2 position trying to go for the Metamorph strategy, any tips?

    Lost 2 other games with this deck from P2 and just havent quite figured it out. Defintiely feels easier to build enough pressure to get to metamorph from P1 position!
     

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