RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)

Discussion in 'Codex: Play by Post' started by YoungBuck, Aug 16, 2016.

  1. YoungBuck

    YoungBuck Member

    Hey @hitogoroshi ! Havent seen a Grave/Garth/Zane build before, im a little afraid! GL HF!

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)

    Initial Hand (open)

    Plasm
    Plexus
    Mox
    FF
    Tinkerer


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (4)
    2. Main:
      1. Worker Up (3)
        Workers (open)
        Plasmodium
      2. Hardened Mox (0)

    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 5
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
    • In Patrol:
      • :psblueshield: Squad Leader:
      • :psfist: Elite:
      • :pspig: Scavenger: Mox (1/1)
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 0
      • Disc: 3
    • Gold:
      • Gold: 0
      • Workers: 5
    End of Turn Hand (open)

    Nullcraft
    BS
    TS
    FArgo
    TR


    My thoughts (open)


     
  2. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 1

    Starting Hand/Worker (open)


    Fox Primus
    Snapback
    Morningstar Flagbearer
    Smoker
    Savior Monk

    Worker: Smoker


    1. Mine 5 gold. (5)
    2. Summon a Fox Primus. (2)
    3. Hire a worker. (1)

    Float 1, Discard 3, draw 5.
    • Patrol:
      • Leader: Fox Primus (2/2 + 0/1 from Squad Lead = 2/3, frenzy 1, anti-air)
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings:
    • Units/Heroes:
    • Base: 20 hp
    • Other:
    Economy:
    • Workers: 6
    • Gold: 1
    • Hand: 5
    • Deck: 0
    • Discard: 3
    Ending Hand (open)

    Aged Sensei
    Sensei's Advice
    Fox Viper
    Grappling Hook
    Safe Attacking


    Discard (open)

    Snapback
    Savior Monk
    Morningstar Flagbearer
     
  3. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)


    Turn 2

    Initial Hand (open)

    NC
    TS
    Fargo
    BS
    TR


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (5)
      2. Tech 2 cards
        Tech (open)
        Boot Camp, OC
    2. Main:
      1. Worker Up (4)
        Workers (open)
        TS, Plasmodium
      2. Battle Suits (2)
      3. Tech 1 (0)

    1. :pspurpleshield: Patrol as below
    2. Discard 3 RS Draw 5
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
      • Tech 1: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Mox (2/1+1a)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • Battle Suits
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 3
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 6
    End of Turn Hand (open)

    OC
    Tink
    FF
    NC
    TR
     
  4. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 2

    Tech/Starting Hand/Worker (open)

    Tech: Versatile Style, Hooded Executioner

    Aged Sensei
    Sensei's Advice
    Fox Viper
    Grappling Hook
    Safe Attacking

    Worker: Fox Viper


    1. Mine 6 gold +1 float. (7)
    2. Summon Grave Stormborne. (5)
    3. Hire a worker. (4)
    4. Summon an Aged Sensei. (3)
    5. Build a Tech I building, paying the multicolor tax. (1)

    Float 1, Discard 3, reshuffle, draw 5.
    • Patrol:
      • Leader: L1 Grave Stormborne (2/3 + 0/1 from Squad Lead = 2/4, sparkshot)
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout: Fox Primus (2/2, frenzy 1, anti-air, resist 1 from lookout)
    • Buildings: Tech I (5 hp)
    • Units/Heroes: Aged Sensei (1/1)
    • Base: 20 hp
    • Other:
    Economy:
    • Workers: 7
    • Gold: 1
    • Hand: 5
    • Deck: 3
    • Discard: 0
    Ending Hand (open)

    Morningstar Flagbearer
    Sensei's Advice
    Snapback
    Grappling Hook
    Safe Attacking


    Discard (open)

    Empty
     
  5. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)


    Turn 3

    Initial Hand (open)

    OC
    NC
    FF
    Tink
    TR


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (6)
      2. Tech 2 cards
        Tech (open)
        Boot Camp, OC agin, Boot Camp, OC
    2. Main:
      1. Worker Up (5)
        Workers (open)
        FF, TS, Plasmodium
      2. Overeager Cadet (5)
      3. Tower (2)

    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 3 RS Draw 2
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 20
      • Tech 1: 5
      • Tower: 4
    • In Patrol:
      • :psblueshield: Squad Leader: Mox (2/1+1a)
      • :psfist: Elite:
      • :pspig: Scavenger: Cadet (3/2)
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • Battle Suits
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 3
      • Disc: 0
    • Gold:
      • Gold: 2
      • Workers: 7
    End of Turn Hand (open)

    Plex
    OC
    BC
    FArgo
    TR
     
  6. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 3

    Tech/Starting Hand/Worker (open)

    Tech: Sparring Partner, Bone Collector

    Morningstar Flagbearer
    Sensei's Advice
    Snapback
    Grappling Hook
    Safe Attacking

    Worker: Safe Attacking


    1. Mine 7 gold + 1 float. (8)
    2. Spend two gold to midband Grave Stormborne. He's now a 3/4 with Readiness. (6)
    3. Tap Aged Sensei to give Grave some advice. He's now a 4/5.
    4. Cast Grappling Hook, moving your Hardened Mox to Elite.
    5. Grave Stormborne attacks your Eager Cadet, killing it. You gain a gold. Grave Stormborne takes 4 total damage (3 from Cadet, 1 from Tower), surviving with 1 HP. The Sparkshot hits your Hardened Mox, exhausting it.
    6. Spend 4 more gold to maxband Grave, healing him of all damage. (2)
    7. Cast Sensei's Advice on the Fox Primus. It has +1 ATK and 1 armor. (1)
    8. Fox Primus attacks your Tower, destroying it (2 ATK + Frenzy 1 + 1 ATK from Sensei's Advice). The armor from Sensei's Advice negates the combat damage. Your base takes two damage.
    9. Hire a worker. (0).

    Discard 2, draw 3, reshuffle, draw 1.
    • Patrol:
      • Leader: L7 Grave Stormborne (4/5 + 0/1 from Squad Lead = 4/6, sparkshot, readiness, sword rune)
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings: Tech I (5 hp)
    • Units/Heroes: Aged Sensei (1/1), Fox Primus (2/2, frenzy 1, anti-air)
    • Base: 20 hp
    • Other:
    Economy:
    • Workers: 8
    • Gold: 0
    • Hand: 4
    • Deck: 5
    • Discard: 0
    Ending Hand (open)

    Hooded Executioner
    Versatile Style
    Savior Monk
    Sparring Partner


    Discard (open)

    Empty
     
  7. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)


    Turn 3

    Initial Hand (open)

    OC
    BC
    Fargo
    Plex
    TR


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (7+2 float + 1 scvn)
      2. Tech 2 cards
        Tech (open)
        Stew, OS,Boot Camp, OC agin, Boot Camp, OC
    2. Main:
      1. Worker Up (9)
        Workers (open)
        TR, FF, TS, Plasmodium
      2. Overeager Cadet (9)
      3. Tech 2 - Peace(5)
      4. Tower (2)

    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 3 RS Draw 2
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 18
      • Tech 1: 5
      • Tech 2 Spec PEACE: 5
      • Tower: 4
    • In Patrol:
      • :psblueshield: Squad Leader: Mox (2/1+1a)
      • :psfist: Elite:
      • :pspig: Scavenger: Cadet (3/2)
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • Battle Suits
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 4
      • Disc: 0
    • Gold:
      • Gold: 2
      • Workers: 8
    End of Turn Hand (open)

    Tink
    BC
    NC
    OC
    OS
     
  8. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 4

    Tech/Starting Hand/Worker (open)

    Tech: Marauder, Disguised Monkey

    Hooded Executioner
    Versatile Style
    Savior Monk
    Sparring Partner

    Worker: Savior Monk


    1. Mine 8 gold. (8)
    2. Cast Versatile Style to destroy Battle Suits. (6)
    3. Grave Stormborne attacks the Hardened Mox, sidelining it. He takes 2 damage (1 from Mox, 1 from Tower).
    4. Grave Stormborne exhausts and uses his sword rune to kill your Eager Cadet. You gain a gold.
    5. The Aged Sensei exhausts himself to give the Fox Primus +1 ATK and armor this turn.
    6. The Fox Primus attacks your tower, killing it (2 ATK + Frenzy 1 + 1 ATK from Sensei's Advice.) Your base takes two damage. The armor from Sensei's Advice negates the combat damage.
    7. Build a Tech II: Anarchy. (2)
    8. Hire a worker. (1)
    9. Summon a Sparring Partner. (0)

    Discard 1, draw 3
    • Patrol:
      • Leader: Sparring Partner (2/2 + 0/1 from Squad Lead = 2/3)
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings: Tech I (5 hp), Tech II: Anarchy (5 hp)
    • Units/Heroes: Aged Sensei (1/1), Fox Primus (2/2, frenzy 1, anti-air), L7 Grave Stormborne (4/5 -2 HP, sparkshot, readiness)
    • Base: 20 hp
    • Other:
    Economy:
    • Workers: 9
    • Gold: 0
    • Hand: 3
    • Deck: 2
    • Discard: 4
    Ending Hand (open)

    Morningstar Flagbearer
    Sensei's Advice
    Snapback


    Discard (open)

    Hooded Executioner
    Versatile Style
    Marauder
    Disguised Monkey
     
  9. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)


    Turn 5

    Initial Hand (open)

    OC
    BC
    Tink
    NC
    OS


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (8+2 float + 1 scvn)
      2. Tech 2 cards
        Tech (open)
        Garrison, BK,Stew, OS,Boot Camp, OC agin, Boot Camp, OC
    2. Main:
      1. Worker Up (10)
        Workers (open)
        Tink, TR, FF, TS, Plasmodium
      2. Overeager Cadet (10)
      3. Zane and Maxband (3) Shove Sparring Partner to Elite and deal 1 dmg
      4. Mox kills Sparring Partner, exhausts from dmg
      5. Nullcraft (1)
      6. Nullcraft and Zane destroy Tech 2 Building, your base to 18 HP

    1. :pspurpleshield: Patrol as below
    2. Discard 2 Draw 4
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 16
      • Tech 1: 5
      • Tech 2 Spec PEACE: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Cadet (2/2+1a)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician:
      • :target: Lookout:
    • In Play:
      • NullCraft (1/1)
      • Zane (4/4 L6)
      • Mox (1/1)
    Economy Info:
    • Cards:
      • Hand: 4
      • Deck: 0
      • Disc: 5
    • Gold:
      • Gold: 1
      • Workers: 9
    End of Turn Hand (open)

    Stew
    Fargo
    Plex
    BC
     
  10. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 4

    Tech/Starting Hand/Worker (open)

    Tech: Disguised Monkey, Pirate Gunship

    Morningstar Flagbearer
    Sensei's Advice
    Snapback

    Worker: Sensei's Advice


    1. Mine 9 gold. Rebuild Tech II. (9)
    2. Hire a worker. (8)
    3. Summon a Morningstar Flagbearer. (5)
    4. Build a Surplus. (0)
    5. Grave Stormborne kills your Eager Cadet, taking 2 damage in the process.
    6. The Fox Primus attacks your Nullcraft, killing it and sustaining 1 damage in the process.

    Discard 1, draw 2, reshuffle, draw 1.
    • Patrol:
      • Leader: Aged Sensei (1/1+A)
      • Elite: Morningstar Flagbearer (2/2 + 1/0 from Elite = 3/2)
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings: Tech I (5 hp), Tech II: Anarchy (5 hp), Surplus (4 hp)
    • Units/Heroes: Fox Primus (2/2 -1 hp, frenzy 1, anti-air), L7 Grave Stormborne (4/5 -4 HP, sparkshot, readiness)
    • Base: 18 hp
    • Other:
    Economy:
    • Workers: 10
    • Gold: 0
    • Hand: 3
    • Deck: 7
    • Discard: 0
    Ending Hand (open)

    Bone Collector
    Grappling Hook
    Hooded Executioner


    Discard (open)

    Empty
     
  11. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)


    Turn 6

    Initial Hand (open)
    Stew
    Fargo
    Plex
    Bootcamp


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (9 + 1 float)
      2. Tech 2 cards
        Tech (open)
        Garrison, Garrison, BK,Stew, OS,Boot Camp, OC agin, Boot Camp, OC
    2. Main:
      1. Worker Up (9)
        Workers (open)
        Plex, Tink, TR, FF, TS, Plasmodium
      2. Stewardess (5) Flagbearer returns to hand
      3. Bootcamp your Aged Sensei (8) he gets +1/+1 and exhausts. RS and draw 1 card
      4. Onimaru (3)
      5. Mox kills Grave Stormbourne, Onimaru to L3
      6. Zane destorys your Surplus, Base to 16 hp
      7. Drill Sargeant (0) Mox is trashed

    1. :pspurpleshield: Patrol as below
    2. Discard 1 Draw 3
    3. Tech 2 cards after your turn
    Board Info:
    • Buildings:
      • :heart: Base HP: 16
      • Tech 1: 5
      • Tech 2 Spec PEACE: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Stewardess (2/3+1a)
      • :psfist: Elite:
      • :pspig: Scavenger:
      • :exhaust: Technician: Sarge (3/3)
      • :target: Lookout:
    • In Play:
      • Zane (4/4 L6)
      • Onimaru (2/3 L3)
    Economy Info:
    • Cards:
      • Hand: 3
      • Deck: 5
      • Disc: 2
    • Gold:
      • Gold: 0
      • Workers: 10
    End of Turn Hand (open)

    FSG
    NC
    OC
     
    Last edited: Sep 5, 2016
  12. Cstick

    Cstick Member

    I think you have to boot camp the flagbearer.

    Not for hito (open)
    I saw that you had the Stewardess in your opening hand though (i.e. you didn't draw it off of boot camp), so I think you can just play that first and nothing changes.
     
  13. YoungBuck

    YoungBuck Member

    @Cstick Thank you sir, I editted to Stewardess before the Boot camp so it works!
     
  14. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 6

    Tech/Starting Hand (open)

    Tech: Pirate Gunship

    Bone Collector
    Grappling Hook
    Hooded Executioner
    Morningstar Flagbearer


    1. Mine 10 gold. Tech 1 card. (10)
    2. Summon a Hooded Executioner, boosting it to kill your Stewardess of the Undone. (5)
    3. Build a Tech III: Anarchy. (0)
    4. Fox Primus trades with your Drill Sergeant, killing both. You draw a card.

    Discard 3, draw 5.
    • Patrol:
      • Leader:
      • Elite: Hooded Executioner (4/3)
      • Scavenger:
      • Technician: Aged Sensei (2/2)
      • Lookout:
    • Buildings: Tech I (5 hp), Tech II: Anarchy (5 hp), Tech III: Anarchy (5 hp)
    • Units/Heroes:
    • Base: 16 hp
    • Other:
    Economy:
    • Workers: 10
    • Gold: 0
    • Hand: 5
    • Deck: 2
    • Discard: 4
    Ending Hand (open)

    Versatile Style
    Disguised Monkey
    Snapback
    Pirate Gunship
    Disguised Monkey


    Discard (open)

    Bone Collector
    Pirate Gunship
    Morningstar Flagbearer
    Grappling Hook
     
  15. YoungBuck

    YoungBuck Member

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)


    Turn 6

    Initial Hand (open)
    Stew
    FSG
    NC
    OC
    BC


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (10)
      2. Draw 1 card from TechN
      3. No Tech
        Tech (open)
        Garrison, Garrison, BK,Stew, OS,Boot Camp, OC agin, Boot Camp, OC
    2. Main:
      1. Skip Worker Up (10)
        Workers (open)
        Plex, Tink, TR, FF, TS, Plasmodium
      2. Flagstone Garrison (7)
      3. Cadet (7) Draw 1
      4. Drill Sargeant (4) Draw 1
      5. Cadet (4) Draw 1 Sarge Gets +1/+1
      6. NullCraft (2) Draw 1 Sarge gets +1/+1
      7. Boot Camp (1) your Executioner, its sidelined and gets +1/+1. RS and draw a card
      8. Onimaru kills Sensei, you get 1 card. Onimaru takes 2 dmg
      9. Zane and Nullcraft destroy your Tech 3 building, Base to 14 hp

    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 4 (out of cards, already RS'ed once in main phase)
    3. Tech 2 cards after your turn maybe
    Board Info:
    • Buildings:
      • :heart: Base HP: 16
      • Tech 1: 5
      • Tech 2 Spec PEACE: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Cadet (2/2+1a)
      • :psfist: Elite:
      • :pspig: Scavenger: Cadet (2/2)
      • :exhaust: Technician: Sarge (5/5 with 2 runes)
      • :target: Lookout:
    • In Play:
      • Zane (4/4 L6)
      • Onimaru (2/1 from 2 dmg L3)
      • Nullcraft (1/1)
      • Flagstone Garrison 4 hp
    Economy Info:
    • Cards:
      • Hand: 4
      • Deck: 0
      • Disc: 3
    • Gold:
      • Gold: 1
      • Workers: 10
    End of Turn Hand (open)

    BC
    DS
    Fargo
    Stew
     
  16. hitogoroshi

    hitogoroshi Active Member

    Player 2, Turn 7

    Starting Hand/Technician Draw (open)

    Versatile Style
    Disguised Monkey
    Snapback
    Pirate Gunship
    Disguised Monkey

    Technician Draw: Sparring Partner


    1. Mine 10 gold. Tech no cards. Rebuild Tech III. (10)
    2. Summon Captain Zane. (8)
    3. Summon a Disguised Monkey. (6)
    4. Disguised Monkey kills Onimaru, taking 2 damage in the process. Zane gains two levels and is now level 3.
    5. Pay 1g to midband Zane. (5)
    6. Summon a second Disguised Monkey. (4)
    7. Monkey #2 doesn't see the big fuss of being invisible, honestly, and just kills your squad lead Cadet. He takes two damage in the process.
    8. Zane kills your scavenger Cadet, taking two damage in the process. We each gain a gold. (5)
    9. Spend 2g to maxband Zane, healing him of all damage. He deals 1 damage to your Drill Sergeant and pushes it to lookout. (3)
    10. The Hooded Executioner takes advantage of his boot camping to trade with the Drill Sergeant, killing both.
    11. Summon Grave Stormborne. (1)
    12. Summon a Sparring Partner. (0)

    Discard 2, draw 1, reshuffle, draw 3.
    • Patrol:
      • Leader:
      • Elite:
      • Scavenger: Sparring Partner (2/2)
      • Technician: L1 Grave Stormborne (2/3)
      • Lookout:
    • Buildings: Tech I (5 hp), Tech II: Anarchy (5 hp), Tech III: Anarchy (5 hp)
    • Units/Heroes: Disguised Monkey (3/3 -2 HP), Disguised Monkey (3/3 -2 HP), L6 Captain Zane (4/4)
    • Base: 14 hp
    • Other:
    Economy:
    • Workers: 10
    • Gold: 0
    • Hand: 4
    • Deck: 7
    • Discard: 0
    Ending Hand (open)

    Marauder
    Hooded Executioner
    Bone Collector
    Grappling Hook


    Discard (open)

    Empty
     
  17. frozenstorm

    frozenstorm Active Member

    I believe the monkey costs two @hitogoroshi, I don't think you get to have the sparring partner here :/
     
  18. YoungBuck

    YoungBuck Member

    @hitogoroshi Will this change your patrol decisions at all to not have SP there? Cause it would change my move a bit!
     
  19. YoungBuck

    YoungBuck Member

    In the interest of time, I'll post what my turn would be assuming you just dont sparring partner. If you wanted t change your turn, I would be glad to redo mine as well!

    RACE #2: YoungBuck ([Past]/Peace/Anarchy) vs. hitogoroshi ([Discipline]/Necromancy/Anarchy)



    Turn 7

    Initial Hand (open)
    Stew
    BC
    Sarge
    Farg
    Stew


    Events of Turn:
    1. Upkeep:
      1. :ps$: Get Gold (10+ 1 float +1 scvn)
      2. Tech 2 cards
        Tech (open)
        Air hammer x 2, Garrison, Garrison, BK,Stew, OS,Boot Camp, OC agin, Boot Camp, OC
    2. Main:
      1. Skip Worker Up (12g)
        Workers (open)
        Plex, Tink, TR, FF, TS, Plasmodium
      2. Zane kills Grave, you get 1 card and I get 1 card, Zane takes 2 dmg
      3. Sarge (9g) RS and Draw 1 card
      4. Sarge 2 (6g) Draw 1 card, Sarge 1 rune (1)
      5. Cadet (6g) draw 1 card, Sarge 1 rune (2) Sarge 2 rune (1)
      6. Air Hammer (2g) Draw 1, Sarge 1 rune (3), Sarge 2 rune (2)
      7. Cadet (2g) Draw 1, Sarge 1 rune (4) Sarge 2 rune (3)
      8. Fading Argo (0g) Draw 1, Sarge 1 rune (5) Sarge 2 rune (4)
      9. Sarge 1 gives 4 runes to Nullcraft, making it 5/5 flying
      10. Nullcraft buzzes your Tech 3, destroying it. Base to 12 hp
    1. :pspurpleshield: Patrol as below
    2. Discard 3 Draw 3 RS Draw 2
    3. Tech 2 cards after your turn maybe
    Board Info:
    • Buildings:
      • :heart: Base HP: 16
      • Tech 1: 5
      • Tech 2 Spec PEACE: 5
    • In Patrol:
      • :psblueshield: Squad Leader: Cadet 1 (2/2+1a from 2 runes)
      • :psfist: Elite:
      • :pspig: Scavenger: Cadet 2 (2/2)
      • :exhaust: Technician: Sarge 2 (7/7 from 4 runes)
      • :target: Lookout:
    • In Play:
      • Zane (4/2 from 2 dmg L6)
      • Nullcraft (5/5 flying)
      • Air Hammer (3/3 flying)
      • Sarge 1 (4/4 from 1 rune)
      • Flagstone Garrison 4 hp
    Economy Info:
    • Cards:
      • Hand: 5
      • Deck: 1
      • Disc: 0
    • Gold:
      • Gold: 0
      • Workers: 10
    End of Turn Hand (open)

    BC\BC/FSG/Stew/OS
     
  20. EricF

    EricF Well-Known Member

    Win awarded to YoungBuck for superior board position at deadline.
     

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