RACE #2: Zejety ([Discipline]/Ninjitsu/Strength) vs. ap49 ([Demonology]/Necromancy/Disease)

Discussion in 'Codex: Play by Post' started by Zejety, Aug 15, 2016.

  1. Zejety

    Zejety Patreon Supporter

    @ap49 GLHF!

    P1T1
    Turn secrets (open)

    • Hand: Smoker, Savior Monk, Sensei's Advice, Morningstar Flagbearer, Grappling Hook
    • Worker: Savior Monk
    • Tech: -
    • Thoughts: -


    Turn:
    • Collect 4 gold (4)
    • Summon Smoker (3)
    • Hire a worker (2)
    • Summon Grave (0)
    • Discard 3, draw 5
    Patrol:
    • :psblueshield: Leader:
    • :psfist: Elite:
    • :ps$: Scavenger: Smoker (1/1)
    • :pschip: Technician:
    • :target: Lookout:
    Board:
    • L1 Grave (2/3)
    • :psgem: Base (20)
    Economy:
    • Workers: 5
    • Gold: 0
    • Hand: 5
    • Deck: 0
    • Discard: 3
    New hand (open)
    Fox Viper, Aged Sensei, Fox Primus, Safe Attacking, Snapback

    Discard (open)
    Sensei's Advice, Morningstar Flagbearer, Grappling Hook
     
  2. ap49

    ap49 Active Member

    gl hf!

    T1

    Hidden Info (open)
    Skeletal Archery, Graveyard, Skeletal Javelineer, Thieving Imp, Sacrifice the Weak
    Worker choice - Graveyard


    Get Gold (5)
    Worker (4)
    Summon Garth (L1, 1/3) (2)
    Pay 1 to summon Skeleton from Garth (1)
    Summon Skeletal Javelineer (1/1) (0)
    Discard 3, Draw 5
    • Patrol:
      • Leader: Skeleton (1/1)
      • Elite:
      • Scavenger: Skeletal Javelineer (1/1)
      • Technician:
      • Lookout:
    • Buildings:
    • Units/Heroes: Garth (L1, 1/3)
    • Base: 20
    • Other:
    Economy:
    • Workers: 6 (+ 0 gold)
    • Hand: 5
    • Deck: 0
    • Discard: 3
    Hand (open)
    Deteriorate, Pestering Haunt, Jandra, Poisonblade Rogue, Summon Skeletons


    Discard (open)
    Skeletal Archery, Thieving Imp, Sacrifice the Weak
     
  3. Zejety

    Zejety Patreon Supporter

    P1T2
    Turn secrets (open)

    • Hand: Fox Viper, Aged Sensei, Fox Primus, Safe Attacking, Snapback
    • Worker: Fox Viper
    • Tech: Rambasa Twin, Martial Mastery
    • Thoughts: -


    Turn:
    • Tech 2 cards
    • Collect 5 gold (5)
    • Level Grave to mid/3 (3)
    • Research Safe Attacking (2)
    • Grave kills the Skeleton token, taking 1 damage
    • Smoker kills the Javelineer
    • Hire a worker (1)
    • Construct Tech I Building (0)
    • Discard 3, reshuffle, draw 5
    • Float X
    Patrol:
    • :psblueshield: Leader: Grave (3/3+A)
    • :psfist: Elite:
    • :ps$: Scavenger:
    • :pschip: Technician:
    • :target: Lookout:
    Board:
    • Smoker (1/1)
    • Safe Attacking
    • :psgem: Base (20)
    • :ps1gem: T1 (5)
    Economy:
    • Workers: 6
    • Gold: 0
    • Hand: 5
    • Deck: 3
    • Discard: 0
    New hand (open)
    Martial Mastery, Snapback, Aged Sensei, Fox Primus, Grappling Hook

    Discard (open)
     
  4. ap49

    ap49 Active Member

    T2

    Hidden Info (open)

    Teched Cards - Doom Grasp, Bone Collector
    Hand at the start of turn - Deteriorate, Pestering Haunt, Jandra, Poisonblade Rogue, Summon Skeletons
    Worker choice - Jandra


    Get Gold (6 +1 from Scavenger)
    Worker (6)
    Play Deteriorate against Smoker (he returns to your hand) (6)
    Summon Poisonblade Rogue (4)
    Build Tech 1 (3)
    Build Tower (0)
    Discard 2, reshuffle, Draw 4
    • Patrol:
      • Leader:
      • Elite: Poisonblade Rogue (2/1 + 1 atk)
      • Scavenger:
      • Technician:
      • Lookout:
    • Buildings: Tech 1 (5 hp)
    • Units/Heroes: Garth (L1, 1/3)
    • Base: 20
    • Other:
    Economy:
    • Workers: 7 (+ 0 gold)
    • Hand: 4
    • Deck: 5
    • Discard: 0
    Hand (open)
    Summon Skeletons, Thieving Imp, Bone Collector, Deteriorate


    Discard (open)
    None
     
  5. ap49

    ap49 Active Member

    Sorry Zejety, due to unforeseen circumstances, I'll be unavailable to submit my next turn until Sunday. I hope that's ok.
     
  6. Zejety

    Zejety Patreon Supporter

    That's the nature of RACE. I don't mind some breathing room. =)
     
  7. EricF

    EricF Well-Known Member

    @Zejety it's your move in this game, which you might have forgotten.
     
  8. Zejety

    Zejety Patreon Supporter

    Thanks for the reminder! I did indeed.
     
  9. Zejety

    Zejety Patreon Supporter

    P1T3
    Turn secrets (open)

    • Hand: Martial Mastery, Snapback, Aged Sensei, Fox Primus, Grappling Hook
    • Worker: Morningstar Flagbearer
    • Tech: 2x Sparring Partner
    • Martial Mastery: Snapback -> Morningstar Flagbearer Sensei's Advice
    • Thoughts: Rambasa Twins, the card I wanted to play above all else, was the last card in the deck -_-


    Turn:
    • Tech 2 cards
    • Collect 6 gold (6)
    • Cast Martial Mastery, discard 1, draw 2 (5)
      • Your hand: Summon Skeletons, Thieving Imp, Bone Collector, Deteriorate
    • Summon Fox Primus (2)
    • Summon Smoker (1)
    • Hire a worker (0)
    • Discard 3, draw 1, reshuffle, draw 4
    Patrol:
    • :psblueshield: Leader: Fox Primus (2/2+A | anti-air)
    • :psfist: Elite:
    • :ps$: Scavenger: L3 Grave (3/3)
    • :pschip: Technician:
    • :target: Lookout: Smoker (1/1 | bounces when targeted)
    Board:
    • Safe Attacking
    • :psgem: Base (20)
    • :ps1gem: T1 (5)
    Economy:
    • Workers: 7
    • Gold: 0
    • Hand: 5
    • Deck: 3
    • Discard: 0
    New hand (open)
    Rambasa Twin, Snapback, Sparring Partner, Aged Sensei, Grappling Hook

    Discard (open)
     
    Last edited: Aug 31, 2016
  10. EricF

    EricF Well-Known Member

    Rouge doesnt deal rines when defending: grave just took 2 normal damage.
     
  11. Zejety

    Zejety Patreon Supporter

    Now isn't that a nice surprise? :D Turn remains the same.
     
  12. ap49

    ap49 Active Member

    Sorry, running behind. Will post my turn tomorrow.
     
  13. Zejety

    Zejety Patreon Supporter

    This is currently my only running game, so I'm positive we can play at a good pace when you come back.
     
  14. ap49

    ap49 Active Member

    Wait shouldnt Grave have sufficient dmg to be killed? (T2 Grave L3 (3/3).....Posionblade in Elite + Tower = 4 dmg - 1 safe attacking = 3 dmg). Or did I miscalculate? If I did, my turn is below.

    T3

    Hidden Info (open)

    Teched Cards - Doom Grasp, Bone Collector
    Summon Skeletons, Thieving Imp, Bone Collector, Deteriorate
    Worker choice - Thieving Imp


    Get Gold (7)
    Worker (6)
    Summon Skeletons (3)
    Summon Skeleton from Garth (2)
    Bone Collector (0)
    :exhaust:Rogue into Fox Primus (both die)
    Discard 1, Draw 3
    • Patrol:
      • Leader:Bone Collector (3/3, +1 armor)
      • Elite:
      • Scavenger:
      • Technician: Skeleton (1/1)
      • Lookout: Skeleton (1/1)
    • Buildings: Tech 1 (5 hp), Tower (4 hp)
    • Units/Heroes: Garth L1 (1/3), Skeleton,
    • Base: 20
    • Other:
    Economy:
    • Workers: 8 (+ 0 gold)
    • Hand: 3
    • Deck: 2
    • Discard: 5
    Hand (open)
    Skeletal Javenileer, Doom Grasp, Skeletal Archery


    Discard (open)
    Doom Grasp, Bone Collector, Deteriorate, Summon Skeletons, Posionblade Rogue
     
    Last edited: Sep 1, 2016
  15. Zejety

    Zejety Patreon Supporter

    No, you are right, I missed your tower. Note you forgot to list it in your board state.
    At the very least, I wouldn't have Grappling Hooked there. Do you mind if I draw the extra card?
    Retaking my turn seems a little invasive after you've revealed so much of your hand...

    Edit: If I could change my turn, it'd be the same except no Grappling Hook and Grave doesn't attack but patrols in Scavenger.

    Edit2: And I suppose I have to draw a new hand because my old new one might have informed this decision? Doesn't matter to me I haven't looked at the last one yet.
     
    Last edited: Aug 30, 2016
  16. ap49

    ap49 Active Member

    Sorry about forgetting to add the Tower to my list of buildings. I'm ok if you proceed with your first edit. Don't worry about drawing a new hand.
     
  17. Zejety

    Zejety Patreon Supporter

    +drawing an additional card on top of my original draw then?
    I'll edit my post. Thanks for your understanding.

    Oh, and feel free to change your turn to react, of course.
     
  18. ap49

    ap49 Active Member

    Yes to the +draw
     
  19. ap49

    ap49 Active Member

    no worries, my turn remains the same
     
  20. EricF

    EricF Well-Known Member

    Just a note that re-drawing is mandatory.
     
  21. Zejety

    Zejety Patreon Supporter

    Alright, will do so when I'm back at my PC. I will keep the Martial Mastery draws because my mistake happened afterwards, the draws where terrible, I saw ap's hand and couldn't rewind before that anyway, and playing it differently would feel like rewarding myself for a mistake (and invite people to do this on purpose? Altho I guess there are easier ways to cheat)

    Do you agree, @EricF?
     
  22. Zejety

    Zejety Patreon Supporter

    @ap49 you do realize my change means that Poisonblade is still alive? Won't you attack or patrol with him?
     
  23. EricF

    EricF Well-Known Member

    That is correct - keep everything up to the point of looking at his hand, and re-do anything after that.

    It is currently @ap49 turn 3, which should be re-started.
     
  24. ap49

    ap49 Active Member

    Ok, I did my best to follow along with the changes. I have edited my previous T3.

    Let me know if this is acceptable.
     
  25. Zejety

    Zejety Patreon Supporter

    Alright, sorry for the delay I've caused. Let's hope we can speed thing up again.

    P1T4
    Turn secrets (open)

    • Hand: Rambasa Twin, Snapback, Sparring Partner, Aged Sensei, Grappling Hook
    • Worker: Grappling Hook
    • Tech: 2x Young Lightning Dragon
    • Thoughts: I thought long and hard about this turn. Instead of playing Rambasas, I could have maxed grave and killed a variety of different things with Grave. The problem is, what then? Next turn, ap would rebuild his board (as good as he can with that few cards... maybe I should have followed through on this plan (SEE?! It never ends!)) and I might have run into a dead turn with lots of gold and little to spend it on. This way, I can still tech up and max Grave next turn.


    Turn:
    • Tech 2 cards
    • Collect 7 gold (7)
    • Summon Rambasa Twin, get one for free (3)
    • Summon Sparring Partner (2)
    • Hire a worker (1)
    • Discard 2, draw 3, reshuffle, draw 1
    • Float 1
    Patrol:
    • :psblueshield: Leader: Rambasa Twin (3/2+A)
    • :psfist: Elite: Sparring Partner (3/2)
    • :ps$: Scavenger: Rambasa Twin (3/2)
    • :pschip: Technician:
    • :target: Lookout:
    Board:
    • L3 Grave (3/3)
    • Smoker (1/1 | bounces when targeted)
    • Safe Attacking
    • :psgem: Base (20)
    • :ps1gem: T1 (5)
    Economy:
    • Workers: 8
    • Gold: 1
    • Hand: 4
    • Deck: 4
    • Discard: 0
    New hand (open)
    Martial Mastery, Sensei's Advice, Sparring Partner, Fox Primus

    Discard (open)
     
  26. Legion

    Legion Well-Known Member

    ughm honestly this game is so hard to follow ;__;
     
  27. Zejety

    Zejety Patreon Supporter

    All turns should be corrected and updated now. Just ignore everything that's not a turn.
     
  28. ap49

    ap49 Active Member

    T4

    Hidden Info (open)

    Teched Cards - Skeletal Lord, Zarramonde
    Skeletal Javenileer, Doom Grasp, Skeletal Archery
    Worker choice - Skeletal Javenileer


    Get Gold (8)
    Worker (7)
    Skeletal Archery (5)
    Build Tech 2 (Necromancy) (1)
    Summon Skeleton from Garth (0)
    :exhaust: Bone Collector into SQL Twin, both die, Bone Collector summons a skeleton (Twin goes back into your Codex)
    :exhaust: 2 Skeletons (w/ long range) into Sparring Partner (Partner dies, Skeletons remain!)
    Discard 2, Draw 2, reshuffle, Draw 2

    • Patrol:
      • Leader:Skeleton
      • Elite: Skeleton
      • Scavenger:
      • Technician: Skeleton
      • Lookout:
    • Buildings:Tech 1 (5 hp) Tech 2 - Necro (5 hp), Tower (4 hp)
    • Units/Heroes:Garth L1 (1/3), Skeleton, Skeleton
    • Base:20
    • Other:Skeletal Archery
    Economy:
    • Workers: 8 (+ 0 gold)
    • Hand: 4
    • Deck: 8
    • Discard: 0
    Hand (open)
    Zarramonde, Pestering Haunt, Sac the Weak, Deteriorate


    Discard (open)
    None
     
  29. Zejety

    Zejety Patreon Supporter

    P1T5
    Turn secrets (open)

    • Hand: Martial Mastery, Sensei's Advice, Sparring Partner, Fox Primus
    • Worker: Fox Primus
    • Tech: Mind-parry Monk, Vigor Adept
    • Thoughts: Was about to patrol Grave in SQL but he could die to 2x Skeletal Lord. Maybe it's worth losing Sparring Partner to 1x Skeletal Lord to protect Grave and his Sword Rune...? But then, if he draws 2 lords, that'll cost me two units. Hurts a lot as well... I think I'll take the risk. But then, Shadow Blade is yet another risk. UUUGH! I'll place Partner in SQL. Done! No backsies.


    Turn:
    • Tech 2 cards
    • Collect 8 gold +1 float (9)
    • Grave kills the SQL Skeleton and sparks the Elite one, takes 2 damage
    • Smoker trades with the Technician Skeleton
      • You draw a card
    • Rambasa Twin kills Garth, taking 1 damage
      • Grave levels to 5
    • Max Grave (7)
    • Summon Sparring Partner (6)
    • Hire a worker (5)
    • Construct Discipline Tech II Building (1)
    • Discard 2, draw 4
    • Float 1
    Patrol:
    • :psblueshield: Leader: Sparring Partner (2/2+A)
    • :psfist: Elite:
    • :ps$: Scavenger: Max Grave (4/5 | sword rune)
    • :pschip: Technician:
    • :target: Lookout:
    Board:
    • Rambasa Twin (3/1)
    • Safe Attacking
    • :psgem: Base (20)
    • :ps1gem: T1 (5)
    • :ps2gem: T2 (5)
    • Spec: Discipline
    Economy:
    • Workers: 9
    • Gold: 1
    • Hand: 4
    • Deck: 0
    • Discard: 6
    New hand (open)
    Young Lightning Dragon, Snapback, Young Lightning Dragon, Aged Sensei

    Discard (open)
    Sparring Partner, Mind-parry Monk, Vigor Adept, Smoker, Sensei's Advice, Martial Mastery
     
  30. Zejety

    Zejety Patreon Supporter

    @ap49 just a friendly reminder
     
  31. ap49

    ap49 Active Member

    T5

    Hidden Info (open)

    Teched Cards - Skeletal Lord, Zarramonde
    Zarramonde, Pestering Haunt, Sac the Weak, Deteriorate, Bone Collector
    Worker choice - Haunt


    Get Gold (8)
    Worker (7)
    Bone Collector (5)
    Orpal (3)
    Deteriorate Twin, dies (3)
    :exhaust:both Skeletons (long range) into Sparring Partner (now at 2/1)
    Discard 2, Draw 4

    • Patrol:
      • Leader:Bone Collector (3/3)
      • Elite:
      • Scavenger:
      • Technician:
      • Lookout: Orpal L1 (1/3)
    • Buildings:Tech 1 (5 hp), Tech 2 (5 hp), Tower (4 hp)
    • Units/Heroes: 2 skeletons
    • Base:20
    • Other:Skeletal Archery
    Economy:
    • Workers: 9 (+ 3 gold)
    • Hand: 4
    • Deck: 3
    • Discard: 5
    Hand (open)
    Doom Grasp x2, Imp, Rogue


    Discard (open)
    Skeletal Lord, Zarramonde x2, Sac the weak
     
    Last edited: Sep 8, 2016
  32. frozenstorm

    frozenstorm Active Member

    How did the skeletons hit Grave when there is a Sparring Partner in SQL?
     
  33. Zejety

    Zejety Patreon Supporter

    ^Was about to ask the same.
     
  34. ap49

    ap49 Active Member

    my mistake....edited the original move
     
  35. Zejety

    Zejety Patreon Supporter

    P1T6
    Turn secrets (open)

    • Hand: Young Lightning Dragon, Snapback, Young Lightning Dragon, Aged Sensei
    • Worker: Aged Sensei
    • Tech: Vigor Adept, Mind-parry Monk
    • Thoughts: Gotta increase my chances to draw MpM


    Turn:
    • Tech 2 cards
    • Collect 9g +1 float gold (10)
    • Summon Rook (8)
    • Summon two Young Lightning Dragons (2)
    • Hire a worker (1)
    • Grave kills Bone Collector in combat, takes 4 damage
    • :exhaust: Grave to kill Orpal with the sword rune (0)
      • Rook levels to 3 (still on first band)
    • :exhaust: SParring Partner to put a rune on one YLD.
    • Discard 1, reshuffle, draw 3
    Patrol:
    • :psblueshield: Leader: L3 Rook (2/4+A)
    • :psfist: Elite:
    • :ps$: Scavenger:
    • :pschip: Technician:
    • :target: Lookout:
    Board:
    • Max Grave (4/1)
    • Sparring Partner (2/1)
    • Young Lightning Dragon +1 (4/4 | flying)
    • Young Lightning Dragon (3/3 | flying)
    • Safe Attacking
    • :psgem: Base (20)
    • :ps1gem: T1 (5)
    • :ps2gem: T2 (5)
    • Spec: Discipline
    Economy:
    • Workers: 10
    • Gold: 0
    • Hand: 3
    • Deck: 6
    • Discard: 0
    New hand (open)
    Martial Mastery, Smoker, Vigor Adept

    Discard (open)
     
  36. EricF

    EricF Well-Known Member

    As @ap49 had to stop playing, this match is awarded to @Zejety on the basis of superior board position.
     
  37. Zejety

    Zejety Patreon Supporter

    Thanks, EricF.

    GG anyway, ap49!
     

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