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Yomi Argagarg character card

Argagarg Garg, Water Shaman

Fish men aren't savages, they win through wisdom and patience, and yet they're still exciting to play!

Humans see the Merfolk (or "fish people") as a barbaric race, but the stereotype is all wrong. Argagarg is a cultural leader and he preaches non-violence and tolerance. They say his heart is bigger than any human's. While some want war with the warlike-humans, Argagarg prefers a diplomatic attempt.

Argagarg draws on the magic of water spirits, demonstrating that water can crash, but it can also flow. It's dangerous and gentle; it can take any form, yet it's formless. Few have the patience to grind down Argagarg when he's able to keep their attacks at bay.


Card images

Yomi Argagarg 2 Yomi Argagarg 3 Yomi Argagarg 4
Yomi Argagarg 5 Yomi Argagarg 6 Yomi Argagarg 7
Yomi Argagarg 8 Yomi Argagarg 9 Yomi Argagarg 10
Yomi Argagarg J Yomi Argagarg Q Yomi Argagarg K
Yomi Argagarg A Yomi Argagarg Joker Yomi Argagarg Character Card



Updated deck

Life: 90

Max Combo: 3

Innate:
Hex of Murkwood: At the end of each turn that you weren't knocked down, the opponent takes 2 damage.


Normal attacks: x damage, Speed x.4

Normal throws: 6 damage, Speed x.8, 3 CP Starter, Knocks down


2: Attack 2 dmg, speed 2.4, 1 CP normal // Dodge

3: Attack 3 dmg, speed 3.4, 1 CP normal // Dodge

4: Attack 4 dmg, speed 4.4, 1 CP normal // Dodge

5: Attack 5 dmg, speed 5.4, 1 CP normal // Block

6: Attack 6 dmg, speed 6.4, 1 CP normal // Block

7: Block // Throw (KD) 6 dmg, speed 7.8, 2 CP Starter // *Protective Ward
Protective Ward: [Draw Phase] Draw a card. This turn, the opponent's attacks and throws are Enders that can't be pumped (or tag comboed from in 2v2).

8: Argagarg 8: Block // Throw (KD) 6 dmg, speed 8.8, 2 CP Starter

9: Argagarg 9: Block // Throw (KD) 6 dmg, speed 9.8, 2 CP Starter

10: Block // Throw (KD) 6 dmg, speed 10.8, 2 CP Starter // *Crash and Flow
Crash and Flow: [Reaction] Counter an ability and that player draws a card. If it was played from hand, put it on the bottom of their deck. (Prevent and undo the ability. You can't counter Aces, Jokers, or character cards.)

Jack: Flying Fish: Attack 7 (2) dmg, speed 2.4, 1 CP Ender

Queen: Water Spirit: Attack 9 (2) dmg, speed 2.2, 2 CP Ender

King: Sparkling Bubble: Attack 6+4 (+K) (3) dmg, speed 3.2, 1 CP Linker

Ace: Bubble Shield: Block // Blowfish Spikes: Attack 16 (2) dmg, speed 0.2, 2 CP Ender AA // *Bubble Shield
Bubble Shield: [During Combat] If this blocks an attack or Joker, draw a card and this gets: Ongoing. Your Hex of Murkwood deals an extra 2 damage per turn. When you get hit by an attack of throw, take no damage, end combat, and discard this.


Yomi Characters

GraveMidoriRookValerieLum
QuinceTroqMenelkerGloriaVendetta
JainaSetsukiDeGreyGeigerArgagarg
OnimaruBBBPersephoneGwenZane


See also: Argagarg (PS), Argagarg (FD)

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