Argagarg (FD)

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Argagarg Garg, Water Shaman
Fish men aren't savages, they win through wisdom and patience, and yet they're still exciting to play!
Humans see the Merfolk (or "fish people") as a barbaric race, but the stereotype is all wrong. Argagarg is a cultural leader and he preaches non-violence and tolerance. They say his heart is bigger than any human's. While some want war with the warlike-humans, Argagarg prefers a diplomatic attempt.
Argagarg draws on the magic of water spirits, demonstrating that water can crash, but it can also flow. It's dangerous and gentle; it can take any form, yet it's formless. Few have the patience to grind down Argagarg when he's able to keep their attacks at bay.
Cards
Notes
Pacifism
As usual, you can only play one ability per turn. If you play another ability on the last turn, you can’t play Pacifism that same turn. If you retreated from a dashing strike and are recovering on the last turn you also can't play Pacifism.
See also: Argagarg (Yomi), Argagarg (PS)