Argagarg (Yomi)

Argagarg Garg, Water Shaman
Fish men aren't savages, they win through wisdom and patience, and yet they're still exciting to play!
Humans see the Merfolk (or "fish people") as a barbaric race, but the stereotype is all wrong. Argagarg is a cultural leader and he preaches non-violence and tolerance. They say his heart is bigger than any human's. While some want war with the warlike-humans, Argagarg prefers a diplomatic attempt.
Argagarg draws on the magic of water spirits, demonstrating that water can crash, but it can also flow. It's dangerous and gentle; it can take any form, yet it's formless. Few have the patience to grind down Argagarg when he's able to keep their attacks at bay.
Card images
Updated deck
Life: 90
Max Combo: 3
Innate:
Hex of Murkwood: At the end of each turn that you weren't knocked down, the opponent takes 2 damage.
Normal attacks: x damage, Speed x.4
Normal throws: 6 damage, Speed x.8, 3 CP Starter, Knocks down
2: Attack 2 dmg, speed 2.4, 1 CP normal // Dodge
3: Attack 3 dmg, speed 3.4, 1 CP normal // Dodge
4: Attack 4 dmg, speed 4.4, 1 CP normal // Dodge
5: Attack 5 dmg, speed 5.4, 1 CP normal // Block
6: Attack 6 dmg, speed 6.4, 1 CP normal // Block
7: Block // Throw (KD) 6 dmg, speed 7.8, 2 CP Starter // *Protective Ward
Protective Ward: [Draw Phase] Draw a card. This turn, the opponent's attacks and throws are Enders that can't be pumped (or tag comboed from in 2v2).
8: Argagarg 8: Block // Throw (KD) 6 dmg, speed 8.8, 2 CP Starter
9: Argagarg 9: Block // Throw (KD) 6 dmg, speed 9.8, 2 CP Starter
10: Block // Throw (KD) 6 dmg, speed 10.8, 2 CP Starter // *Crash and Flow
Crash and Flow: [Reaction] Counter an ability. The opponent who played it draws a card. (Prevent and undo the ability and the opponent discards the card if played from hand. You can't counter Aces, Jokers, or character cards.)
Jack: Flying Fish: Attack 7 (2) dmg, speed 2.4, 1 CP Ender
Queen: Water Spirit: Attack 9 (2) dmg, speed 2.2, 2 CP Ender
King: Sparkling Bubble: Attack 6+4 (+K) (3) dmg, speed 3.2, 1 CP Linker
Ace: Bubble Shield: Block // Blowfish Spikes: Attack 16 (2) dmg, speed 0.2, 2 CP Ender AA // *Bubble Shield
Bubble Shield: [During Combat] If this blocks an attack or Joker, draw a card and this gets: Ongoing. Your Hex of Murkwood deals an extra 2 damage per turn. When you get hit by an attack of throw, take no damage, end combat, and discard this.
See also: Argagarg (PS), Argagarg (FD)