Jefferson DeGrey, Ghostly Diplomat
If debate and rhetoric fall short, Pilebunker your way to justice!
DeGrey is a master of language and debate. He fights for the rights of all, even those of low status, or the poor. If there is an injustice being done, he's compelled to right it, or at least expose it to the world. And if justice requires his mighty glove to get done, then so be it. Only tyrants need fear tyrant-killers. His outspoken views in Flagstone City caused him to end up imprisoned at Daggerfall, which he knew would happen, but does not regret.
DeGrey's is much older than his body would suggest. Long ago, at the moment of his would-be death, he struck a deal with the night that let him live until his true task is fulfilled. A ghost watches over him to make sure he keeps up his bargain. Though she delights in tormenting him, she ultimately supports him when he needs help.
Max Combo: 4
Moral High Ground: If your opponent has more cards in hand than you, your special and super attacks deal extra damage equal to the difference. (Compute this bonus after your combo is finished. Special attacks are Jacks, Queens, and Kings. Super attacks are Aces.)
Normal attacks: x damage, Speed x.6
Normal throws: 8 damage, Speed x.8, 2 CP Starter, Knocks down
2: Spectral Pull: Attack 4 dmg, speed 2.6, 1 CP normal // Dodge
3: Spectral Push: Attack 4 dmg, speed 3.6, 1 CP normal // Dodge
4: Block // Dodge // *Troublesome Rhetoric
Troublesome Rhetoric: [Draw Phase] Choose attack, block, throw, or dodge. If the opponent combat-reveals that option this turn, gain 12 life.
5: Attack 5 dmg, speed 5.6, 1 CP normal // Block
6: Attack 6 dmg, speed 6.6, 1 CP normal // Block
7: Attack 7 dmg, speed 7.6, 1 CP normal // Throw (KD) 8 dmg, speed 7.8, 2 CP Starter // *Point, Counterpoint
Point, Counterpoint: [During Combat] Discard a card to rotate this 180 degrees.
8: Block // Throw (KD) 8 dmg, speed 8.8, 2 CP Starter
9: Block // Throw (KD) 8 dmg, speed 9.8, 2 CP Starter
10: Block // Throw (KD) 8 dmg, speed 10.8, 2 CP Starter
Jack: Daggerfall Thrust: Attack 7 (2) dmg, speed 2.4, 1 CP Ender
Queen: Pilebunker: Attack (KD) 14 (4) dmg, speed 7.0, 2 CP Starter
King: Spirit Justice: Attack 10 (2) dmg, speed 0.2, 2 CP Ender
Ace: Ghost Riposte: Dodge // Final Arbiter: Attack 20 (2) dmg, speed 1.2, 2 CP Ender AA // *Ghost Riposte: [During Combat] You may hit back with a full combo if you dodge an attack or Joker with this. Return this card to your hand when combat ends unless you were thrown.