Jefferson DeGrey, Ghostly Diplomat
If debate and rhetoric fall short, Pilebunker your way to justice!
DeGrey is a master of language and debate. He fights for the rights of all, even those of low status, or the poor. If there is an injustice being done, he's compelled to right it, or at least expose it to the world. And if justice requires his mighty glove to get done, then so be it. Only tyrants need fear tyrant-killers. His outspoken views in Flagstone City caused him to end up imprisoned at Daggerfall, which he knew would happen, but does not regret.
DeGrey's is much older than his body would suggest. Long ago, at the moment of his would-be death, he struck a deal with the night that let him live until his true task is fulfilled. A ghost watches over him to make sure he keeps up his bargain. Though she delights in tormenting him, she ultimately supports him when he needs help.
Max Combo: 4
Moral High Ground: If your opponent has more cards in hand than you, your special and super attacks deal extra damage equal to the difference plus one. (Compute this bonus after your combo is finished. Special attacks are Jacks, Queens, and Kings. Super attacks are Aces.)
Normal attacks: x damage, Speed x.6
Normal throws: 8 damage, Speed x.8, 2 CP Starter, Knocks down
2: Spectral Pull: Attack 4 dmg, speed 2.6, 1 CP normal // Dodge
3: Spectral Push: Attack 4 dmg, speed 3.6, 1 CP normal // Dodge
4: Block // Dodge // *Troublesome Rhetoric
Troublesome Rhetoric: [Draw Phase] Choose attack, block, throw, or dodge. If the opponent combat-reveals that option this turn, gain 12 life.
5: Attack 5 dmg, speed 5.6, 1 CP normal // Block
6: Attack 6 dmg, speed 6.6, 1 CP normal // Block
7: Attack 7 dmg, speed 7.6, 1 CP normal // Throw (KD) 8 dmg, speed 7.8, 2 CP Starter // *Point, Counterpoint
Point, Counterpoint: [During Combat] Discard a card to rotate this 180 degrees.
8: Block // Throw (KD) 8 dmg, speed 8.8, 2 CP Starter
9: Block // Throw (KD) 8 dmg, speed 9.8, 2 CP Starter
10: Block // Throw (KD) 8 dmg, speed 10.8, 2 CP Starter
Jack: Daggerfall Thrust: Attack 7 (2) dmg, speed 2.4, 1 CP Ender
Queen: Pilebunker: Attack (KD) 14 (4) dmg, speed 7.0, 2 CP Starter
King: Spirit Justice: Attack 10 (2) dmg, speed 0.2, 2 CP Ender
Ace: Ghost Riposte: Dodge // Final Arbiter: Attack 20 (2) dmg, speed 1.2, 2 CP Ender AA // *Ghost Riposte: [During Combat] You may hit back with a full combo if you dodge an attack or Joker with this. Return this card to your hand when combat ends unless you were thrown.
Q: Can I activate Point, Counterpoint multiple times in one turn?
A: No. If Point, Counterpoint were an ability card you played from your hand, you could play multiple copies of it, but it's not. It's an ability that's part of the card you reveal in combat, and you can only reveal one card in combat so you can only trigger this ability one time per combat.
Q: Can I play multiple copies of Troublesome Rhetoric on the same turn?
A: Yes. When you do this, you can name different options, or the same option, whatever you want. For example, you could play three copies of Troublesome Rhetoric on the same turn and name "block" all three times. If the opponent blocks that turn, you'll gain 36 life.