Max Geiger, Precise Watchmaker
Plan for the future... and manipulate time!
Geiger is precise and logical. He made his living as a watchmaker though he also studied and experimented in the sciences. His research was branded as "unholy" by Flagstone City, and he sought refuge at Rook's Morningstar Sanctuary to continue his research. There he serves as Rook's scientific advisor.
Geiger's fascination with time may be on the verge of bearing fruit: he's learning that time can be bent and shaped, but he does not yet know the limits. Can a future disaster be avoided? Or can that one regret of the past be undone? If it could be, is it worth the risk to unravel one's life experiences?
Max Combo: 4
Time Stop: If your opponent takes block damage from a Time Spiral, they can't activate innate abilities from blocking, and you may throw them. (Play a throw card from your hand and continue your combo if you want. The opponent doesn't draw a card from blocking if you throw them.)
Normal attacks: x damage, Speed x.4
Normal throws: 8 damage, Speed x.8, 2 CP Starter, Knocks down
2: Attack 2 dmg, speed 2.6, 1 CP normal // Dodge
3: Attack 3 dmg, speed 3.6, 1 CP normal // Dodge
4: Dodge // Suplex of Science: Throw (KD) 9 dmg, speed 8.8, 2 CP Starter // *Temporal Distortion
Temporal Distortion: [Draw Phase] Fetch a Jack or Queen from your discard pile. Ongoing. Your Time Spirals are 0 combo point Linkers that do +1 damage each and are immune to Rewind Time Jokers. Discard this when you get hit by an attack or throw.
5: Attack 5 dmg, speed 5.6, 1 CP normal // Block
6: Attack 6 dmg, speed 6.6, 1 CP normal // Block
7: Attack 7 dmg, speed 7.6, 1 CP normal // Throw (KD) 8 dmg, speed 7.8, 2 CP Starter
8: Block // Throw (KD) 8 dmg, speed 8.8, 2 CP Starter // *Research and Development
Research and Development: [Draw Phase] Look at the top X cards of your deck, put one in your hand, then put the rest on top of your deck in any order. X is the number of Time Spiral cards in your discard pile.
9: Block // Throw (KD) 8 dmg, speed 9.8, 2 CP Starter
10: Block // Throw (KD) 8 dmg, speed 10.8, 2 CP Starter
Jack: Fast Time Spiral: Attack 8 (2) dmg, speed 2.4, 1 CP Ender
Queen: Slow Time Spiral: Attack 6 (2) dmg, speed 3.4, 1 CP Linker
King: Flash Gear: Attack (KD) 10 (2) dmg, speed 0.2, 2 CP Ender
Ace: Time Spiral Hurricane: Attack 20 (3) dmg, speed 2.0, 3 CP Ender AA // Cycloid Revolution: Attack 20+10 (+A+A) (3) dmg, speed 0.0, Can't Combo AA