Max Geiger, Precise Watchmaker
Plan for the future... and manipulate time!
Geiger is precise and logical. He made his living as a watchmaker though he also studied and experimented in the sciences. His research was branded as "unholy" by Flagstone City, and he sought refuge at Rook's Morningstar Sanctuary to continue his research. There he serves as Rook's scientific advisor.
Geiger's fascination with time may be on the verge of bearing fruit: he's learning that time can be bent and shaped, but he does not yet know the limits. Can a future disaster be avoided? Or can that one regret of the past be undone? If it could be, is it worth the risk to unravel one's life experiences?
Max Combo: 4
Time Stop: If your opponent takes block damage from a Time Spiral, they can't activate innate abilities from blocking, and you may throw them. (Play a throw card from your hand and continue your combo if you want. The opponent doesn't draw a card from blocking if you throw them.)
Normal attacks: x damage, Speed x.4
Normal throws: 8 damage, Speed x.8, 2 CP Starter, Knocks down
2: Attack 2 dmg, speed 2.6, 1 CP normal // Dodge
3: Attack 3 dmg, speed 3.6, 1 CP normal // Dodge
4: Dodge // Suplex of Science: Throw (KD) 9 dmg, speed 8.8, 2 CP Starter // *Temporal Distortion
Temporal Distortion: [Draw Phase] Fetch a Jack or Queen from your discard pile. Ongoing. Your Time Spirals are 0 combo point Linkers that do +1 damage each and are immune to Rewind Time Jokers. Discard this when you get hit by an attack or throw.
5: Attack 5 dmg, speed 5.6, 1 CP normal // Block
6: Attack 6 dmg, speed 6.6, 1 CP normal // Block
7: Attack 7 dmg, speed 7.6, 1 CP normal // Throw (KD) 8 dmg, speed 7.8, 2 CP Starter
8: Block // Throw (KD) 8 dmg, speed 8.8, 2 CP Starter // *Research and Development
Research and Development: [Draw Phase] Look at the top X cards of your deck, put one in your hand, then put the rest on top of your deck in any order. X is the number of Time Spiral cards in your discard pile.
9: Block // Throw (KD) 8 dmg, speed 9.8, 2 CP Starter
10: Block // Throw (KD) 8 dmg, speed 10.8, 2 CP Starter
Jack: Fast Time Spiral: Attack 8 (2) dmg, speed 2.4, 1 CP Ender
Queen: Slow Time Spiral: Attack 6 (2) dmg, speed 3.4, 1 CP Linker
King: Flash Gear: Attack (KD) 10 (2) dmg, speed 0.2, 2 CP Ender
Ace: Time Spiral Hurricane: Attack 20 (3) dmg, speed 2.0, 3 CP Ender AA // Cycloid Revolution: Attack 20+10 (+A+A) (3) dmg, speed 0.0, Can't Combo AA
Q: How does Time Stop work?
A: The Time Stop ability triggers when you deal block damage with a Time Spiral (either a Jack, Queen, or the Time Spiral Hurricane half of an Ace). After the opponent takes block damage, you have the option of playing a throw card from your hand. If you do, the opponent doesn't draw a card from blocking and he discards his block card at the end of combat.
This throw begins your combo, as if you played it as your combat action this turn. The throw uses combo points as usual, and the combo you do is subject to Rewind Time Jokers as usual. The Time Spiral you played to activate Time Stop does not use up combo points this turn because it's not considered part of your combo.
When Geiger uses Time Stop to throw an opponent's block, he wins combat.
Q: When Temporal Distortion makes my Time Spirals cost zero combo points, can I play them even if my combo has already used all four of my combo points?
A: Yes. Even if you’ve used all your combo points this turn, you can still play attacks that cost zero combo points as long as you haven’t done an Ender. (An Ender always ends your combo, regardless of how many combo points you have left.)
Q: If I use Temporal Distortion, can I dodge an attack then hit back with lots of Time Spirals?
A: No. Even though your Time Spirals become Linkers, the usual rules for dodge still apply. After you dodge an attack or Joker, any attack or throw you do in response still becomes an Ender.
Q: What happens when I use Temporal Distortion and Argagarg uses Protective Ward?
A: The general rule is that when two players' abilities modify the same card, that card's owner's ability happens first, then the opponent's ability happens afterwards. Here, your opponent's Protective Ward applies after your Temporal Distortion, so your Time Spirals become Enders, not Linkers.
Q: If my opponent blocks a Time Spiral, can he play a face-down Joker or bluff card to avoid damage from my followup?