Gloria (Yomi)
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==Strategy== | ==Strategy== | ||
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Gloria is a self-healing character who relies on recurring powerful cards over the course of the game. Her combat options are below average, but in exchange, she has incredible synergy with her abilities. Her primary card engine consists of three things: her {{YomiCard|Ace ability, Overdose|Gloria A}}, her {{YomiCard|10 ability, Healing Sphere|Gloria 10}}, and her {{YomiCard|innate ability, Healing Touch|Gloria Char}}. When using these abilities in concert, Gloria can deal hefty damage while maintaining or improving her hand and life total. | Gloria is a self-healing character who relies on recurring powerful cards over the course of the game. Her combat options are below average, but in exchange, she has incredible synergy with her abilities. Her primary card engine consists of three things: her {{YomiCard|Ace ability, Overdose|Gloria A}}, her {{YomiCard|10 ability, Healing Sphere|Gloria 10}}, and her {{YomiCard|innate ability, Healing Touch|Gloria Char}}. When using these abilities in concert, Gloria can deal hefty damage while maintaining or improving her hand and life total. | ||
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Always pay attention to which hearts cards she is recurring with {{YomiCard|Healing Touch|Gloria Char}}, because she is more likely to play them repeatedly to maintain her targets for the ability. Because filling up her discard with hearts is so vital, her non-hearts options can tell you more about her hand than it would for most other characters. For example, early in the game, if Gloria is attacking with a queen of spades, she is very unlikely to have a queen of hearts, and since that's half of the possible queens in her deck, she is pretty unlikely to have any more queens. Later in the game, these tells become less relevant, because she often has drawn most of her deck, and has most options she wants available. | Always pay attention to which hearts cards she is recurring with {{YomiCard|Healing Touch|Gloria Char}}, because she is more likely to play them repeatedly to maintain her targets for the ability. Because filling up her discard with hearts is so vital, her non-hearts options can tell you more about her hand than it would for most other characters. For example, early in the game, if Gloria is attacking with a queen of spades, she is very unlikely to have a queen of hearts, and since that's half of the possible queens in her deck, she is pretty unlikely to have any more queens. Later in the game, these tells become less relevant, because she often has drawn most of her deck, and has most options she wants available. | ||
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==Card Analysis== | ==Card Analysis== |
Revision as of 21:00, 3 September 2014

Gloria Grayson, Hopeful Healer
"Things will turn out well if we keep a positive attitude."
Gloria is a healer who has helped people and animals her whole life.
Gloria and her sister Gwen worked as veterinary assistants from a young age, helping with the care of animals. They studied medicine and the healing arts, as well as the martial arts to keep themselves strong and centered.
Gloria's cheerfulness is irrepressible. She's easy going and keeps a positive attitude no matter what the situation. This mental attitude has gotten her through the many tragedies and depressing situations in health care. People and animals die, their loved ones grieve, and someone must support them in these tough times. Gloria was always good at that.
One day, men rushed a patient to them, one of the Bull Beasts who was injured in a mining operation. Though the sisters were not especially familiar with his race, their general knowledge of animal and human physiology was enough to treat the poor soul, and mend his injuries. The grateful beast mentioned that his people could use more healers back in the Golden Plains, especially these days. The rate of injuries there has been increasing, he said. The sisters looked at each other, nodded, and thus began their first of many journeys across the Realm, to heal the injured and the sick.
One such journey was to the north, into the Dreadlands. Gloria and Gwen heard rumors that an expedition there was in trouble and needed medical help. Though traveling here was a huge risk, the sisters decided to go where their help was needed. They didn't find any members of the expedition though. Before they could, they heard the sounds of a struggle through the trees and they rushed to investigate. A man who was obviously injured was fighting some sort of undead monstrosity. Seeing one of their kind in trouble, they leapt to assist.
The monster struck Gwen with its needled arm and she writhed on the ground. Gloria and the man forced the creature to retreat. Gloria rushed to Gwen's aid, but then the man collapsed too. Gloria realized who he was based on the markings of his clothes. This was the Exiled Dragon named Menelker. It looked like his lifeforce had been sucked out of him, and he was deathly weak. Strange, as Gwen was struck by the same creature yet her symptoms seemed completely different.
Gloria faced a decision all too familiar to her: a triage situation. Her sister and the man each needed immediate medical help. Things must be decided in an instant, and it's the kind of thing Gloria hated the most. Gwen was always better at making snap decisions about risks, while Gloria wanted to help everyone. But Gwen now appeared to be passed out, while Menelker was reeling from serious injuries and his skin was turning gray. Though it broke her heart, the man seemed in more immediate danger of the two. She treated him first with a combination of medicine and healing magic in an attempt to stabilize him, then rushed to Gwen. To Gloria's great surprise, during this time Gwen's skin began to turn blue, and something was obviously very wrong with her, moreso than Gloria had first realized. Gloria tended to Gwen's wounds and gave her the healing touch. Though this returned Gwen to consciousness, it was no cure. From this moment on, Gwen would need Gloria's healing abilities just to keep from slipping into darkness.
Menelker recovered, but in some sense, Gwen never did. Despite Gloria's ever-positive outlook, she can't help but wonder if her split-second decision was a grave mistake.
Gloria is a bright spot in the shadowy going-ons of the world.
Card images
Deck (text)
Life: 70
Max Combo: 4
Innate:
Healing Touch: After the power up phase, if you aren't knocked down, you may discard two non-Hearts cards to gain 4 life and fetch a Hearts card from your discard pile.
Normal attacks: x damage, Speed x.8
Normal throws: 6 damage, Speed x.8, 2 CP Starter, Knocks down
2: Attack 2 dmg, speed 2.8, 1 CP normal // Block
3: Attack 3 dmg, speed 3.8, 1 CP normal // Block
4: Attack 4 dmg, speed 4.8, 1 CP normal // Block
5: Attack 5 dmg, speed 5.8, 1 CP normal // Dodge
6: Attack 6 dmg, speed 6.8, 1 CP normal // Dodge
7: Dodge // Throw (KD) 6 dmg, speed 7.8, 2 CP Starter
8: Dodge // Throw (KD) 6 dmg, speed 8.8, 2 CP Starter
9: Block // Throw (KD) 6 dmg, speed 9.8, 2 CP Starter
10: Block // Throw (KD) 6 dmg, speed 10.8, 2 CP Starter // *Healing Sphere
Healing Sphere: [Draw Phase] Ongoing. At the end of each turn:
- Draw a card if you healed (even if you were at max life).
- Discard this if you didn't heal or were thrown this turn.
Jack: Moonlight Sphere: Attack 4 (2) dmg, speed 2.2, 1 CP Linker // Ray of Moonlight: Attack 9 (2) dmg, speed 4.0, 1 CP Starter // *Bathed in Moonlight
Bathed In Moonlight: [End of Combat] When you hit with this attack, you may heal yourself and the opponent for 4 life. If you do, return this card to your hand.
Queen: Sunbar Cage: Throw 4+6 (+2 Any) dmg, speed 8.6, Can't Combo // Sunburst: Attack 6+7 (+1 Face) (1) dmg, speed 1.0, Can't Combo
King: Fountain of Light: Attack (KD) 9 (3) dmg, speed 2.2, Can't Combo
Ace: Twilight Key: Attack 18 (2) dmg, speed 2.0, 2 CP Linker AA // Sun and Moon: Attack 29 (2) dmg, speed 0.6, 1 CP Starter AAA // *Overdose
Overdose: [End of Combat] Both players take 10 damage (you first). If you won combat, draw 2 cards. Play only one Overdose per turn.
FAQ
Q: Is a Joker a non-Hearts card?
A: Yes.
Q: Healing Sphere: Do I still draw a card at the end of the turn I was thrown, if I healed on that turn?
A: Yes. (You follow the bullet points in order.)
Q: What does it mean to win combat? (This also applies to Long Range, Mistress's Command, and Clockwork Soldiers.)
A: Normally, the first player to successfully hit with an attack, throw or Joker, or to block or dodge an attack or Joker, wins combat. On clashes, nobody wins combat. Note that some abilities can explicitly affect who wins combat, such as Windmill Crusher or Crash Bomb.
Strategy
by Aphotix

Gloria A

Gloria 10

Gloria Char
If you like playing a complex character who will require a lot of practice in order to master nuanced strategies, then Gloria could be the character for you.
Healing Touch & Overdose
Healing Touch
Gloria Char

Gloria 9

Gloria A
The ace of hearts is the most powerful card in Gloria's deck. You can get it early on by powering up a pair, and then continue to reuse it with Healing Touch. Overdose is both Gloria's best way to get ahead, and to close out a game. Dealing 10 damage to both players is hardly a symmetrical effect when you are healing every turn, and drawing 2 cards whenever you win combat makes you one of the only characters who can deal damage while sustaining or even building up your hand.
Due to the power of this strategy, Gloria's matches tend to be momentum based, and if she can keep using Overdose in the early phases of the game, she will amass a crushing advantage towards the middle and late game. However, even when you obtain the ace of hearts, you still have to be careful with your hand management. If you rely solely on Overdose to maintain combat options in your hand, you can find yourself in a terrible situation if you fail to win a few combats in a row.
When should you Overdose?
Overdose
Gloria A
Healing Sphere
Healing Sphere
Gloria 10

Gloria Char
The next thing to consider is how your opponent will react to the sphere being activated. Unless your opponent has an unusually strong attack available, you can expect that they will either throw, or dodge into a throw. The only exceptions are characters who have attacks that knock down, or can combo attacks into throws. Once you have determined how your opponent can respond to Healing Sphere, you need to ensure that you're in a position where a correct guess will give you a large payoff. For example, if you're playing against Argagarg, and you think he's likely to dodge, you should make sure that you have a strong throw and follow up combo available before you activate the sphere.
While there is a lot more nuance to Healing Sphere, these two principles are the most important, and you can discover more as you practice.
Gloria can be prone to some of the weakest opening hands in the game. Due to her reliance on her abilities, if she lacks the cards to get them going, she will struggle. A couple of things to consider when your opening hand doesn't have strong hearts cards or an Overdose are:
You need to find new cards, or power up as soon as possible. This means that you should play risky normal attacks more often than usual, because you will draw a new card on hit or block. Blocking is also decent, especially if you have a pair ready to power up. Throwing is weak because it does not let you find new cards unless you have Overdose
Gloria A

Zane 5

Gloria 7

Gloria 10
Tips for playing against Gloria
Her main weakness is that sometimes she cannot get her abilities going, and dies very quickly. She only has 70 starting life, and most of her cards deal low damage. This means that Gloria will sometimes start in a vulnerable state, and early aggression can make her crumble. Due to this, Gloria tends to attack frequently. Since she has a lot of fast
Gloria J

Gloria Q

Gloria K

Gloria Char
Card Analysis
2
Gloria 2

Gloria 3

Gloria 4

Gloria 5

Gloria 6

Gloria 7

Gloria 8

Gloria 9

Gloria 10

Gloria J

Gloria J

Gloria Q

Gloria Q

Gloria K

Gloria A

Gloria A

Gloria Joker
Matchups
Gloria vs Grave
Grave is a fairly even fight. He has efficient damage, so he can usually build up an early lead. However, Gloria can bully him with speed advantages in the mid-game due to Healing Touch
Gloria Char

Grave A
Gloria vs Jaina
Jaina has weak throws
Jaina 8

Jaina 2

Jaina K

Jaina J

Jaina 10

Gloria A
Gloria vs Midori
Gloria is susceptible to early throws
Midori 4

Midori 9

Midori 10
Gloria vs Setsuki
This is a tough match for Gloria. Setsuki has extremely
Setsuki 2

Setsuki J

Setsuki Q

Setsuki K

Setsuki 10

Setsuki K

Gloria 10
Gloria vs Rook
Gloria is terrified of Rook's early throws
Rook K

Gloria A

Gloria K

Rook Char
Gloria vs DeGrey
This match is a tightrope walk for Gloria. You have to make sure your hand isn't too big, or else Moral High Ground
DeGrey Char

DeGrey A
Gloria vs Valerie
This match is usually decided in the early game. If Gloria can get her hand set up, she can dig through her deck quickly and find her jokers, which Valerie hates. If Gloria gets off to a poor start however, Valerie's speed advantage
Valerie 10

Valerie 2

Valerie K

Valerie 8
Gloria vs Geiger
Geiger has some powerful advantages over Gloria. He has a 0.2 speed attack that knocks down
Geiger K

Gloria 10

Geiger 4

Geiger A

Gloria A
Gloria vs Lum
Lum is another character who can play a slow game better than Gloria, due to Poker Flourish
Lum 10

Lum Q

Lum A

Lum 8

Gloria 10

Lum Char

Gloria Char
Gloria vs Argagarg
The poor fish guy is really at your mercy in this matchup. Healing Touch
Gloria Char

Argagarg Char

Argagarg A

Gloria 10

Argagarg 10
Gloria vs Quince
Quince has a very hard time beating your special attacks, and Sunburst
Gloria Q

Quince Char

Quince A
Gloria vs Onimaru
Onimaru has weak throws
Onimaru 7

Onimaru 9

Gloria 10

Onimaru 10
Gloria vs Troq
Troq combines the scariest aspects of Midori and Rook vs Gloria. He has access to a high damage super
Troq A

Troq Char
Gloria vs BBB
This is one of Gloria's most favorable matchups. BBB has a hard time obtaining range
BBB Char

BBB A
Gloria vs Menelker
This is a match that will require a lot of practice to find success in. You have to abandon your normal game plan and go on the all out offensive. Due to the combination of Bonecracker
Menelker 7

Menelker 10

Gloria A
Gloria vs Persephone
Persephone has strong answers to most of the things you will be trying to do. When you activate Healing Sphere
Gloria 10

Persephone 9

Gloria A

Persephone A

Persephone 10

Gloria Char
Gloria vs Gloria
The mirror has no special tricks to it. Knock downs are strong but other than that, manage your hand well and try to make good reads.
Gloria vs Gwen
Gwen has some very fast combo
Gwen 2

Gwen K

Gloria Q

Gwen A
Gloria vs Vendetta
Vendetta has a hard time using his normal attacks
Vendetta 2

Vendetta 7

Vendetta K
Gloria vs Zane
Zane has a strong throw
Zane 5

Zane 7

Zane J

Zane K

Zane Char

Gloria Q
See also: Miracle comeback! Gloria's new Yomi card art
See also: Gloria (PS), Gloria (FD)