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Q: When should I trigger Bathed in Moonlight?
Q: When should I trigger Bathed in Moonlight?
A: At the end of combat, after combat damage from the full combo is dealt. Bathed in Moonlight
A: At the end of combat, after combat damage from the full combo is dealt. Bathed in Moonlight before Overdose.
Revision as of 17:47, 26 January 2015
Gloria Grayson, Hopeful Healer
"Things will turn out well if we keep a positive attitude."
Gloria is a healer who has helped people and animals her whole life.
Gloria and her sister Gwen worked as veterinary assistants from a young age, helping with the care of animals. They studied medicine and the healing arts, as well as the martial arts to keep themselves strong and centered.
Gloria's cheerfulness is irrepressible. She's easy going and keeps a positive attitude no matter what the situation. This mental attitude has gotten her through the many tragedies and depressing situations in health care. People and animals die, their loved ones grieve, and someone must support them in these tough times. Gloria was always good at that.
One day, men rushed a patient to them, one of the Bull Beasts who was injured in a mining operation. Though the sisters were not especially familiar with his race, their general knowledge of animal and human physiology was enough to treat the poor soul, and mend his injuries. The grateful beast mentioned that his people could use more healers back in the Golden Plains, especially these days. The rate of injuries there has been increasing, he said. The sisters looked at each other, nodded, and thus began their first of many journeys across the Realm, to heal the injured and the sick.
One such journey was to the north, into the Dreadlands. Gloria and Gwen heard rumors that an expedition there was in trouble and needed medical help. Though traveling here was a huge risk, the sisters decided to go where their help was needed. They didn't find any members of the expedition though. Before they could, they heard the sounds of a struggle through the trees and they rushed to investigate. A man who was obviously injured was fighting some sort of undead monstrosity. Seeing one of their kind in trouble, they leapt to assist.
The monster struck Gwen with its needled arm and she writhed on the ground. Gloria and the man forced the creature to retreat. Gloria rushed to Gwen's aid, but then the man collapsed too. Gloria realized who he was based on the markings of his clothes. This was the Exiled Dragon named Menelker. It looked like his lifeforce had been sucked out of him, and he was deathly weak. Strange, as Gwen was struck by the same creature yet her symptoms seemed completely different.
Gloria faced a decision all too familiar to her: a triage situation. Her sister and the man each needed immediate medical help. Things must be decided in an instant, and it's the kind of thing Gloria hated the most. Gwen was always better at making snap decisions about risks, while Gloria wanted to help everyone. But Gwen now appeared to be passed out, while Menelker was reeling from serious injuries and his skin was turning gray. Though it broke her heart, the man seemed in more immediate danger of the two. She treated him first with a combination of medicine and healing magic in an attempt to stabilize him, then rushed to Gwen. To Gloria's great surprise, during this time Gwen's skin began to turn blue, and something was obviously very wrong with her, moreso than Gloria had first realized. Gloria tended to Gwen's wounds and gave her the healing touch. Though this returned Gwen to consciousness, it was no cure. From this moment on, Gwen would need Gloria's healing abilities just to keep from slipping into darkness.
Menelker recovered, but in some sense, Gwen never did. Despite Gloria's ever-positive outlook, she can't help but wonder if her split-second decision was a grave mistake.
Gloria is a bright spot in the shadowy going-ons of the world.
Max Combo: 4
Healing Touch: After the power up phase, if you aren't knocked down, you may discard two non-Hearts cards to gain 4 life and fetch a Hearts card from your discard pile.
Normal attacks: x damage, Speed x.8
Normal throws: 6 damage, Speed x.8, 2 CP Starter, Knocks down
2: Attack 2 dmg, speed 2.8, 1 CP normal // Block
3: Attack 3 dmg, speed 3.8, 1 CP normal // Block
4: Attack 4 dmg, speed 4.8, 1 CP normal // Block
5: Attack 5 dmg, speed 5.8, 1 CP normal // Dodge
6: Attack 6 dmg, speed 6.8, 1 CP normal // Dodge
7: Dodge // Throw (KD) 6 dmg, speed 7.8, 2 CP Starter
8: Dodge // Throw (KD) 6 dmg, speed 8.8, 2 CP Starter
9: Block // Throw (KD) 6 dmg, speed 9.8, 2 CP Starter
10: Block // Throw (KD) 6 dmg, speed 10.8, 2 CP Starter // *Healing Sphere
Healing Sphere: [Draw Phase] Ongoing. At the end of each turn:
- Draw a card if you healed (even if you were at max life).
- Discard this if you didn't heal or were thrown this turn.
Jack: Moonlight Sphere: Attack 4 (2) dmg, speed 2.2, 1 CP Linker // Ray of Moonlight: Attack 9 (2) dmg, speed 4.0, 1 CP Starter // *Bathed in Moonlight
Bathed In Moonlight: [End of Combat] When you hit with this attack, you may heal yourself and the opponent for 4 life. If you do, return this card to your hand.
Queen: Sunbar Cage: Throw 4+6 (+2 Any) dmg, speed 8.6, Can't Combo // Sunburst: Attack 6+7 (+1 Face) (1) dmg, speed 1.0, Can't Combo
King: Fountain of Light: Attack (KD) 9 (3) dmg, speed 2.2, Can't Combo
Ace: Twilight Key: Attack 18 (2) dmg, speed 2.0, 2 CP Linker AA // Sun and Moon: Attack 29 (2) dmg, speed 0.6, 1 CP Starter AAA // *Overdose
Overdose: [End of Combat] Both players take 10 damage (you first). If you won combat, draw 2 cards. Play only one Overdose per turn.
Q: Is a Joker a non-Hearts card?
Q: Healing Sphere: Do I still draw a card at the end of the turn I was thrown, if I healed on that turn?
A: Yes. (You follow the bullet points in order.)
Q: When should I trigger Bathed in Moonlight?
A: At the end of combat, after combat damage from the full combo is dealt. You can choose whether to trigger Bathed in Moonlight before or after playing Overdose.
Q: What does it mean to win combat? (This also applies to Long Range, Mistress's Command, and Clockwork Soldiers.)
A: Normally, the first player to successfully hit with an attack, throw or Joker, or to block or dodge an attack or Joker, wins combat. On clashes, nobody wins combat. Note that some abilities can explicitly affect who wins combat, such as Windmill Crusher or Crash Bomb.
Gloria is a self-healing character who relies on recurring powerful cards over the course of the game. Her combat options are below average, but in exchange, she has incredible synergy with her abilities. Her primary card engine consists of three things: her Ace ability, Overdose
If you like playing a complex character who will require a lot of practice in order to master nuanced strategies, then Gloria could be the character for you.
Healing Touch & OverdoseHealing Touch
The ace of hearts is the most powerful card in Gloria's deck. You can get it early on by powering up a pair, and then continue to reuse it with Healing Touch. Overdose is both Gloria's best way to get ahead, and to close out a game. Dealing 10 damage to both players is hardly a symmetrical effect when you are healing every turn, and drawing 2 cards whenever you win combat makes you one of the only characters who can deal damage while sustaining or even building up your hand.
Due to the power of this strategy, Gloria's matches tend to be momentum based, and if she can keep using Overdose in the early phases of the game, she will amass a crushing advantage towards the middle and late game. However, even when you obtain the ace of hearts, you still have to be careful with your hand management. If you rely solely on Overdose to maintain combat options in your hand, you can find yourself in a terrible situation if you fail to win a few combats in a row.
When should you Overdose?Overdose
Healing SphereHealing Sphere
The next thing to consider is how your opponent will react to the sphere being activated. Unless your opponent has an unusually strong attack available, you can expect that they will either throw, or dodge into a throw. The only exceptions are characters who have attacks that knock down, or can combo attacks into throws. Once you have determined how your opponent can respond to Healing Sphere, you need to ensure that you're in a position where a correct guess will give you a large payoff. For example, if you're playing against Argagarg, and you think he's likely to dodge, you should make sure that you have a strong throw and follow up combo available before you activate the sphere.
While there is a lot more nuance to Healing Sphere, these two principles are the most important, and you can discover more as you practice.
Gloria can be prone to some of the weakest opening hands in the game. Due to her reliance on her abilities, if she lacks the cards to get them going, she will struggle. A couple of things to consider when your opening hand doesn't have strong hearts cards or an Overdose are:You need to find new cards, or power up as soon as possible. This means that you should play risky normal attacks more often than usual, because you will draw a new card on hit or block. Blocking is also decent, especially if you have a pair ready to power up. Throwing is weak because it does not let you find new cards unless you have Overdose
Tips for playing against GloriaHer main weakness is that sometimes she cannot get her abilities going, and dies very quickly. She only has 70 starting life, and most of her cards deal low damage. This means that Gloria will sometimes start in a vulnerable state, and early aggression can make her crumble. Due to this, Gloria tends to attack frequently. Since she has a lot of fast
Gloria vs GraveGrave is a fairly even fight. He has efficient damage, so he can usually build up an early lead. However, Gloria can bully him with speed advantages in the mid-game due to Healing Touch
Gloria vs JainaJaina has weak throws
Gloria vs MidoriGloria is susceptible to early throws
Gloria vs SetsukiThis is a tough match for Gloria. Setsuki has extremely
Gloria vs RookGloria is terrified of Rook's early throws
Gloria vs DeGreyThis match is a tightrope walk for Gloria. You have to make sure your hand isn't too big, or else Moral High Ground
Gloria vs ValerieThis match is usually decided in the early game. If Gloria can get her hand set up, she can dig through her deck quickly and find her jokers, which Valerie hates. If Gloria gets off to a poor start however, Valerie's speed advantage
Gloria vs GeigerGeiger has some powerful advantages over Gloria. He has a 0.2 speed attack that knocks down
Gloria vs LumLum is another character who can play a slow game better than Gloria, due to Poker Flourish
Gloria vs ArgagargThe poor fish guy is really at your mercy in this matchup. Healing Touch
Gloria vs QuinceQuince has a very hard time beating your special attacks, and Sunburst
Gloria vs OnimaruOnimaru has weak throws
Gloria vs TroqTroq combines the scariest aspects of Midori and Rook vs Gloria. He has access to a high damage super
Gloria vs BBBThis is one of Gloria's most favorable matchups. BBB has a hard time obtaining range
Gloria vs MenelkerThis is a match that will require a lot of practice to find success in. You have to abandon your normal game plan and go on the all out offensive. Due to the combination of Bonecracker
Gloria vs PersephonePersephone has strong answers to most of the things you will be trying to do. When you activate Healing Sphere
Gloria vs Gloria
The mirror has no special tricks to it. Knock downs are strong but other than that, manage your hand well and try to make good reads.
Gloria vs GwenGwen has some very fast combo
Gloria vs VendettaVendetta has a hard time using his normal attacks
Gloria vs ZaneZane has a strong throw