Gwen Grayson, Doomed Wanderer
Gwen is a former healer who is now afflicted with Shadow Plague.
Gwen grew up helping and healing animals and people, alongside her sister Gloria. They both practiced martial arts together, and travelled the Realm to help others.
While nothing could ever get Gloria down, Gwen was often affected by the personal tragedies they witnessed. They can't save every patient. That said, Gwen was always better in crisis situations because she is the more decisive of the two. Gwen knows that every decision about treating a patient or not treating one is a risk. In a tough situation, one might be tempted to do nothing, or to avoid taking any action that might backfire, but the correct decision is the one that maximizes the patient's chances, whatever that may be. Gwen has a practicality that her more idealistic sister sometimes lacks.
Gwen's understanding of the odds surprised many during her visit to the Pandalands. No one expected the foreign healers to be any good at Pandánte, yet Gwen won quite a bit of gold from Pandas. They were excited by the unexpected turn of events, and they were very grateful for her healing skills as well.
After Gwen's encounter with the undead in the Dreadlands though, she was never the same. There she contracted Shadow Plague. Her skin changed color and her humanity started to fade away, kept in check only by her sister Gloria's healing powers. Gwen grew restless and antsy. At times her adrenaline seems to be in overdrive. Gloria suggested they end their journeys across the Realm, but Gwen insists they keep moving. She isn't always lucid, so it's unclear what she's looking for, if anything.
Gwen is straying close to the boundary between humanity and the undead, and she's ready to rush you down while she still can.
This ability lets Gwen start the game with 6 cards and draw back up to 6 instead of up to 5. It’s always in effect, even during the turns where you use another ability. If Lum uses Raise the Stakes against Gwen and the round ends with the winner based on distance traveled then Lum immediately wins all three rounds. A forfeit by Gwen is always considered losing the round based on distance traveled. If Argagarg’s Pacifism ever interacts with Shadow Plague (whether they are opponents, teammates, or in the same Custom Clockwork character) then Shadow Plague always takes precedence. In a Dragon Raid, if timeout is reached, Gwen’s team loses immediately.
If the dashing strike that you are ignoring is striking with 1's you will not be able to dashing strike in return and will only be able to recover.
Flash Duel Characters