Lum (Yomi)

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[[File:Yomi Argagarg Char.png|right|alt=Yomi Argagarg character card|link=]]
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[[File:Yomi Lum Char.png|right|alt=Yomi Lum character card|link=]]
== Argagarg Garg, Water Shaman ==
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== Lum Bam-foo, Gambling Panda ==
  
{{col|#C59423|Fish men aren't savages, they win through wisdom and patience, and yet they're still exciting to play!}}
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{{col|#C59423|Be a panda! Make stuff happen, win or lose!}}
  
Humans see the Merfolk (or "fish people") as a barbaric race, but the stereotype is all wrong. Argagarg is a cultural leader and he preaches non-violence and tolerance. They say his heart is bigger than any human's. While some want war with the warlike-humans, Argagarg prefers a diplomatic attempt.
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You might not know it from first glance, but Lum is a smart and logical panda. It's just that he loves gambling and chaos and he loves for lots of fun things to happen. He likes to roll dice, but he knows the odds very well.
  
Argagarg draws on the magic of water spirits, demonstrating that water can crash, but it can also flow. It's dangerous and gentle; it can take any form, yet it's formless. Few have the patience to grind down Argagarg when he's able to keep their attacks at bay.
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The Pandalands are having tough times these days, though Lum's spirits still remain high. He sought out Argagarg the water shaman for advice in the nearby Murkwood Marsh. There he learned of the Fantasy Strike tournament and after calling "heads, we enter; tails, bamboo," he signed up.
  
 
<br style="clear: both" />
 
<br style="clear: both" />
 
== Card images ==
 
== Card images ==
[[File:Yomi Argagarg 2.png|alt=Yomi Argagarg 2|265px|link=]]
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[[File:Yomi Lum 2.png|alt=Yomi Lum 2|265px|link=]]
[[File:Yomi Argagarg 3.png|alt=Yomi Argagarg 3|265px|link=]]
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[[File:Yomi Lum 3.png|alt=Yomi Lum 3|265px|link=]]
[[File:Yomi Argagarg 4.png|alt=Yomi Argagarg 4|265px|link=]]
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[[File:Yomi Lum 4.png|alt=Yomi Lum 4|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg 5.png|alt=Yomi Argagarg 5|265px|link=]]
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[[File:Yomi Lum 5.png|alt=Yomi Lum 5|265px|link=]]
[[File:Yomi Argagarg 6.png|alt=Yomi Argagarg 6|265px|link=]]
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[[File:Yomi Lum 6.png|alt=Yomi Lum 6|265px|link=]]
[[File:Yomi Argagarg 7.png|alt=Yomi Argagarg 7|265px|link=]]
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[[File:Yomi Lum 7.png|alt=Yomi Lum 7|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg 8.png|alt=Yomi Argagarg 8|265px|link=]]
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[[File:Yomi Lum 8.png|alt=Yomi Lum 8|265px|link=]]
[[File:Yomi Argagarg 9.png|alt=Yomi Argagarg 9|265px|link=]]
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[[File:Yomi Lum 9.png|alt=Yomi Lum 9|265px|link=]]
[[File:Yomi Argagarg 10.png|alt=Yomi Argagarg 10|265px|link=]]
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[[File:Yomi Lum 10.png|alt=Yomi Lum 10|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg J.png|alt=Yomi Argagarg J|265px|link=]]
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[[File:Yomi Lum J.png|alt=Yomi Lum J|265px|link=]]
[[File:Yomi Argagarg Q.png|alt=Yomi Argagarg Q|265px|link=]]
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[[File:Yomi Lum Q.png|alt=Yomi Lum Q|265px|link=]]
[[File:Yomi Argagarg K.png|alt=Yomi Argagarg K|265px|link=]]
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[[File:Yomi Lum K.png|alt=Yomi Lum K|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg A.png|alt=Yomi Argagarg A|265px|link=]]
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[[File:Yomi Lum A.png|alt=Yomi Lum A|265px|link=]]
[[File:Yomi Argagarg Joker.png|alt=Yomi Argagarg Joker|265px|link=]]
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[[File:Yomi Lum Joker.png|alt=Yomi Lum Joker|265px|link=]]
[[File:CBArgagarg.png|alt=Yomi Argagarg Character Card|265px|link=]]
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[[File:CBLum.png|alt=Yomi Lum Character Card|265px|link=]]
 
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'''Life:''' 90
 
'''Life:''' 90
  
'''Max Combo:''' 3
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'''Max Combo:''' 4
  
 
'''Innate:'''<br>
 
'''Innate:'''<br>
'''Hex of Murkwood:''' At the end of each turn that you weren't knocked down, the opponent takes 2 damage.
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'''Roll the Dice:''' At the end of combat, if you dealt damage or block damage with an attack this turn, you may discard the top card of your deck and consult the table:
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* 2-3: You gain 4 life.
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* 4-10: Knock down the opponent -OR- return all face cards you played this turn to your hand.
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* J, Q, or K: Opponent's attacks and throws are 4 speed slower next turn.
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* A: Draw 3 cards.
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* Joker: You take 1 damage.
  
  
 
'''Normal attacks:''' x damage, Speed x.4
 
'''Normal attacks:''' x damage, Speed x.4
  
'''Normal throws:''' 6 damage, Speed x.8, 3 CP Starter, Knocks down
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'''Normal throws:''' 6 damage, Speed x.6, 3 CP Starter, Knocks down
  
  
'''2:''' Attack 2 dmg, speed 2.4, 1 CP normal // Dodge
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'''2:''' Block // Dodge
  
 
'''3:''' Attack 3 dmg, speed 3.4, 1 CP normal // Dodge
 
'''3:''' Attack 3 dmg, speed 3.4, 1 CP normal // Dodge
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'''5:''' Attack 5 dmg, speed 5.4, 1 CP normal // Block
 
'''5:''' Attack 5 dmg, speed 5.4, 1 CP normal // Block
  
'''6:''' Attack 6 dmg, speed 6.4, 1 CP normal // Block
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'''6:''' Attack 6 dmg, speed 6.4, 1 CP normal // Throw 6+3 (+3 Any) dmg, speed 6.4, Can't Combo
  
'''7:''' Block // Throw (KD) 6 dmg, speed 7.8, 2 CP Starter // *Protective Ward<br>
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'''7:''' Attack 7 dmg, speed 7.4, 1 CP normal // Block // *Jackpot<br>
Protective Ward: [Draw Phase] Draw a card. This turn, the opponent's attacks and throws are Enders that can't be pumped ''(or tag comboed from in 2v2)''.
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Jackpot: [Draw Phase] Draw a card then the opponent reveals a card from their hand at random. If it's an Ace, they take 7 damage and you draw another card. If it's a Joker, you take 2 damage.
  
'''8:''' Argagarg 8: Block // Throw (KD) 6 dmg, speed 8.8, 2 CP Starter
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'''8:''' Attack 8 dmg, speed 8.4, 1 CP normal // Throw 8+3 (+3 Any) dmg, speed 8.4, Can't Combo
  
'''9:''' Argagarg 9: Block // Throw (KD) 6 dmg, speed 9.8, 2 CP Starter
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'''9:''' Block // Throw 9+3 (+3 Any) dmg, speed 9.4, Can't Combo
  
'''10:''' Block // Throw (KD) 6 dmg, speed 10.8, 2 CP Starter // *Crash and Flow<br>
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'''10:''' Block // Throw 10+3 (+3 Any) dmg, speed 10.4, Can't Combo // *Poker Flourish: [End of turn] Make a poker hand with the top 2 cards of your discard pile and up to 3 cards from your hand, then discard this card to get the effect:
Crash and Flow: [Reaction] Counter an ability. The opponent who played it draws a card. ''(Prevent and undo the ability and the opponent discards the card if played from hand. You can't counter Aces, Jokers, or character cards.)''
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* Straight: Search your deck for any card.
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* Flush: Draw 3 cards.
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* 4-of-a-kind: Reveal an Ace for Blackjack effect.
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* Full House: Deal 7 damage.
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* Straight Flush: All of the above!
  
'''Jack:''' Flying Fish: Attack 7 (2) dmg, speed 2.4, 1 CP Ender
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'''Jack:''' Coin Toss: Attack 4 (1) dmg, speed 1.4, 1 CP Linker
  
'''Queen:''' Water Spirit: Attack 9 (2) dmg, speed 2.2, 2 CP Ender
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'''Queen:''' Rolling Panda: Attack 8+8 (+Q) dmg, speed 0.4, 3 CP Ender
  
'''King:''' Sparkling Bubble: Attack 6+4 (+K) (3) dmg, speed 3.2, 1 CP Linker
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'''King:''' Polar Cartwheel: Attack 6+8 (+K+K+K) (3) dmg, speed 3.0, 3 CP Ender
  
'''Ace:''' Bubble Shield: Block // Blowfish Spikes: Attack 16 (2) dmg, speed 0.2, 2 CP Ender AA // *Bubble Shield<br>
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'''Ace:''' Blackjack: Dodge // Great Pandamonium: Attack 10+12 (+A+A+A) (4) dmg, speed 0.8, Can't Combo // *Blackjack<br>
Bubble Shield: [During Combat] If this blocks an attack or Joker, draw a card and this gets: Ongoing. Your Hex of Murkwood deals an extra 2 damage per turn. When you get hit by an attack of throw, take no damage, end combat, and discard this.
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Blackjack: [During Combat] If you dodge an attack or Joker with this, discard cards from your deck until they total more than 21 or you decide to stop. Deal that much damage unless you went over 21. If you deal exactly 21, also put the cards in your hand. (Jokers count as 21.)
  
  
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See also: [[Argagarg (PS)]], [[Argagarg (FD)]]
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See also: [[Lum (PS)]], [[Lum (FD)]]

Revision as of 08:26, 20 June 2013

Yomi Lum character card

Lum Bam-foo, Gambling Panda

Be a panda! Make stuff happen, win or lose!

You might not know it from first glance, but Lum is a smart and logical panda. It's just that he loves gambling and chaos and he loves for lots of fun things to happen. He likes to roll dice, but he knows the odds very well.

The Pandalands are having tough times these days, though Lum's spirits still remain high. He sought out Argagarg the water shaman for advice in the nearby Murkwood Marsh. There he learned of the Fantasy Strike tournament and after calling "heads, we enter; tails, bamboo," he signed up.


Card images

Yomi Lum 2 Yomi Lum 3 Yomi Lum 4
Yomi Lum 5 Yomi Lum 6 Yomi Lum 7
Yomi Lum 8 Yomi Lum 9 Yomi Lum 10
Yomi Lum J Yomi Lum Q Yomi Lum K
Yomi Lum A Yomi Lum Joker Yomi Lum Character Card


Updated deck

Life: 90

Max Combo: 4

Innate:
Roll the Dice: At the end of combat, if you dealt damage or block damage with an attack this turn, you may discard the top card of your deck and consult the table:

  • 2-3: You gain 4 life.
  • 4-10: Knock down the opponent -OR- return all face cards you played this turn to your hand.
  • J, Q, or K: Opponent's attacks and throws are 4 speed slower next turn.
  • A: Draw 3 cards.
  • Joker: You take 1 damage.


Normal attacks: x damage, Speed x.4

Normal throws: 6 damage, Speed x.6, 3 CP Starter, Knocks down


2: Block // Dodge

3: Attack 3 dmg, speed 3.4, 1 CP normal // Dodge

4: Attack 4 dmg, speed 4.4, 1 CP normal // Dodge

5: Attack 5 dmg, speed 5.4, 1 CP normal // Block

6: Attack 6 dmg, speed 6.4, 1 CP normal // Throw 6+3 (+3 Any) dmg, speed 6.4, Can't Combo

7: Attack 7 dmg, speed 7.4, 1 CP normal // Block // *Jackpot
Jackpot: [Draw Phase] Draw a card then the opponent reveals a card from their hand at random. If it's an Ace, they take 7 damage and you draw another card. If it's a Joker, you take 2 damage.

8: Attack 8 dmg, speed 8.4, 1 CP normal // Throw 8+3 (+3 Any) dmg, speed 8.4, Can't Combo

9: Block // Throw 9+3 (+3 Any) dmg, speed 9.4, Can't Combo

10: Block // Throw 10+3 (+3 Any) dmg, speed 10.4, Can't Combo // *Poker Flourish: [End of turn] Make a poker hand with the top 2 cards of your discard pile and up to 3 cards from your hand, then discard this card to get the effect:

  • Straight: Search your deck for any card.
  • Flush: Draw 3 cards.
  • 4-of-a-kind: Reveal an Ace for Blackjack effect.
  • Full House: Deal 7 damage.
  • Straight Flush: All of the above!

Jack: Coin Toss: Attack 4 (1) dmg, speed 1.4, 1 CP Linker

Queen: Rolling Panda: Attack 8+8 (+Q) dmg, speed 0.4, 3 CP Ender

King: Polar Cartwheel: Attack 6+8 (+K+K+K) (3) dmg, speed 3.0, 3 CP Ender

Ace: Blackjack: Dodge // Great Pandamonium: Attack 10+12 (+A+A+A) (4) dmg, speed 0.8, Can't Combo // *Blackjack
Blackjack: [During Combat] If you dodge an attack or Joker with this, discard cards from your deck until they total more than 21 or you decide to stop. Deal that much damage unless you went over 21. If you deal exactly 21, also put the cards in your hand. (Jokers count as 21.)


Yomi Characters

GraveMidoriRookValerieLum
QuinceTroqMenelkerGloriaVendetta
JainaSetsukiDeGreyGeigerArgagarg
OnimaruBBBPersephoneGwenZane


See also: Lum (PS), Lum (FD)

Namespaces
Variants
Actions