Lum (Yomi)

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[[File:Yomi Argagarg Char.png|right|alt=Yomi Argagarg character card|link=]]
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[[File:Yomi Lum Char.png|right|alt=Yomi Lum character card|link=]]
== Argagarg Garg, Water Shaman ==
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== Lum Bam-foo, Gambling Panda ==
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<div style="float:right; margin-left: 6px;">__TOC__</div>
  
{{col|#C59423|Fish men aren't savages, they win through wisdom and patience, and yet they're still exciting to play!}}
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{{col|#C59423|Be a panda! Make stuff happen, win or lose!}}
  
Humans see the Merfolk (or "fish people") as a barbaric race, but the stereotype is all wrong. Argagarg is a cultural leader and he preaches non-violence and tolerance. They say his heart is bigger than any human's. While some want war with the warlike-humans, Argagarg prefers a diplomatic attempt.
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You might not know it from first glance, but Lum is a smart and logical panda. It's just that he loves gambling and chaos and he loves for lots of fun things to happen. He likes to roll dice, but he knows the odds very well.
  
Argagarg draws on the magic of water spirits, demonstrating that water can crash, but it can also flow. It's dangerous and gentle; it can take any form, yet it's formless. Few have the patience to grind down Argagarg when he's able to keep their attacks at bay.
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The Pandalands are having tough times these days, though Lum's spirits still remain high. He sought out Argagarg the water shaman for advice in the nearby Murkwood Marsh. There he learned of the Fantasy Strike tournament and after calling "heads, we enter; tails, bamboo," he signed up.
  
 
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<br style="clear: both" />
 
== Card images ==
 
== Card images ==
[[File:Yomi Argagarg 2.png|alt=Yomi Argagarg 2|265px|link=]]
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[[File:Yomi Lum 2.png|alt=Yomi Lum 2|279px|link=]]
[[File:Yomi Argagarg 3.png|alt=Yomi Argagarg 3|265px|link=]]
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[[File:Yomi Lum 3.png|alt=Yomi Lum 3|279px|link=]]
[[File:Yomi Argagarg 4.png|alt=Yomi Argagarg 4|265px|link=]]
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[[File:Yomi Lum 4.png|alt=Yomi Lum 4|279px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg 5.png|alt=Yomi Argagarg 5|265px|link=]]
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[[File:Yomi Lum 5.png|alt=Yomi Lum 5|279px|link=]]
[[File:Yomi Argagarg 6.png|alt=Yomi Argagarg 6|265px|link=]]
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[[File:Yomi Lum 6.png|alt=Yomi Lum 6|279px|link=]]
[[File:Yomi Argagarg 7.png|alt=Yomi Argagarg 7|265px|link=]]
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[[File:Yomi Lum 7.png|alt=Yomi Lum 7|279px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg 8.png|alt=Yomi Argagarg 8|265px|link=]]
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[[File:Yomi Lum 8.png|alt=Yomi Lum 8|279px|link=]]
[[File:Yomi Argagarg 9.png|alt=Yomi Argagarg 9|265px|link=]]
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[[File:Yomi Lum 9.png|alt=Yomi Lum 9|279px|link=]]
[[File:Yomi Argagarg 10.png|alt=Yomi Argagarg 10|265px|link=]]
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[[File:Yomi Lum 10.png|alt=Yomi Lum 10|279px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg J.png|alt=Yomi Argagarg J|265px|link=]]
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[[File:Yomi Lum J.png|alt=Yomi Lum J|279px|link=]]
[[File:Yomi Argagarg Q.png|alt=Yomi Argagarg Q|265px|link=]]
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[[File:Yomi Lum Q.png|alt=Yomi Lum Q|279px|link=]]
[[File:Yomi Argagarg K.png|alt=Yomi Argagarg K|265px|link=]]
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[[File:Yomi Lum K.png|alt=Yomi Lum K|279px|link=]]
 
<br>
 
<br>
[[File:Yomi Argagarg A.png|alt=Yomi Argagarg A|265px|link=]]
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[[File:Yomi Lum A.png|alt=Yomi Lum A|279px|link=]]
[[File:Yomi Argagarg Joker.png|alt=Yomi Argagarg Joker|265px|link=]]
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[[File:Yomi Lum Joker.png|alt=Yomi Lum Joker|279px|link=]]
[[File:CBArgagarg.png|alt=Yomi Argagarg Character Card|265px|link=]]
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[[File:CBLum.png|alt=Yomi Lum Character Card|279px|link=]]
  
  
  
 
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== Deck (text) ==
== Updated deck ==
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'''Life:''' 90
 
'''Life:''' 90
  
'''Max Combo:''' 3
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'''Max Combo:''' 4
  
 
'''Innate:'''<br>
 
'''Innate:'''<br>
'''Hex of Murkwood:''' At the end of each turn that you weren't knocked down, the opponent takes 2 damage.
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'''Roll the Dice:''' At the end of combat, if you dealt damage or block damage with an attack this turn, you may discard the top card of your deck and consult the table:
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* 2-3: You gain 4 life -OR- draw the bottom card of your deck.
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* 4-10: Knock down the opponent -OR- return all face cards you played this turn to your hand.
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* J, Q, or K: Opponent's attacks and throws are 4 speed slower next turn.
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* A: Draw 3 cards then peek at the bottom card of your deck.
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* Joker: You take 1 damage.
  
  
 
'''Normal attacks:''' x damage, Speed x.4
 
'''Normal attacks:''' x damage, Speed x.4
  
'''Normal throws:''' 6 damage, Speed x.8, 3 CP Starter, Knocks down
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'''Normal throws:''' 6 damage, Speed x.6, 3 CP Starter, Knocks down
  
  
'''2:''' Attack 2 dmg, speed 2.4, 1 CP normal // Dodge
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'''2:''' Block // Dodge
  
 
'''3:''' Attack 3 dmg, speed 3.4, 1 CP normal // Dodge
 
'''3:''' Attack 3 dmg, speed 3.4, 1 CP normal // Dodge
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'''5:''' Attack 5 dmg, speed 5.4, 1 CP normal // Block
 
'''5:''' Attack 5 dmg, speed 5.4, 1 CP normal // Block
  
'''6:''' Attack 6 dmg, speed 6.4, 1 CP normal // Block
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'''6:''' Attack 6 dmg, speed 6.4, 1 CP normal // Throw 6+3 (+3 Any) dmg, speed 6.4, Can't Combo
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'''7:''' Attack 7 dmg, speed 7.4, 1 CP normal // Block // *Jackpot<br>
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Jackpot: [Draw Phase] Draw a card then the opponent reveals a card from their hand at random. If it's an Ace, they take 7 damage and you draw another card. If it's a Joker, you take 2 damage.
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'''8:''' Attack 8 dmg, speed 8.4, 1 CP normal // Throw 8+3 (+3 Any) dmg, speed 8.4, Can't Combo
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'''9:''' Block // Throw 9+3 (+3 Any) dmg, speed 9.4, Can't Combo
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'''10:''' Block // Extra Juice: Throw 10+4 (+3 Any) dmg, speed 10.4, Can't Combo // *Poker Flourish
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Poker Flourish: [End of Turn] Make a poker hand with the top 2 cards of your discard pile and up to 3 cards from your hand, then discard this card to get the effect:
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* Straight: Search your deck for any card.
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* Flush: Draw 3 cards.
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* 4-of-a-kind: Discard an Ace for Blackjack effect.
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* Full House: Deal 7 damage.
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* Straight Flush: Any two of the above.
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'''Jack:''' Coin Toss: Attack 4 (1) dmg, speed 1.4, 1 CP Linker
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'''Queen:''' Rolling Panda: Attack 8+8 (+Q) dmg, speed 0.4, 3 CP Ender
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'''King:''' Polar Cartwheel: Attack 6+8 (+K+K+K) (3) dmg, speed 3.0, 3 CP Ender
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'''Ace:''' Blackjack: Dodge // Great Pandamonium: AA Attack 21+12 (+A+A) (4) dmg, speed 0.8, Can't Combo // *Blackjack<br>
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Blackjack: [During Combat] If you dodge an attack or Joker with this, discard cards from your deck until they total more than 21 or you decide to stop. Deal that much damage unless you went over 21. If you deal exactly 21, also put the cards in your hand. (Jokers count as 21.)
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==FAQ==
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Q: When does Roll the Dice trigger?
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A: When you damage the opponent with an attack during combat. This includes dodging, then hitting with an attack, and it also includes block damage when an opponent blocks your Jack, King, or Ace attack. It does not trigger from your Ace's Blackjack ability though (that's an ability on a dodge, not an attack).
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Q: Can Roll the Dice trigger more than one time per combat?
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A: No.
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Q: If I use Roll the Dice and get a 4-10, what does it mean when it says I get to return any face cards I played this turn if I attacked?
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A: If you damage the opponent with an attack in combat, you can return to your hand any face cards you used as part of your combo, even face cards you used to pump an attack.
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Q: Do Jokers count as wild cards when in Poker Flourish?
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A: No, Jokers are never wild in Yomi.
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Q: Do Aces count as high or low for straights when using Poker Flourish?
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A: They count as both. A,2,3,4,5 is a straight and 10,J,Q,K,A is also a straight.
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Q: What do the poker hands mean in Poker Flourish?
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A: A straight mean 5 cards in a row. A flush means 5 cards of the same suit (hearts, diamonds, clubs, and spades are the four suits). A full house means a pair and three-of-a-kind (such as two 6s and three Jacks). Four-of-a-kind is pretty self-explanatory (for example: four Kings). A straight flush is a straight (5 cards in a row) that are also all the same suit.
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Q: What are the values of cards during Blackjack?
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A: Jack, Queen, and King each count as 10. Aces can count as 1 or 11. Jokers count as 21. Numbered cards simply count as their own number (for example, a 6 of Hearts counts as a 6).
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Q: If I dodge with Lum's Ace, can I hit back with a move like with other dodges, or can I only use the "Blackjack" ability?
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A: You can only use the "Blackjack" ability.
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Q: Can Rewind Time Jokers prevent the damage I deal with Blackjack?
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A: No. Blackjack is an ability, but Rewind Time Jokers only prevent combat damage (damage from attacks and throws).
  
'''7:''' Block // Throw (KD) 6 dmg, speed 7.8, 2 CP Starter // *Protective Ward<br>
 
Protective Ward: [Draw Phase] Draw a card. This turn, the opponent's attacks and throws are Enders that can't be pumped ''(or tag comboed from in 2v2)''.
 
  
'''8:''' Argagarg 8: Block // Throw (KD) 6 dmg, speed 8.8, 2 CP Starter
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Q: When I reveal a 10 to activate Poker Flourish, can I use that same 10 card in my poker hand?
  
'''9:''' Argagarg 9: Block // Throw (KD) 6 dmg, speed 9.8, 2 CP Starter
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A: Yes.
  
'''10:''' Block // Throw (KD) 6 dmg, speed 10.8, 2 CP Starter // *Crash and Flow<br>
 
Crash and Flow: [Reaction] Counter an ability. The opponent who played it draws a card. ''(Prevent and undo the ability and the opponent discards the card if played from hand. You can't counter Aces, Jokers, or character cards.)''
 
  
'''Jack:''' Flying Fish: Attack 7 (2) dmg, speed 2.4, 1 CP Ender
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Q: What order do I put cards into my discard pile? This matters because of Poker Flourish.
  
'''Queen:''' Water Spirit: Attack 9 (2) dmg, speed 2.2, 2 CP Ender
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A: Cards go into your discard pile in the order you played them. For example if you did a combo with 6, 7, 8, then the 8 would be the top card in your discard pile. If you aren't playing Lum, you don't have to worry about this though.
  
'''King:''' Sparkling Bubble: Attack 6+4 (+K) (3) dmg, speed 3.2, 1 CP Linker
 
  
'''Ace:''' Bubble Shield: Block // Blowfish Spikes: Attack 16 (2) dmg, speed 0.2, 2 CP Ender AA // *Bubble Shield<br>
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Q: When Roll the Dice (2-3) makes me draw the bottom card of my deck, and Persephone has Bare Your Soul active, what happens?
Bubble Shield: [During Combat] If this blocks an attack or Joker, draw a card and this gets: Ongoing. Your Hex of Murkwood deals an extra 2 damage per turn. When you get hit by an attack of throw, take no damage, end combat, and discard this.
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A: This does count as "drawing a card", and Bare Your Soul does apply. Persephone can make you draw one of the set-aside cards instead, as usual.
  
  
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See also: [[Argagarg (PS)]], [[Argagarg (FD)]]
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See also: [[Lum (PS)]], [[Lum (FD)]]

Latest revision as of 02:54, 17 February 2015

Yomi Lum character card

Lum Bam-foo, Gambling Panda

Contents

Be a panda! Make stuff happen, win or lose!

You might not know it from first glance, but Lum is a smart and logical panda. It's just that he loves gambling and chaos and he loves for lots of fun things to happen. He likes to roll dice, but he knows the odds very well.

The Pandalands are having tough times these days, though Lum's spirits still remain high. He sought out Argagarg the water shaman for advice in the nearby Murkwood Marsh. There he learned of the Fantasy Strike tournament and after calling "heads, we enter; tails, bamboo," he signed up.


Card images

Yomi Lum 2 Yomi Lum 3 Yomi Lum 4
Yomi Lum 5 Yomi Lum 6 Yomi Lum 7
Yomi Lum 8 Yomi Lum 9 Yomi Lum 10
Yomi Lum J Yomi Lum Q Yomi Lum K
Yomi Lum A Yomi Lum Joker Yomi Lum Character Card


Deck (text)

Life: 90

Max Combo: 4

Innate:
Roll the Dice: At the end of combat, if you dealt damage or block damage with an attack this turn, you may discard the top card of your deck and consult the table:

  • 2-3: You gain 4 life -OR- draw the bottom card of your deck.
  • 4-10: Knock down the opponent -OR- return all face cards you played this turn to your hand.
  • J, Q, or K: Opponent's attacks and throws are 4 speed slower next turn.
  • A: Draw 3 cards then peek at the bottom card of your deck.
  • Joker: You take 1 damage.


Normal attacks: x damage, Speed x.4

Normal throws: 6 damage, Speed x.6, 3 CP Starter, Knocks down


2: Block // Dodge

3: Attack 3 dmg, speed 3.4, 1 CP normal // Dodge

4: Attack 4 dmg, speed 4.4, 1 CP normal // Dodge

5: Attack 5 dmg, speed 5.4, 1 CP normal // Block

6: Attack 6 dmg, speed 6.4, 1 CP normal // Throw 6+3 (+3 Any) dmg, speed 6.4, Can't Combo

7: Attack 7 dmg, speed 7.4, 1 CP normal // Block // *Jackpot
Jackpot: [Draw Phase] Draw a card then the opponent reveals a card from their hand at random. If it's an Ace, they take 7 damage and you draw another card. If it's a Joker, you take 2 damage.

8: Attack 8 dmg, speed 8.4, 1 CP normal // Throw 8+3 (+3 Any) dmg, speed 8.4, Can't Combo

9: Block // Throw 9+3 (+3 Any) dmg, speed 9.4, Can't Combo

10: Block // Extra Juice: Throw 10+4 (+3 Any) dmg, speed 10.4, Can't Combo // *Poker Flourish Poker Flourish: [End of Turn] Make a poker hand with the top 2 cards of your discard pile and up to 3 cards from your hand, then discard this card to get the effect:

  • Straight: Search your deck for any card.
  • Flush: Draw 3 cards.
  • 4-of-a-kind: Discard an Ace for Blackjack effect.
  • Full House: Deal 7 damage.
  • Straight Flush: Any two of the above.

Jack: Coin Toss: Attack 4 (1) dmg, speed 1.4, 1 CP Linker

Queen: Rolling Panda: Attack 8+8 (+Q) dmg, speed 0.4, 3 CP Ender

King: Polar Cartwheel: Attack 6+8 (+K+K+K) (3) dmg, speed 3.0, 3 CP Ender

Ace: Blackjack: Dodge // Great Pandamonium: AA Attack 21+12 (+A+A) (4) dmg, speed 0.8, Can't Combo // *Blackjack
Blackjack: [During Combat] If you dodge an attack or Joker with this, discard cards from your deck until they total more than 21 or you decide to stop. Deal that much damage unless you went over 21. If you deal exactly 21, also put the cards in your hand. (Jokers count as 21.)


FAQ

Q: When does Roll the Dice trigger?

A: When you damage the opponent with an attack during combat. This includes dodging, then hitting with an attack, and it also includes block damage when an opponent blocks your Jack, King, or Ace attack. It does not trigger from your Ace's Blackjack ability though (that's an ability on a dodge, not an attack).


Q: Can Roll the Dice trigger more than one time per combat?

A: No.


Q: If I use Roll the Dice and get a 4-10, what does it mean when it says I get to return any face cards I played this turn if I attacked?

A: If you damage the opponent with an attack in combat, you can return to your hand any face cards you used as part of your combo, even face cards you used to pump an attack.


Q: Do Jokers count as wild cards when in Poker Flourish?

A: No, Jokers are never wild in Yomi.


Q: Do Aces count as high or low for straights when using Poker Flourish?

A: They count as both. A,2,3,4,5 is a straight and 10,J,Q,K,A is also a straight.


Q: What do the poker hands mean in Poker Flourish?

A: A straight mean 5 cards in a row. A flush means 5 cards of the same suit (hearts, diamonds, clubs, and spades are the four suits). A full house means a pair and three-of-a-kind (such as two 6s and three Jacks). Four-of-a-kind is pretty self-explanatory (for example: four Kings). A straight flush is a straight (5 cards in a row) that are also all the same suit.


Q: What are the values of cards during Blackjack?

A: Jack, Queen, and King each count as 10. Aces can count as 1 or 11. Jokers count as 21. Numbered cards simply count as their own number (for example, a 6 of Hearts counts as a 6).


Q: If I dodge with Lum's Ace, can I hit back with a move like with other dodges, or can I only use the "Blackjack" ability?

A: You can only use the "Blackjack" ability.


Q: Can Rewind Time Jokers prevent the damage I deal with Blackjack?

A: No. Blackjack is an ability, but Rewind Time Jokers only prevent combat damage (damage from attacks and throws).


Q: When I reveal a 10 to activate Poker Flourish, can I use that same 10 card in my poker hand?

A: Yes.


Q: What order do I put cards into my discard pile? This matters because of Poker Flourish.

A: Cards go into your discard pile in the order you played them. For example if you did a combo with 6, 7, 8, then the 8 would be the top card in your discard pile. If you aren't playing Lum, you don't have to worry about this though.


Q: When Roll the Dice (2-3) makes me draw the bottom card of my deck, and Persephone has Bare Your Soul active, what happens?

A: This does count as "drawing a card", and Bare Your Soul does apply. Persephone can make you draw one of the set-aside cards instead, as usual.


Yomi Characters

GraveMidoriRookValerieLum
QuinceTroqMenelkerGloriaVendetta
JainaSetsukiDeGreyGeigerArgagarg
OnimaruBBBPersephoneGwenZane


See also: Lum (PS), Lum (FD)

Namespaces
Variants
Actions