Rook (Yomi)

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[[File:Yomi Rook Char.png|right|alt=Yomi Rook character card|link=]]
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[[File:Yomi DeGrey Char.png|right|alt=Yomi DeGrey character card|link=]]
== Garus Rook, Stone Golem ==
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== Jefferson DeGrey, Ghostly Diplomat ==
  
{{col|#C59423|Be a stone golem, attuned to nature and armored with rock!}}
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{{col|#C59423|If debate and rhetoric fall short, Pilebunker your way to justice!}}
  
Rook's past is unknown, though he is known to be an old being, connected to nature. He governs the Morningstar Sanctuary, a haven for free thinking, artistic endeavors, and scientific research that is immune to the laws of Flagstone. He is kind, thoughtful, and wise.
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DeGrey is a master of language and debate. He fights for the rights of all, even those of low status, or the poor. If there is an injustice being done, he's compelled to right it, or at least expose it to the world. And if justice requires his mighty glove to get done, then so be it. Only tyrants need fear tyrant-killers. His outspoken views in Flagstone City caused him to end up imprisoned at Daggerfall, which he knew would happen, but does not regret.
  
Rook's rocky body makes him almost impossible to defeat, though Rook was never particularly interested in hurting others. Rook and his old friend DeGrey are old enough to remember the last time a government stole its citizens' personal freedoms, and DeGrey urged Rook to create an event that would unite the disparate peoples and remind them they are not so different from one another. That event is the Fantasy Strike tournament.
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DeGrey's is much older than his body would suggest. Long ago, at the moment of his would-be death, he struck a deal with the night that let him live until his true task is fulfilled. A ghost watches over him to make sure he keeps up his bargain. Though she delights in tormenting him, she ultimately supports him when he needs help.
  
 
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<br style="clear: both" />
 
== Card images ==
 
== Card images ==
[[File:Yomi Rook 2.png|alt=Yomi Rook 2|265px|link=]]
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[[File:Yomi DeGrey 2.png|alt=Yomi DeGrey 2|265px|link=]]
[[File:Yomi Rook 3.png|alt=Yomi Rook 3|265px|link=]]
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[[File:Yomi DeGrey 3.png|alt=Yomi DeGrey 3|265px|link=]]
[[File:Yomi Rook 4.png|alt=Yomi Rook 4|265px|link=]]
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[[File:Yomi DeGrey 4.png|alt=Yomi DeGrey 4|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Rook 5.png|alt=Yomi Rook 5|265px|link=]]
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[[File:Yomi DeGrey 5.png|alt=Yomi DeGrey 5|265px|link=]]
[[File:Yomi Rook 6.png|alt=Yomi Rook 6|265px|link=]]
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[[File:Yomi DeGrey 6.png|alt=Yomi DeGrey 6|265px|link=]]
[[File:Yomi Rook 7.png|alt=Yomi Rook 7|265px|link=]]
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[[File:Yomi DeGrey 7.png|alt=Yomi DeGrey 7|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Rook 8.png|alt=Yomi Rook 8|265px|link=]]
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[[File:Yomi DeGrey 8.png|alt=Yomi DeGrey 8|265px|link=]]
[[File:Yomi Rook 9.png|alt=Yomi Rook 9|265px|link=]]
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[[File:Yomi DeGrey 9.png|alt=Yomi DeGrey 9|265px|link=]]
[[File:Yomi Rook 10.png|alt=Yomi Rook 10|265px|link=]]
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[[File:Yomi DeGrey 10.png|alt=Yomi DeGrey 10|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Rook J.png|alt=Yomi Rook J|265px|link=]]
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[[File:Yomi DeGrey J.png|alt=Yomi DeGrey J|265px|link=]]
[[File:Yomi Rook Q.png|alt=Yomi Rook Q|265px|link=]]
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[[File:Yomi DeGrey Q.png|alt=Yomi DeGrey Q|265px|link=]]
[[File:Yomi Rook K.png|alt=Yomi Rook K|265px|link=]]
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[[File:Yomi DeGrey K.png|alt=Yomi DeGrey K|265px|link=]]
 
<br>
 
<br>
[[File:Yomi Rook A.png|alt=Yomi Rook A|265px|link=]]
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[[File:Yomi DeGrey A.png|alt=Yomi DeGrey A|265px|link=]]
[[File:Yomi Rook Joker.png|alt=Yomi Rook Joker|265px|link=]]
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[[File:Yomi DeGrey Joker.png|alt=Yomi DeGrey Joker|265px|link=]]
[[File:CBRook.png|alt=Yomi Rook Character Card|265px|link=]]
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[[File:CBDeGrey.png|alt=Yomi DeGrey Character Card|265px|link=]]
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{{CSYomi}}
  
  
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== Updated deck ==
 
== Updated deck ==
  
'''Life:''' 100
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'''Life:''' 90
  
'''Max Combo:''' 3
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'''Max Combo:''' 4
  
 
'''Innate:'''<br>
 
'''Innate:'''<br>
'''Rock Armor:''' If your normal attack is hit by the opponent's faster normal attack or special attack, the opponent finishes their combo, then if you were not knocked down, you may discard two cards of the same suit as your attack. If you do, your attack is not interrupted and you may finish your combo.
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'''Moral High Ground:''' If your opponent has more cards in hand than you, your special and super attacks deal extra damage equal to the difference plus one. ''(Compute this bonus after your combo is finished. Special attacks are Jacks, Queens, and Kings. Super attacks are Aces.)''
  
'''Defense Mastery:''' Opponents don't draw when you block their normal attacks.
 
  
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'''Normal attacks:''' x damage, Speed x.6
  
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'''Normal throws:''' 8 damage, Speed x.8, 2 CP Starter, Knocks down
  
'''Normal attacks:''' x damage, Speed x.8
 
  
'''Normal throws:''' 10 damage, Speed x.0, Can't Combo, Knocks down
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'''2:''' Spectral Pull: Attack 4 dmg, speed 2.6, 1 CP normal // Dodge
  
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'''3:''' Spectral Push: Attack 4 dmg, speed 3.6, 1 CP normal // Dodge
  
'''2:''' Rook 2: Block // Throw (KD) 10 dmg, speed 2.0, Can't Combo
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'''4:''' Block // Dodge // *Troublesome Rhetoric<br>
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Troublesome Rhetoric: [Draw Phase] Choose attack, block, throw, or dodge. If the opponent combat-reveals that option this turn, gain 12 life.
  
'''3:''' Entangling Vines: Block // Throw (KD) 10 dmg, speed 3.0, Can't Combo // *Entangling Vines<br>
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'''5:''' Attack 5 dmg, speed 5.6, 1 CP normal // Block
Entangling Vines: [During Combat] This block avoids block damage, knocks down attackers, and deals 5 damage to them. When it does, next turn your attacks and throws are 5 speed faster, to a minimum of speed 1.0. ''(This doesn't return to hand or draw from blocking.)''
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'''4:''' Block // Attack 4 dmg, speed 4.8, 1 CP normal
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'''6:''' Attack 6 dmg, speed 6.6, 1 CP normal // Block
  
'''5:''' Attack 5 dmg, speed 5.8, 1 CP normal // Stone Wall: Block // *Stone Wall<br>
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'''7:''' Attack 7 dmg, speed 7.6, 1 CP normal // Throw (KD) 8 dmg, speed 7.8, 2 CP Starter // *Point, Counterpoint<br>
Stone Wall: [During Combat] This block reflects an attack's damage back to the attacker. ''(This doesn't return to hand or draw from blocking.)''
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Point, Counterpoint: [During Combat] Discard a card to rotate this 180 degrees.
  
'''6:''' Attack 6 dmg, speed 6.8, 1 CP normal // Throw (KD) 10 dmg, speed 6.0, Can't Combo
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'''8:''' Block // Throw (KD) 8 dmg, speed 8.8, 2 CP Starter
  
'''7:''' Attack 7 dmg, speed 7.8, 1 CP normal // Throw (KD) 10 dmg, speed 7.0, Can't Combo
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'''9:''' Block // Throw (KD) 8 dmg, speed 9.8, 2 CP Starter
  
'''8:''' Attack 8 dmg, speed 8.8, 1 CP normal // Block
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'''10:''' Block // Throw (KD) 8 dmg, speed 10.8, 2 CP Starter
  
'''9:''' Block // Throw (KD) 10 dmg, speed 9.0, Can't Combo
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'''Jack:''' Daggerfall Thrust: Attack 7 (2) dmg, speed 2.4, 1 CP Ender
  
'''10:''' Attack 10 dmg, speed 10.8, 1 CP normal // Throw (KD) 10 dmg, speed 10.0, Can't Combo
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'''Queen:''' Pilebunker: Attack (KD) 14 (4) dmg, speed 7.0, 2 CP Starter
  
'''Jack:''' Thunderclap: Attack 4 (2) dmg, speed 2.2, 1 CP Linker
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'''King:''' Spirit Justice: Attack 10 (2) dmg, speed 0.2, 2 CP Ender
  
'''Queen:''' Hammerfist: Attack 9+5 (+1 Any) (1) dmg, speed 2.6, 2 CP Ender // Rolling Stone: Throw 10 dmg, speed 8.4, 2 CP Ender
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'''Ace:''' Ghost Riposte: Dodge // Final Arbiter: Attack 20 (2) dmg, speed 1.2, 2 CP Ender AA // *Ghost Riposte: [During Combat] You may hit back with a full combo if you dodge an attack or Joker with this. Return this card to your hand when combat ends unless you were thrown.
  
'''King:''' Windmill Crusher: Throw 15 dmg, speed 2.4, Can't Combo // *Windmill Crusher<br>
 
Windmill Crusher: [During Combat] This beats normal attacks of speed 5.0 or faster, but you still take damage from the normal attack.
 
 
'''Ace:''' Wall of Vines: Attack 20 (3) dmg, speed 0.8, Can't Combo AA // Checkmate Buster: Throw 50 dmg, speed 0.0, Can't Combo AAAA
 
 
 
 
{{CSYomi}}
 
  
  
See also: [[Rook (PS)]], [[Rook (FD)]]
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See also: [[DeGrey (PS)]], [[DeGrey (FD)]]

Revision as of 22:15, 15 June 2013

Yomi DeGrey character card

Jefferson DeGrey, Ghostly Diplomat

If debate and rhetoric fall short, Pilebunker your way to justice!

DeGrey is a master of language and debate. He fights for the rights of all, even those of low status, or the poor. If there is an injustice being done, he's compelled to right it, or at least expose it to the world. And if justice requires his mighty glove to get done, then so be it. Only tyrants need fear tyrant-killers. His outspoken views in Flagstone City caused him to end up imprisoned at Daggerfall, which he knew would happen, but does not regret.

DeGrey's is much older than his body would suggest. Long ago, at the moment of his would-be death, he struck a deal with the night that let him live until his true task is fulfilled. A ghost watches over him to make sure he keeps up his bargain. Though she delights in tormenting him, she ultimately supports him when he needs help.


Card images

Yomi DeGrey 2 Yomi DeGrey 3 Yomi DeGrey 4
Yomi DeGrey 5 Yomi DeGrey 6 Yomi DeGrey 7
Yomi DeGrey 8 Yomi DeGrey 9 Yomi DeGrey 10
Yomi DeGrey J Yomi DeGrey Q Yomi DeGrey K
Yomi DeGrey A Yomi DeGrey Joker Yomi DeGrey Character Card


Yomi Characters

GraveMidoriRookValerieLum
QuinceTroqMenelkerGloriaVendetta
JainaSetsukiDeGreyGeigerArgagarg
OnimaruBBBPersephoneGwenZane



Updated deck

Life: 90

Max Combo: 4

Innate:
Moral High Ground: If your opponent has more cards in hand than you, your special and super attacks deal extra damage equal to the difference plus one. (Compute this bonus after your combo is finished. Special attacks are Jacks, Queens, and Kings. Super attacks are Aces.)


Normal attacks: x damage, Speed x.6

Normal throws: 8 damage, Speed x.8, 2 CP Starter, Knocks down


2: Spectral Pull: Attack 4 dmg, speed 2.6, 1 CP normal // Dodge

3: Spectral Push: Attack 4 dmg, speed 3.6, 1 CP normal // Dodge

4: Block // Dodge // *Troublesome Rhetoric
Troublesome Rhetoric: [Draw Phase] Choose attack, block, throw, or dodge. If the opponent combat-reveals that option this turn, gain 12 life.

5: Attack 5 dmg, speed 5.6, 1 CP normal // Block

6: Attack 6 dmg, speed 6.6, 1 CP normal // Block

7: Attack 7 dmg, speed 7.6, 1 CP normal // Throw (KD) 8 dmg, speed 7.8, 2 CP Starter // *Point, Counterpoint
Point, Counterpoint: [During Combat] Discard a card to rotate this 180 degrees.

8: Block // Throw (KD) 8 dmg, speed 8.8, 2 CP Starter

9: Block // Throw (KD) 8 dmg, speed 9.8, 2 CP Starter

10: Block // Throw (KD) 8 dmg, speed 10.8, 2 CP Starter

Jack: Daggerfall Thrust: Attack 7 (2) dmg, speed 2.4, 1 CP Ender

Queen: Pilebunker: Attack (KD) 14 (4) dmg, speed 7.0, 2 CP Starter

King: Spirit Justice: Attack 10 (2) dmg, speed 0.2, 2 CP Ender

Ace: Ghost Riposte: Dodge // Final Arbiter: Attack 20 (2) dmg, speed 1.2, 2 CP Ender AA // *Ghost Riposte: [During Combat] You may hit back with a full combo if you dodge an attack or Joker with this. Return this card to your hand when combat ends unless you were thrown.


See also: DeGrey (PS), DeGrey (FD)

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