Troq (Yomi)

Troq Bashar, Well-Meaning Beast
"Troq is big and smashes well. You seem pretty smart, though."
Troq is big and strong and likes to SMASH.
Troq has a good heart and he means well. He's not the sharpest guy though, so he gets confused sometimes. He likes having smart friends so his brawn and their brains can team up to do some smashing, which Troq really enjoys.
Troq comes from the Golden Plains, and like many regions these days, the area is in an economic slump due to Flagstone's mining and resource collection operations. This led Troq to seek his fortune elsewhere. Troq isn't exactly the most loyal beast, so wherever he can find the best deal is where he'll go. For the moment, that's as a Flagstone footsoldier but Zane will eventually lure him away with bribes of Giant Growth potions. Troq loves to be big and strong.
Card images
Deck
Life: 95
Max Combo: 3
Innate:
Giant Growth: Whenever you block an attack or Joker, attach your block card to Troq, or discard it if two cards are already attached. Your normal attacks and normal throws do +1 damage for each attached card. (You still draw a card from blocking, as usual.)
Defense Mastery: Opponents don't draw when you block their normal attacks.
Normal attacks: x damage, Speed x.8
Normal throws: 8 damage, Speed x.0, 2 CP Starter, Knocks down
2: Block // Throw (KD) 8 dmg, speed 2.0, 2 CP Starter
3: Block // Throw (KD) 8 dmg, speed 3.0, 2 CP Starter
4: Attack 4 dmg, speed 4.8, 1 CP normal // Throw (KD) 8 dmg, speed 4.0, 2 CP Starter
5: Attack 5 dmg, speed 5.8, 1 CP normal // Throw (KD) 8 dmg, speed 5.0, 2 CP Starter
6: Attack 6 dmg, speed 6.8, 1 CP normal // Block
7: Attack 7 dmg, speed 7.8, 1 CP normal // Block
8: Attack 8 dmg, speed 8.8, 1 CP normal // Block
9: Dodge // Throw (KD) 8 dmg, speed 9.0, 2 CP Starter
10: Dodge // Throw (KD) 8 dmg, speed 10.0, 2 CP Starter // *War Stomp
War Stomp: [Draw Phase] If you're not knocked down, knock down the opponent, draw a card, and the opponent discards a card.
Jack: Bull Rush: Attack 7 (2) dmg, speed 2.2, 1 CP Ender // Bull Charge: Attack 10 (3) dmg, speed 3.4, 2 CP Ender // *Troq Armor
Troq Armor: [During Combat] Neither side of this Jack can be interrupted by normal attacks. (If it's hit by a faster normal attack, the opponent can't combo. This hits afterwards and wins combat.)
Queen: Up Hawk: Attack 9 (2) dmg, speed 0.8, 2 CP Ender
King: Lockhorn Skewer: Throw 15 dmg, speed 2.4, Can't Combo // *Lockhorn Skewer
Lockhorn Skewer: [During Combat] This beats normal attacks of speed 5.0 or faster, but you still take damage from the normal attack.
Ace: Eagle Totem: Attack 20 (2) dmg, speed 1.0, 2 CP Ender AA // Beast Unleashed: Throw 45 dmg, speed 0.0, Can't Combo AAA. Requires 2 Attached Blocks. // *Beast Unleashed
Beast Unleashed: [During Combat] When you attempt Beast Unleashed, return your attached block cards to your hand.
Strategy
by Thelo
Overview
Troq is a very efficient and straightforward grappler — a block and throw oriented character. Troq's throws are all fast and powerful, and his unique Giant Growth blocks let him punish attack-heavy characters by growing Troq's throws to be more and more damaging, culminating in an incredible 45 damage triple-ace throw
Troq A

Troq Char

Troq J

Troq K

Troq J

Troq Q
Lacking serious attack combo starters, Troq seldom gets to deal big damage through attacks. However, if you enjoy smashing through your opponent's moves with a few strong maneuvers, and be well-equipped to deal with a variety of opponents without having to think about speed or combos too much, then give the proud Troq a try.
Innate Ability — Giant Growth
Other grapplers like Rook or Midori often struggle with repeated attacks, but Giant Growth
Troq Char

Troq A

Troq K
Giant Growth is a double-edged sword, however: Troq loves to block early, but hates to block further when he already has two attached blocks, because the block cards will then be discarded for no benefit. This is usually acceptable, and Troq may want to still use some blocks when he really needs to (for example when he is knocked down and predicts an attack), but the standard strategy is to use blocks early and dodges late.

Troq 7

Troq 8

Troq 3
Finally, remember that Giant Growth is an ability that takes time to bear fruit. If the opponent is already at low life, don't try too hard to build up Giant Growth, and just focus on finishing them off now with direct damage.
About Beast Unleashed
Beast Unleashed
Troq A

Geiger J

Geiger Q

Onimaru Char

Onimaru 8

Onimaru 10

Gwen Char

Troq A
Third, attempting Beast Unleashed has a heavy cost: it returns your Giant Growth cards to hand, meaning you no longer have Giant Growth bonuses and cannot attempt Beast Unleashed again for a while. Keeping Giant Growth active is often important enough that you usually want to use normal throws instead of Beast Unleashed while the opponent has high life or you are unsure of successfully hitting with it.
In particular, combo escape jokers are very dangerous — it is fine to use a ten damage normal throw instead of Beast Unleashed when you dodge an opponent attack and suspect a combo escape joker. Despite the heavy cost on failure, when the opponent has decent odds of holding a joker in hand, you may even want to use Beast Unleashed directly in combat in order to avoid combo escapes, but make sure you have a very strong read before attempting this!
With larger hands against high-life opponents, you can sometimes use Eagle Totem, then power up to three aces right afterwards to keep the threat of Beast Unleashed. This works especially well because opponents wary of your Beast Unleashed will often try to either throw your dodge or attack your Beast Unleashed directly, and Eagle Totem is fast enough to beat both of these options.
That said, even with all of these limitations, Beast Unleashed is unparalleled in sheer efficiency and destructive power, and should always be a factor in your plans as a Troq player.
Card Analysis
2
Troq 2
Block / Throw
This is notable as a fast throw against other grapplers, but in other matchups is usually used as a low-value block, or sometimes a throw.

Troq 3
Block / Throw
Mostly interchangeable with 2.

Troq 4
Attack / Throw
This is terribly weak as a normal attack, and so you will use this either as a throw or as power-up fodder. This is Troq's lowest-value rank of cards.

Troq 5
Attack / Throw
Mostly interchangeable with 4.

Troq 6
Attack / Block
Usually used as a block, though it's sometimes acceptable to throw into this attack. Fairly low-value.

Troq 7
Attack / Block
This is an excellent attack to use at the end of a normal throw combo. Occasionally a block.

Troq 8
Attack / Block
This is the best attack to use at the end of a normal throw combo. With two Giant Growth attached blocks, a normal throw into an 8-attack does 20 damage! Avoid blocking with 8 if possible.

Troq 9
Dodge / Throw
One of only two ranks of dodges, this becomes very valuable for threatening a dodge into Beast Unleashed. Try to conserve 9s for this purpose. You should almost never throw with a 9.

Troq 10
Dodge / Throw / *War Stomp
Your second rank of valuable dodges, but it competes with the useful War Stomp ability. Whether to use your 10s as dodges or as War Stomp is one of Troq's hardest decisions, but on average War Stomp is the stronger option. Keeping 10s as dodges is mostly useful if you can immediately threaten Beast Unleashed, while using War Stomp is mostly useful against low-to-medium hand opponents and dodge-heavy opponents.
War Stomp has powerful uses as a soft "counter" in some specific matchups:
- Against Jaina using Unstable Power
Jaina 7
Jaina 2
Jaina 5 - Against Setsuki using Speed of the Fox
Setsuki Char - Against Quince using Positive Spin
Quince Char
Quince J
Quince K - Against BBB using Overdrive
BBB 9
BBB K
Do not throw with Troq's 10s.

Troq J
Bull Rush: Attack 7 (2) dmg, speed 2.2, 1 CP Ender // Bull Charge: Attack 10 (3) dmg, speed 3.4, 2 CP Ender // *Troq Armor
Troq's face cards are mostly "defensive" in nature, all three often used in combat by themselves to beat opponent normal attacks or throws. Bull Rush's 2.2 speed also slips just under many dangerous special attacks, like Geiger's Time Spirals
Geiger J

Grave J
It is uncommon to combo into either of the Jack attacks, since they usually do less damage than normal attacks and are better in combat.

Troq Q
Attack 9 (2) dmg, speed 0.8, 2 CP Ender
Up Hawk's main use is slipping right under many dangerous speed 1.0 attacks, like Valerie's
Valerie A

Onimaru A

BBB Char

Troq K
Throw 15 dmg, speed 2.4, Can't Combo // *Lockhorn Skewer
Lockhorn Skewer is an all-star card, with superb combat-winning power, outstanding damage, and absolutely no prerequisites. It's a great dodge followup, but is more often used in combat since it wins so often. Like the other two face cards, you can play it by itself to avoid depleting your hand, and since it gains no damage from Giant Growth, it's common to play it in the early game, before you can attach some blocks and normal throws become more attractive.

Troq A
Eagle Totem: Attack 20 (2) dmg, speed 1.0, 2 CP Ender AA // Beast Unleashed: Throw 45 dmg, speed 0.0, Can't Combo AAA. Requires 2 Attached Blocks. // *Beast Unleashed
As explained earlier, Beast Unleashed is your main threat and often a game-winning blow, and Eagle Totem is occasionally useful as an alternative play. Some opponents have dangerous 1.0 speed attacks or close (Setsuki
Setsuki J

Valerie A

Onimaru A

BBB Char

Gloria Q

Gwen K
Matchups
Troq vs Grave
Grave has few throws and powerful attacks, so be ready to block a lot. Blocking his Lightning Cloud (Jack)
Grave J

Troq J

Troq Q

Grave A

Grave 10

Troq K
This matchup is slightly in Troq's favor.
Troq vs Jaina
Troq's main plan of blocking a lot then dodging into Beast Unleashed
Troq A

Jaina J

Jaina K

Jaina Q

Troq J

Troq Q

Troq 10

Jaina 7
This matchup is in Jaina's favor.
Troq vs Midori
A fast-paced, straightforward grappler matchup where it's very hard to successfully block. You usually have faster
Troq 2

Troq 3

Midori 2

Troq A
This matchup is even.
Troq vs Setsuki
This is a great matchup for you! Stick to your usual Troq strategies and you will do fine.

Troq A

Troq Q

Troq J

Setsuki Char
This matchup is in Troq's favor.
Troq vs Rook
As against Midori, you'll find yourself using a surprisingly big amount of normal
Troq 4

Troq 5

Troq 2

Troq 3
This matchup is even.
Troq vs DeGrey
DeGrey is unusually vulnerable to Troq throws, as they are the way to defeat his precious ace dodge
DeGrey A

Troq J

Troq Q

DeGrey Char
This matchup is in Troq's favor.
Troq vs Valerie
Valerie is terrified of your throws when she has bad hands, and you are terrified of Valerie's attacks when she has good hands, so a lot of this matchup will be about guessing what's in Valerie's hand at all times. Your Queen
Troq Q

Troq J

Valerie K

Valerie 2
This matchup is even.
Troq vs Geiger
Geiger's innate
Geiger Char

Troq J

Troq Q

Troq A

Geiger J

Geiger Q

Geiger A

Geiger K

Geiger 4

Geiger Char

Troq A

Troq 10
This matchup is strongly in Geiger's favor.
Troq vs Lum
Your Jack
Troq J

Lum 8

Troq A

Lum 10

Troq 10
This matchup is even.
Troq vs Argagarg
Argagarg's throws are quite weak, and he will mostly alternate between Bubble Shield
Argagarg A

Argagarg J

Argagarg Q

Argagarg K

Argagarg Char

Troq A
This matchup is strongly in Troq's favor.
Troq vs Quince
Quince is a character who prefers long games, so deny him that opportunity with early throw-based aggression to deny him the cards he needs. Avoid using Bull Charge
Troq J

Quince A

Troq K

Troq 10

Quince Char

Quince J

Quince K
This matchup is slightly in Troq's favor.
Troq vs Onimaru
Dodges are at a premium in this matchup, as Onimaru's 8-attacks
Onimaru 8

Onimaru 10

Troq A
This matchup is in Onimaru's favor.
Troq vs Troq
Troq mirror matches are quite hard to predict! You will occasionally need to use 4-attacks
Troq 4

Troq 2

Troq 3

Troq K

Troq 2

Troq 10
Troq vs BBB
BBB's Long Range
BBB Char

Troq Q

Troq J

BBB Q

Troq A

Troq K

BBB 6
This matchup is in BBB's favor.
Troq vs Menelker
Menelker's main advantage in this matchup is being able to force your hand down
Menelker 7

Menelker Char

Troq A

Menelker 7

Menelker A
This matchup is even.
Troq vs Persephone
Persephone relies much on throws
Persephone K

Persephone A

Troq A

Troq 10

Troq J

Persephone A
This matchup is in Troq's favor.
Troq vs Gloria
The all-important attack speed here is 2.2: that's your Bull Rush
Troq J

Gloria J

Gloria K

Gloria A

Gloria Q
Troq AA
Gloria usually wins long games, so be willing to use early throw-based aggression to deny her the time she needs to setup her healing engine. Fortunately, your high life total allows you to take a few hits safely while going for it.
This matchup is slightly in Troq's favor.
Troq vs Gwen
Relentless Strikes
Gwen Char

Gwen Q

Gwen A

Troq Q

Troq K

Gwen J

Gwen K

Troq J
This matchup is in Gwen's favor.
Troq vs Vendetta
Bull Charge
Troq J

Troq K

Vendetta K

Troq Q

Troq A

Vendetta 8
Do not use Beast Unleashed directly in combat, as Vendetta can use Acrobatics to cancel it, and you will still have to pay the full cost! Always attempt to dodge into it.
This matchup is even.
Troq vs Zane
All of your
Troq J

Troq Q

Troq K

Troq A

Troq J

Zane J
This matchup is strongly in Troq's favor.
FAQ
Q: Are Troq's blocks "normal blocks" (for purposes of Relentless Strikes)?
A: Yes. Special blocks are named, like Rook's Stone Wall
Rook 5

Argagarg A

Gwen 10

Gwen Char
A: No. Your block card is discarded.

Troq K

BBB Char

Gloria A

Vendetta Char
A: Troq wins combat. To "beat" a normal attack counts as winning combat, even if you take damage from the attack. This means that Long Range, Overdose, and Carrion Reach cannot trigger in that situation.

Troq K

Valerie 10

BBB Char

Zane Char
A: Yes.
See also: Troq SMASH! Troq's new Yomi card art (contains strategy)